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Hi everyone! Today we're posting the first of our lizardmen content: the skink soldiers! This essentially includes all the types of "normal" skinks who lack magical abilities or belong to other subspecies, as branching out to include those would have kept us from getting to all the other lizardmen units we'd like to touch on this month. These skinks are the fighters, skirmishers, beast masters, and chieftains of their kind. They will provide a nimble force to frustrate and harass your players or backup beefier creatures. 

This is also our first post incorporating tactics and loot tables into the stat blocks, so let us know what you think of the layout. We'll keep exploring ways to integrate this info in as seamless a way as possible

Stay tuned for the bigger, badder, lizardmen who will soon be stomping onto the scene.

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Comments

Dharmatrails

Great stuff. I like the adventure hooks, as well as the Loot tables. And the tactics are also a very nice touch. Nicely done.

CrusaderJack

Are lizardmen races an option out of curiosity :eyes:

Starsail Games

Not this time around since creating a player race takes a lot of effort, and we wanted to focus on providing creatures for our first visit to Lizardmen. But a skink player race is something we've considered for when we make a return.