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What was corruption?

The original idea behind corruption points was that it was effectively a micro step of the larger corruption levels. You pushed a girl just a little further and that would build up over time.

This fed into how corruption was used as a currency to unlock new content and bonuses.

It also meant that, theoretically, each corruption point was only available at a certain level. Touching Alex is a rush for her at C0, it’s something new that will impact her moving forward. At C1, ramming her chest into your face is a standard greeting. Similarly, feeling her up more than once isn’t pushing her further. Which meant that there were multiple unlocks for each corruption point.

Corruption now:

As the game has evolved corruption has become less generic and is obviously no longer a currency. And really the game is better for that I feel. Things are complicated enough without having a meta currency, or searching through for overlapping points.

So what is corruption now?

As near as I can tell, it’s a marker that you got some sexy times. Even then, not all of those sexy times have a graphical marker, just being text. It is added haphazardly whenever I feel something new and sexy has happened.

And it seems that a lot of you are using it as a soft completion list. A character is more or less complete when all their corruption has been gotten. I do very much prefer that over total guide completion, which is a hassle… Although at the same time some branches aren’t in the guide because they don’t have a mechanical difference, despite being very tonally different.

Going forward:

Whenever you design any system, it’s important to design it FOR something. Like, if it doesn’t do anything, you take it out, it’s not necessary and will only get in the way of people having fun.

So, if people are using it as a completionist marker, what would that look like?

Well, firstly I need to look at what things you could be completing?- Obviously there are adult scenes. If there is an erotic render you want to know where those all are.- Permanent unlocks of course. Mail, corruption levels and such.- But beyond that there isn’t just sexy scenes that are important. There are certain story beats or character moments that I might also consider important for “completing” a character- Finally there may be relevant flow control events… these might be important for players to know about?

I could even split them into separate colours of corruption. At the same time though… that’s a lot of events to track. I don’t really mind from my end, but not minding is different from being the best option.

One of the issues with using guide nodes as a completion metric is that there are a lot of different paths, but knowing that number encourages you to explore every different one of those paths. And it’s too many paths, you would have to endlessly restart loops just to navigate through 4 different options, and while that might be something people have to do to play the game I do try to minimise it. I’ll probably be trying to streamline unnecessary checks over the rejigger as well.

If I do start tracking all these different things, it will massively increase the amount of things that I am encouraging people to hunt down. That is probably bad. It’s going to be a balancing act.

Or… Should it be used as something else entirely? Maybe, it should even be removed?

This is an open question, and I do not have the right answer yet. Left to my own devices I would end up over building this and end up with something that isn’t the best option.

So please, give me your ideas.

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Comments

The sniping spy

Perhaps corruption should happen gradually as the weekend progresses based on how much you've unlocked, and the more you've unlocked, the more it progresses and evolves

Nunu

I'm refering to the corruption points mechanic that characters have, rather than the corruption levels.

Nunu

I'm not quite sure what you mean by that?

The sniping spy

Maybe something along the lines of how corrupt a character gets as the weekend progresses.

Larynx Punchworthy

Corruption, to me, is a market of how much the main character’s ability has affected the world or characters, so it would make thematic sense for the current corruption system to do something that changes the world or timeline for a character. Maybe enough corruption with a character could unlock very specific paths, or ‘what-if’ scenarios with the character?

Bob Mackerton

I think corruption is fine as is. I know the check marks don't really do much anymore beyond list what characters have done but I do like them being there like an album of your journey with each girl showing the ways they've changed. If anything I wish you could click them and relive the corruption moment, like a family photo album with changing escalations, but that would be more of a rejiggering of how the entire photo system works and when/why you earn them. Which idk, don't do that, ha. I'm not convinced changing a system like this mid game to be part of the guide will lead to a better product. Would the new system define missing events better than the current guide system does. or would it just be a new way to track the same things? It's interesting to think about but seems like the lift would be bigger than the benefits.

Nunu

One of the ideas is to make things centered more around scenes. This should naturally allow you to track them down much easier as you can tell where it is, rather than rely on my vague hints, which are proven to not always be reliable. Similarly with the photos, I feel I've been a bit blase with them. They used to be a lot more relevant and contain new things, but recently I feel they have been repeating content a lot more. Almost like their own little pseudo gallery. Also the check marks do actually change some small things. Generally related to the more supernatural elements of the game.

Nunu

In a sense this does already happen. It is slight but increasing world corruption does change a few things. As for unlocks, some of them may be unlocked with enough world corruption, but in general I will be keeping new content behind the existing corruption levels rather than these small points.

Bob Mackerton

I could see that working. I will say my favorite change to the guide in the game is being able to hover over locked photos or pieces of the guide and getting those hints. If corruption was changed to be more in line with scenes in a way that similarly could lead you to content, yeah, I think that's a worthwhile change.

The cube

I feel like corruption is resembling a weaker willpower or more positive sentiment towards the MC allowing him to be more direct and it's fine as is, I'd be interested in seeing more direct romance/ harem elements as the other girls progress in corruption once Alex and haily are done Carla is the one I'm looking forward to , definitely

Moonslashx

I think the only thing that matters is that the content not be confusing to get to. Implement it however you want just make sure there are clear paths to getting where you want to go.

dborg2

I'd like to think of it as checkmarks. first time you kissed. first time sex, first time threesome.