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Note from Tom: I don't think the experiment with weekly postings (of 3 chapters at once) has worked too well, so from this point on, I'll be going back to more regularly spaced chapter postings.

This has also been a particularly disruptive month as well, and I'm aware I'm a bit behind schedule. Hopefully, I'll catch up over the next few days.____________________________________________________________

I had to steal the chalice, that was certain.

But how I went about it… that bit was far from clear. And before I jumped down another rabbit hole, I knew I had to speak to Ceruvax.

He was the only one of my allies who had intimated knowing something about the chalice. When we’d first discussed the mysterious artifact in Draven’s Reach, the old wolf had refused to share what he knew. I smiled grimly. But I was sure once he heard Tosh’s tale, he would see things differently.

Closing my eyes, I reached out through my farspeaker bracelet to the Roost. “Ceruvax?”

“He hasn’t arrived yet, Michael,” Shael replied over the same communication link. A pause. “And won’t for another two days.”

“Damn,” I muttered softly. I’d known that, of course, but caught up in the latest developments, the now-inconvenient timing of Ceruvax’s arrival had slipped my mind. Thinking quickly, I came to a decision. “One of you will have to return to base to relay a message to him.”

“We can do that,” the bard assured me. “Has something happened?”

“Yes, something has,” I replied bluntly. “But I don’t want to get into it over the farspeaker bracelet. We’ll talk more when I return to the Roost.”

“Understood,” Shael replied.

“I’ll carry your message,” Miriam offered.

“Thank you,” I murmured. “Tell Ceruvax to forget the experiments with the nagas. I want him here as soon as he is done with the twins.” I hesitated, then added. “It’s urgent.”

“Got it,” the forsworn replied. “Leaving now.” A moment later, I sensed her exit the farspeaker link.

“We have some news of our own to share,” Llewyn added before I could disconnect myself.

“What news?” I asked in surprise.

“The village has gotten busy since your departure,” Shael reported. “Your doing, I suppose?”

I thought of the soldiers who’d planned on taking shelter in the safe zone. The bard had to mean them. “Not really. The visitors you’re referring to… are they, by any chance, a company of twenty Dark players?”

“Twenty?” Deryn repeated dubiously. “They sound like a lot more than that.”

“They do,” Shael agreed. “We can hear them in the streets, but we haven’t left the Roost to investigate.”

“And you shouldn’t,” I said, drumming my fingers along my thigh as I thought. “How many players do you reckon there are?”

“A hundred, maybe?” Deryn suggested.

“More,” Shael contradicted. “They’re searching the safe zone, one building at a time, but, of course, they can’t enter any building they don’t own, so we should be fine.”

Urgh. The only conclusion that I could reach from Shael’s report was that Muriel’s people had sent reinforcements. And by the sounds of it, they’d already traced the fleeing Dark soldiers to their refuge and were combing the safe zone for them.

Did I also have hunters on my trail?

My face tightened in grim realization. If I was not already being pursued, I was sure I would be once Maricella, Jobe, and the others from the defeated Light company revived in the safe zone.

I had two options, then.

One, portal back to the Roost, and out of harm’s way, to wait out Ceruvax’s arrival there. But even after receiving my message, the old wolf would not be able to leave Sanctuary immediately. The twins’ awakening would keep him busy for the rest of the day, and the earliest I could expect him to arrive was tonight.

But I saw no reason to waste an entire day doing nothing.

That left option two: continuing my exploration of the sector. Heading west to the wyvern caves no longer made sense, though. I couldn’t risk getting entangled with Loken or his envoy until I’d spoken to Ceruvax. That left venturing farther north, traveling beyond the Lightsworn’s fortified line of camps until I reached the Dark stronghold at the dungeon portal.

If Paya and the chalice were anywhere in this sector, it would be there. And while I’d no intention of actually trying to steal the thing until I heard what Ceruvax had to say, there was no reason not to scout out the terrain first.

Opening my eyes, I let my gaze settle on Tosh. “Tell me everything you know about the defenses the Dark have erected around their base. And while you’re at it, describe the Light’s fortifications too.”

  ✵ ✵ ✵

Tosh spoke at length. And not all of what he had to share was common knowledge. The blood-bound player was a rogue, and like most rogues, had a knack for ferreting out secrets—especially the secrets of places you might want to break in or out of.

After digesting everything he had to say about the Lightsworn and Darksworn’s defenses, only one word came to mind when describing them: formidable. The spells protecting the Forcesworn’s camps were far beyond anything I’d seen in even the Devil Rider’s castle in the Eastern Marches.

Thankfully, though, they were not on par with Nexus’ defenses.

Because while it appeared that Paya and a few other minor Powers were present in the sector, neither Muriel nor Tartar themselves were in attendance. That would have been a significant escalation in hostilities that neither side wanted at this stage. Practically, all this meant was that, at worst, I’d be facing tier eight wards.

And bypassing such wards were… doable. Attempting to do so would not be easy, and not without risk, but still doable.

Rising to my feet, I oriented myself northward. “Let’s go,” I ordered Tosh.

The rogue followed willingly enough but the change in direction did not escape him. “I thought we were heading west?”

“Not anymore, we’re not,” I replied. “Now, we’re heading north.”

“Why?” he asked curiously.

“I want to see the Dark’s stronghold with my own eyes.”

Tosh stopped. “We’ll never make it. The whole region is crawling with Light soldiers and scouts.”

Smiling, I glanced over my shoulder at him. “That’s what I have you for.”

“Why don’t we use a portal?” Tosh persisted.

I shook my head. “You know why.”

Since sector 12,560 was still unclaimed, there was nothing stopping me from creating a portal to somewhere farther north that I’d already been to—like for instance, the former camp of the Red Rats.

But doing so would be neither wise nor safe.

Players had ways of detecting a portal’s opening. Not only that, they could also ward an area, stopping anyone from portaling into or out of it—just like the Riders had done in the Eastern Marches. And a war such as the one being fought in sector 12,560, was as much about warding and counter-warding to restrict the enemy’s movements as it was about numbers.

All that meant, as time-consuming as it was, travelling on foot was the safest way to traverse the sector.

The rogue grunted, unimpressed by my response. “Using a portal will be safer than trying to sneak through the Light’s lines wearing a Shadow Mark. Jobe isn’t Muriel’s only inquisitor, you know.”

“A good point,” I murmured. I’d been planning on changing my disguise later, when we got closer to our destination, but perhaps it was better to see to it now. Closing my eyes, I began casting.

You have transformed your form into that of Flynn, a level 212 human windwalker. You have changed your spirit signature to bear a Mark of Greater Light. Duration: infinite.

“Better?” I asked when I was done.

Tosh eyed my new skin warily. “How’d you do that?”

“Irrelevant,” I replied easily. “The more important question is: will my disguise withstand scrutiny by the Lightsworn?”

The rogue frowned. “I assume that however you did that, you used a spell?”

I nodded.

“Then the casting likely won’t survive passage through the wards surrounding the camps. But… ” He pursed his lips in thought. “It should be good enough to get us past any patrols we encounter.”

“Excellent. And you have all the right passcodes for those, right?”

Tosh nodded, hesitated fractionally, then added, “But you do realize that sooner or later someone is going to realize my body is missing from the mess you left back in that glade?”

I cocked my head to the side. “Why should they? As you said I left things a bloody mess. Perhaps your disappearance will go unnoticed.”

The rogue shook his head grimly. “It won’t.”

I didn’t question his conviction a second time. “Alright, how long do you think we have until your people realize you’re missing?”

“I’ll give it sixteen hours at most. By then, Elias would have resurrected, and the first thing he’ll do is take stock of his command.”

“Hmm. And what will Elias do then?”

“Report it up the chain,” Tosh replied immediately. “After which all the passcodes will be changed, and a sector-wide alert will be issued for my capture and questioning.”

I grimaced. For Tosh to be so certain of Elias’ reaction could only mean it was established procedure. And that meant… “I take it this happened before?”

“More than once,” Tosh answered unhappily, “which is why command is so pedantic about locating missing soldiers. They don’t want a repeat of previous… episodes.”

“Well, then, I guess we’re on the clock then.” Thinking for a moment, I estimated how much time had passed since the battle with the Lightsworn.

It can’t have been more than three hours ago.

That left us thirteen hours. Thirteen hours in which we had to pierce the Light cordon in the sector and reach the Dark stronghold at the valley’s northern rim. Very doable, I thought.

Assuming we didn’t run into any problems, of course.

Swinging about again, I jumped lightly onto the adjacent tree. “Let’s go,” I called to Tosh. “Time’s a-wastin.”

✵ ✵ ✵

The journey north began pleasantly enough.

With the Lightsworn rogue following close on my heels we dashed from tree to tree, never alighting on the forest floor, and passed unnoticed by the surrounding wildlife. The Light patrols were similarly unenlightened as to our passage.

Using Tosh’s knowledge of their routes—and my own mindsight when the rogue’s knowledge fell short—I deftly wove a path through the roving squad of players. And for the first few hours that was easy enough to do.

But as the day waned and afternoon approached, things changed.

In the intervening time, the Lightsworn patrols had thickened considerably, forcing Tosh and I to slow our advance to a crawl to avoid detection.

Multiple hostile entities have failed to detect you.

Multiple hostile entities have failed to detect you.

…

…

“It would be better to proceed openly from hereon,” Tosh said quietly.

I nodded grimly. No doubt, the rogue was receiving the same notices I was. And if the Game alerts and the increased patrols were anything to go by, we were approaching the Lightsworn camps.

The so-called Cordon of Light.

Muriel’s people had not squandered the advantage their numbers had given them. They’d started their campaign in the sector by erecting a series of camps that stretched the breadth of the valley—from the western mountain range to the eastern one—and as they had pushed the Darksworn farther north, they had tightened their cordon, keeping the Dark players boxed in.

Now, the cordon was a series of ten heavily fortified camps arranged in a half circle around the Awakened Dead’s dungeon portal. And the area between them was thick with patrols.

It was not the patrols that had spurred Tosh’s comment, though.

I was confident my own stealth—and his too, perhaps—was good enough to avoid physical detection. We could sneak past the patrols if we had to. However, it was not just the patrols we had to worry about. According to Tosh, detection wards were strung across the stretches of open forest that lay between the camps. And how we would fare against them… was another matter entirely.

Time to find out what we’re up against.

Raising my right hand, I rubbed it across the side of my helm and looked upon the forest with new eyes.

You have activated a sorcerer’s coif.

You have detected multiple hostile spells!

Luminous lines of magic exploded into sight. They stretched from east to west, crisscrossing the area ahead in a crazy pattern that would make evasion difficult, if not impossible. Narrowing my gaze, I studied some of the individual spell weaves.

The target is the tier 6 ward spell: the all-seeing eye of Light.

The target is the tier 5 ward spell: entangling vine.

The target is the tier 6 ward spell: inverted life sense.

I sighed. Tosh had been wrong, I realized. Or at least not wholly right. The Cordon of Light was awash with more wards than the rogue knew about. The ones I could see were bad enough, but how many more were there that were beyond the ability of the sorcerer’s coif to unmask?

The helm only revealed wards up to tier six, after all. But with Powers at play in the sector, I couldn’t discount the possibility of even higher tiered wards covering the region.

The question now, though, was what to do.

Proceed or retreat.

Which was the wiser course?

Comments

Johnsmith

Well thats understandable I suppose. Thanks for the update/chapter.

Joy Xiong

Tftc, Tom! Honestly, I didn’t mind waiting for all 3 chapters to be posted at once. It actually made reading and following the story a lot easier. I think the only reason it may feel like the wait is forever is because there isn’t a set day of the week the next chapters will come out. If you set a day, I’m sure things will work better. Just a thought.

Mike

I agree! Even if you don't have three, just post what you do have. I'll take what I can get haha

CipherFTW

I actually really liked the 3 at a time.. ;-;

Zeroxis

Tftc! I agree with most. Getting the 3 chapters in a row made reading the story much easier. Instead of reading for 5 - 10 minutes and being out of material to read hahah. However you do what you feel is best. Im happy following your story anyway 😁

mark janson

Micheal really shouldn’t say ceruvaxs name over the far speaker link.

mark janson

“And bypassing such wards were(was)… doable.” “I deftly wove a path through the roving squad (squads) of players.”

David Brewer

True, but as long as he's not fairly near another psionic (Power level at that) it's less dangerous than it might seem. As only tier 7 telepathy can hack the link (or someone like Michael with high tier 5/6 and a significant mind bonus)... and you need to be "near" to intercept to boot. Admittedly, it is also dangerous (and dumb) as he can't know if a possible interceptor might be near the other end of his link.

obiwann

Yeah but how many people REALLY know of ceruvax?

mark janson

Lokens in the sector if he has psi he’d be a tier 12* psionic. If he does have psi he'd probably be able to listen in on any far speaker network in the valley. And cerruvaxs name, hell even the name of the drakes roost would definitely be enough attract his attention. If Michael’s worried farspeaker link he should be more cautious either way. If anyone in any of the other factions hears about a new unknown persons/players arrival in 2 days being discussed over farspeaker link they’d probably report it and theirs a solid chance that lokien might have some spy’s in the other factions.

Grady Perry

I agree I was talking about you just posting whatever you had done on a certain day and not waiting till you had a certain amount done.

David Brewer

We don't know with certainty that Loken is either in sector 12560 or that he's a psionic. I do (and did) still 100% agree that given the risks involving Ceruvax he should be cautious using his name even in "secure" communications like a farspeaker. Michael's obvious unwillingness to approach Frey's base stems from his fear that Loken may be in the sector, not from knowledge of his location. Moreover, if Loken isn't at the Wyvern's Roost or near Michael... even being a tier 12 (we don't know if Powers can get abilities above tier 12... tier 13 = level 600. Not saying they can't merely that I could build an argument for either possibility) telepath likely wouldn't be enough to identify a single farspeaker conversation to hear Michael's name drop. That Frey is a psionic is not indicative of Loken’s abilities. It does acknowledge he doesn't have qualms with using them, but aside from "knowing" that he is a high tier trickster (and probably uses a doppelganger style ability) we know basically nothing of Loken’s abilities. Which admittedly does nothing to invalidate the concern he could be in the sector and "spying". @Obiwann... the issue isn't how many know. It's the danger of those that DO know learning that a young player like Michael apparently "knows" a scion like Ceruvax. The fact is, only the most trusted of (likely shadowsworn given his presence in a shadow keep dungeon) players aside from the actual rebels would have any reason to know of Ceruvax. If Loken, Tartar, or Arinna heard Michael speaking of a "Ceruvax" it would lead them to a few problematic conclusions. 1) Ceruvax may well be free. 2) Michael may well be a "heretic". A possibly a third... that Michael needs to be silenced to ensure the continued dominance of the Powers. Hence why Mark and I are both suggesting Michael be more cautious with his usage of Ceruvax' name. It's unlikely the link is compromised, but as dangerous as the sector is for the forsworn players in the Roost... it's a lot more dangerous to "know" Ceruvax IF the Powers learn of it. Edit: particularly when it wouldn't be hard to just refer to him as "the old man" or something like that. He IS the only old Forerunner after all.

Leonardo De Sousa Cordeiro

So we’re only getting one chapter today, even though a whole week went by? We were already several chapters behind and this makes the situation much worse.

Michael Rabbitt

I’d rather him take his time and release what he has when he has hashed everything out, the story has so many parts and has been amazing so far it takes a lot to keep everything straight and move the story in the right direction. I don’t pay the Patreon fee just to get chapters early I think most of us do it to support an amazing book series that we never want to end.

Carter Elton

“Well, then, I guess we’re on the clock then.” It seems like you only need one "then" either the first or second one, but not both

Ryan Linus

Yeah, just having a day where you post what you have, whether it’s 1 or 10, would be preferable. Surprise chapters are hard for us readers because they are so awesome it can make us obsessively check if we haven’t heard from someone for awhile…

obiwann

False. Ariel is also old AF. And with Michael’s rank… those that didn’t know Michael before have no clue how old he is. There isn’t any reason to think he is as young as he is (until he opens his mouth and asks noob questions that is)

David Brewer

She is Ancient, but she looks like a coed. Ceruvax is OLD. Also, none of the Forerunners would hear "the old man" and think of Adriel. And as far as we've been told Farren doesn't actually look old either. They sculpted those golems, why would they look old... whereas Ceruvax lived for centuries in his "real" body. As for Michael being young or not... the point is Michael is not the trusted minion of a Supreme Power, thus Michael was never told of "evils" like Ceruvax and trusted to hunt him. And as such Michael is to "young" to know of Ceruvax. He was locked in a dungeon for centuries, few remember him. Honestly, I'd expect most those hunting Ceruvax may not learn his name.

obiwann

What’s the math on how many tier 12 abilities a normal player can have? If he is known as the trickster… he prob not focused on psi…

David Brewer

The "math" is complex. We don't know how ability progression works past tier 6. Tier 5 required 30 slots, and tier 6 requires 45 (doppelganger). But assuming the progression doesn't jump again... (might be a stretch as going from elite->Power is as significant a jump as player->elite) it would require 15 additional slots for each tier. Thus tier 7 = 60 slots, tier 8 = 75, tier 9 = 90, tier 10 = 105, tier 11 = 120, and (finally) tier 12 = 135. If that is correct each non-class tier 12 ability would require 135 slots, so assuming 700 (599 from leveling, 59 from rank, and the rest would be approximate from class traits... 18 is "standard"... and attribute stones) attribute points for a Supreme Power means roughly 5 tier 12 abilities (5×135=675). And it would be reasonable to assume most Supreme Powers would also have 2 tier 12 class abilities. It's possible the cost increase goes down or up but until Michael starts getting tier 7 and 8 abilities we won't know. All that to say, obviously most of a Power's abilities can't be "max" tier given the costs involved. Edit: Technically 700 might be a bit low for level 599 Supreme Powers as they do also get a "free" 20-30 points for their Ascendant class, and possibly more freebies like how Elder Wolf gives Michael a free 70 per rank. But 700 is good "baseline" I think.

mark janson

Players can also get attribute points from tasks and traits. I can’t remember if any ability gems were available on the open market and if so how much they cost but presumably if they were any powers that are old enough or rich enough would probably be able to buy plenty of them. There might be a limit maybe on how many gems you could use in a certain period of time, but I’d assume that even then between gems, traits and equipment any power that’s old enough should be able to pretty much max out all of their attributes. That would give them 3850 ability slots. Which would mean that some exceptionally old or rich/in charge of an especially powerful faction supreme powers could have as many as 28 tier 12 abilities or more likely some combination of tier 12 abilities and other lesser abilities. I think I remember book 5 saying that attributes were capped at level but I could be wrong.

David Brewer

Ability gems are sold and somewhat common. Attribute gems I wouldn't expect ever actually get sold. As I've noted elsewhere... even a "mere" 1 or 3 attribute points is always useful so I'd expect finding one at a market is extremely rare. It's probably more common that a Power's sworn collect attribute gems for said Power, and that might be significant. But, the possibility of someone having that many attribute points and thus Ability slots isn't really debatable. We don't know if there are any limitations on the use of attribute stones. It's also worth considering that not every player uses all 7 attributes thus the "cap" is lower. Michael as an example had no use for strength abilities until he obtained elder wolf rank 2. He also has little use for magic or faith abilities. And while I'd expect most players to have at least magic OR faith abilities... they might not always have both. Thus, under normal circumstances each player probably only has 5 "useful" attributes. Edit: I'd like to add, I wasn't trying to make assumptions about the attributes players might favor or anything like that. Merely trying to observe that which of the 7 attributes are "useful" for obtaining abilities depends entirely on the 18 skills a player learns. And this rarely changes... as far as we know.

David Brewer

Not certain anyone will read this to see but... as I was re-reading everything I noticed that when Michael gained Sire's Strain it upgraded his Void Heritage trait to tier 2. Based on that and how things reaching "elite" is always a major upgrade it seems reasonable that IF a given player spent 4 (or more) class points upgrading their tri-melded attribute trait they ought to get more than the "expected" 90 attributes (18×5). And given how many of Michael's abilities got significant upgrades at tier 5 it could be noteworthy method for a player or Power to gain extra attribute points.