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Note from Tom:

Hi all,

Apologies for the radio silence. Swapping focus between the Grand Game and Dragon Mage was harder than I anticipated, and I ended up having to re-read DM book 1 and 2 to remind myself what was going on :).

Anyway, things will definitely be picking up steam from here on out (I don't intend on missing my 01 July deadline!), but for today, you can expect 13 DM3 chapters. Coming up shortly.

Happy reading,Tom

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Player: Jameson (Jamie) Sinclair.

Race: Human. Age: 24. Level: 75. Rank: Trainee.

Tokens: 35. Marks: 6.

Home settlement: None.

Familiar: Ash. Level 30, lesser elemental, rank 2. Crystal: fragment.

Jamie’s Potentials and Attributes

Might (mediocre), Craft (gifted), Resilience (exceptional), Magic (extraordinary).

Magic: channeling (72), spellpower (72).

Might: strength (10), agility (10), perception (10), vigor (44).

Resilience: constitution (51), elemental resistance (10), willpower (20).

Craft: industriousness (10), artistry (10).

Ash’s Potentials and Attributes

Might (exceptional), Craft (none), Resilience (mediocre), Magic (gifted).

Magic: channeling (10), spellpower (10).

Might: strength (5), agility (5), perception (5), vigor (10).

Resilience: constitution (10), elemental resistance (7), willpower (5).

Craft: industriousness (0), artistry (0).

Disciplines (* denotes free levels).

Magic: air magic (72), dragon magic (72+40*), death magic (72), earth magic (72), fire magic (10), life magic (72), water magic (72), sorcery (72).

Might: anatomy (72), clubs (10), light armor (72), shields (10), sneaking (10), spears (10), staffs (72), unarmed (10), shortbows (10).

Crafting: blacksmithing (10), lore (72), scribe (6).

Traits

Unique: Dragon’s Gift, Arena Champion Sinclair.

Rank 1: Pioneer, Spider’s Blood.

Rank 2: Crippled, Quick Learner.

Rank 3: Primed Will.

Rank 4: Mimicked Core.

Rank 5: Twice as Skilled.

Rank 6: Spirit’s Invincibility.

Feats

Orcsbane (4), Lone Slayer (3), Explorer (1).

Active Techniques

Lore: basic attunement.

Air magic: night vision, shocking touch, gift of sight.

Death magic: wilting waze.

Dragon magic: torch, fire ray, restrained flare, flare, magma buckler, flared conduit, sanctum of fire, guarding flames, seeking flame, taloned hands, dragon leap.

Earth magic: sinking mud, toxic skin.

Fire magic: burning touch.

Sorcery: basic enchantment, disenchantment.

Life magic: lay hands, life monitor.

Water magic: freezing sphere, frozen grasp.

Trait and Feat-based: analyze, repurpose, invincible, mimic, magesight.

Passive Techniques

orc hunter, burning brightly, revulsion, seekers sense, slayer’s boon, tenacious.

Faction relationships

Orcish Federation: hated.

Forerunners: ally.

Sweetsong Merchants Guild: friend.

Order of Humanity: trustworthy.

Equipped items

wizard’s staff, spider leather armor, silk clothes, aquaine knives, backpack.

Backpack items

two quivers, bow, one half-core, one elemental fragment of fire, one jewelry box, money pouch with aquaine coins, one reanimate dead scrolls, field rations, armor repair kit.

Comments

Emiel de Jonge

Ow man, I am so happy to read this!! This made my week!

Ryan Linus

Not okay. Glad you’re not dead.

CM

Yay it's back. I'm so excited to read this.

Emiel de Jonge

Can't wait for the next chapters. You have no clue how long I have waited for this!