Progress report Nov 30th 2020 (Patreon)
Content
Hello everyone, today, I would like to focus on how project is on going.
Here's the original project blueprint :

This was blue print that I was planed on beginning of this year, and I failed really hard on following this plan. So let's just scrap this paper X_X
Q : Why did you failed so hard?
A: Because project gotten so much bigger than I expected.
My original plan was make only 4 zombies and one dead bringer, and making couple adventurers, but unlike what I planed, The result - game was really really terribly boring with just 4 monsters. X_X
It was my big mistake from beginning, because I was underestimate the top view shooter.
Unlike Anthophobia, Player can move freely on every direction. Which is mean regular dumbe zombies won't be threat to player and that made game super boring.
....So i had to add more feature to make it more interesting.
That's how Hydra and Screamer was born.
and I think I still need at least two more monsters to make game more interesting tho... X_X
Q: so how's project progress right now?
A: here's the current state of project progress :

Main problem is monsters.
it's game, You need lot of sandbags to beat for make fun game.
It's sad I'm still couldn't finish a single H animation set because of it. X_X
Anyway, back to the report :
1. GUI icons for Heroine caring function :

When player interact with Heroine, following icon will show up
and when player select the icon, slime will snatch it away like this :

2. Boss monster HP bar :

3. Warning mark :

When player is about to startle the Screamer / Dead bringer, Now game give player a chance react and escape from danger zone.
...and that's all for now.
I hope you enjoyed it.
If you have a question, please leave a comment on this post!