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Hi everyone! Today, we're sharing a document containing all the base rules for running siege weapons in your games, along with a pair of example siege weapons. We've already included these rules alongside much of our other content whenever siege weapons were already part of what we were sharing, but we thought it would be handy to share the rules in isolation for easier access to whoever finds them handy.

Let us know if you have any comments or questions, as these are mechanics we're always looking to get more playtesting experience with.

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