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Patreon - Sept (2) 24 - Best Invitational Ever

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Lake

This was a fun one. I like getting to hear everyone’s taste come through. Haz out here with his biases in full force and, I’ll give it up, I’m here for it.

cb

I love a good themed event. Some rule ideas for a pro-wrestling themed event: 1) I'M CALLING YOU OUT: Everyone chooses one player not in their pool and records a pro-wrestling promo calling out that player. No players can share who they recorded a promo for. After the pools phase, if a player is to play a set against the player they recorded the promo against, then the promo plays before the set begins. The set the proceeds as if the player who recorded the promo had won the RPS. - If both player recorded the promo against each other, both promos play and then the RPS is won by a twitter poll asking who's promo was better. -Any player can only lose one RPS to a promo the whole tournament. If Player A and Player B both recorded a promo against Player C, and Player A faces player C first, Player A wins the RPS. If Player B then plays player C later that tournament, their promo is still played, but the RPS is not skipped. (This is to slightly disincentivize players from just recording promos against the top seed, as it's likely you wouldn't be the only player to do so) 2) TAG ME IN: for any one game during the tournament you can choose an eliminated player who you took a set off that tournament to play one game for you in a set. If you're game 5 grands and have not chosen a player to sub for you yet, you must choose a player for that game. If the sub wins a game for the player who wins the tournament, they get 10% of the pot. 3) HIT 'EM WITH THE CHAIR: Side event. Normal bracket but each player gets 3 "chairs." After any player loses a game with a character, any non-eliminated player, including those not participating in the current set, can choose to spend one of their chairs to hit that character while they're down. That character can no longer be chosen by any player for the next 10 games. -Players can choose to hit their own character with a chair after a loss.