Home Creators Posts Import Register Favorites Logout

Content

We started doing an event in the Alchemist's shop. It's a simple idea and not too big a quest, but it requires so many switches that it becomes clear that this engine is not friendly to this kind of quests. The switches can't be grouped by events, so it's easy to get confused it this long list and make a mistake. We came up with the names D3 or Q2, to somehow group them and distinguish them from each other: 

"D3 got a flower", 

"D3 Talked to the seller", 

D3 - means day 3 :) 

We already have nightmares about this switches O_O Need to come up with another approach.

Files

Comments

Evilpixi

what do you mean about "can't group"? you mean can't group them with coding or can't make them visible for player?

Erando

I don't know how you organize your code so can't say much to help but good naming conventions and organization of your variables will help a lot. I'll send you guys a message with some examples if your interested. I don't know how comfortable you guys are with coding or logic so forgive me if I say something you already know.

Raindrops

If every switch need to be turned on in a specific order for the event to move on, you can use variables instead. I do that with my game.

KoKo

I am planning to be one of your patron, but before that is there any ETD for the new release for this game?

thswherizat

I really enjoyed the content available, but with the huge gaps between updates I can't justify becoming a patron. I know it's sort of a catch-22, but I would be more interested in supporting if there were more updates.