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Barely taking the time to acknowledge the Game messages, I spun around, ready for the worst. There were still multiple hostiles in the chamber after all, and amongst them were too many wyverns for comfort.

But I needn’t have worried.

My foes were stampeding for the exit.

With the sector boss dead—and their minds unfettered—the dungeon’s denizens were making a bid for freedom. My gaze slid to the right, where the injured wyvern had huddled. But even she was retreating. Where they were going, I had no idea. Perhaps they hoped to find shelter somewhere on the plains, but it was not my problem anymore.

I was done. The dungeon defeated.

I could scarce believe it.

Slumping to the ground, I inhaled a tremulous breath. Game messages were vying for my attention, but for the moment, all I could manage was breathing in and out, gulping in deep lungsful of air.

What plagued me was not physical exhaustion. It went deeper than that. I was emotionally and mentally wrung-out.

I had spent the better part of a year in the Guardian Tower. If not for the wolves, I wouldn’t have lasted that long, but even with their support, the dungeon had taken a toll on me.

Maintaining my resolve after months of delays, failures, and hardship had been difficult. Keeping my fears at bay—about the mantises, those I’d left behind, and the course I’d chosen—had not been easy either.

I’d survived only by narrowing my focus to the dungeon, and not looking too hard at matters beyond it.

But, now that I was done… the future stared me in the face.

Had I made the right choice in coming here?

Time to find out.

Rising to my feet, I turned my attention inwards to the waiting Game messages.

You have reached level 129!

Your dodging has increased to level 107. Your shortswords has increased to level 113. Your chi has increased to level 105. Your telekinesis has increased to level 109. Your insight has increased to level 124.

The final sector boss has been slain. Congratulations, Michael! You have completed the Guardian Tower.

You have accomplished the feat: Solo your First Dungeon! Requirement: Complete a dungeon while not in a party. As only the 534th tier 3 solo player to finish a tier 4 dungeon, you have been awarded the item: Fate’s Key. This artifact is a non-saleable, single-use soulbound item that can only be applied to unopened dungeon loot chests.

When you activate the Fate’s Key, it will create three different variants of the loot chest in question, each with items of comparable level that have been tailored for your use.

You must choose which of the three chests to retain as your reward.

I blinked in astonishment.

The level-up and skill-gain messages came as no surprise. The feat I’d earned, though, was unexpected. Slowly, my gaze dropped to the key that had materialized in my hand.

It was ordinary looking, indistinguishable from any other, but going by the Adjudicator’s message, it was an item of incalculable value.

And aptly named too.

The key was not the only item that had appeared in the wake of the Game messages. Sitting innocuously in the middle of the compound was a loot chest. Not a wooden one. Nor even a silver one.

But a solid gold one.

Excitement bubbled up in me. “Gold,” I breathed. In my time in the Game, I’d encountered only one chest that was not wooden, and inside it, I’d found my psionic Class. That chest had been bronze.

The gold chest had to be at least two tiers better—if not more. What would I find in this one? I squatted beside the sealed box, my fingers itching to open it.

But I restrained myself.

My gaze flickered from the artifact clenched in my hand to the chest. It seemed… hasty to use the item so soon after acquiring it. But would I ever get a better chance to use the key?

And it was now that my need was greatest.

There will never be a better opportunity, I thought. Uncurling my fingers, I placed the key on the loot chest.

It’s time to decide my fate.

A Game message unfurled in my mind.

Activating Fate’s Key…

Before my eyes, both chest and key disappeared. I held my breath in anticipation. A moment later, they were replaced by three other sealed boxes.

All identical. And all gold.

Fate’s key activated.

The existing loot has been discarded, and in its place, three new sets of items have been generated. The choice is now yours, Michael. Determine your reward for completing the Guardian Tower.

A smile that was as much an expression of nerves as of excitement twitched at the corners of my mouth.

Let’s see what’s behind door number one, I thought and reached out to flip open the first chest.

~~~

There were only three items inside.

Stilling my momentary disappointment, I analyzed each.

This is a greater attribute gem. It grants you 3 attribute points.

This is the advanced ability tome, moderate chi heal. You have the necessary skill, rank 5 chi, to learn this ability.

This is a master Class stone. It contains the path of a stygian magus and is not aligned to any Force. This Class specializes in wielding magic, not just elemental magic but also magic born of the nether.

Those with the ability to wield the nether are few and far between, and while a stygian magus may learn other types of magic, it is nether wizardry that is his most potent tool. But beware, magic of the nether is not without cost. As a magus’ knowledge of the nether advances, so too do the debuffs he suffers when outside the Nethersphere.

This Class stone bestows a player with three skills: elemental sorcery, nether wizardry, and channeling. It also permanently boosts your Magic attribute by +6. Note, both elemental sorcery and nether wizardry are Class-unique skills. And as with all master Class stones, this stone grants you a free Class ability, and its skills start at rank 1.

The air rushed out of me in a whoosh.

A greater attribute gem was unexpected but pleasing. So, too, was the advanced psi ability tomb. It would save me two thousand gold—the cost of an ability upgrade gem—and made clear that the loot in the chest had been matched to me specifically.

It was the last item, though, that was the most shocking.

A master Class stone—and one whose likes I’d not seen before. Not only did the stone contain a Force-unlocked Class, it granted two unique skills: elemental sorcery and nether wizardry.

I’d not heard of either skill, but I could guess what each entailed. Elemental sorcery had to be some combination of air, earth, fire, and water magic, while nether wizardry was probably magic similar to what the stygian creatures themselves wielded.

No matter what the other two chests contained, I knew that the items in the first chest were ones I’d be overjoyed to accept.

But there were two other chests.

How about we find out what’s behind door number two first, eh?

With a wry smile for my over-eagerness, I opened the next chest.

~~~

It, too, had three items, and without pause for breath, I analyzed each in turn.

This is a greater attribute gem.

This is the advanced ability tome, improved astral blade. You have the necessary skill, rank 5 telepathy, to learn this ability.

This is a master Class stone. It contains the path of a force adept and is not aligned to any one Force. This Class specializes in mastering the raw might of the cosmos. Where most players can wield only a single Force, the force adept can wield the Forces of Light, Dark, and Shadow equally well. But while a force adept may learn all types of Force skills, he is constrained from acquiring any Force Marks himself.

This Class stone bestows a player with three skills: tri-force, aether mastery, and channeling. It also permanently boosts your Faith attribute by +6. Note, both tri-force and aether mastery are Class-unique skills.

“Wow,” I gasped. The loot in the second chest was as good as the first one. A greater attribute gem, a tier two spellbook that advanced another of my scion-acquired abilities, and, of course, a master Class stone.

Once more, I was hard put not to reach down and grab the Class on offer. A force adept sounded like it had all the advantages of a faction Class but without any of the strings they came with.

Like the stygian magus, the force adept Class also had two unique class skills: tri-force and aether mastery. I was less certain what these skills encompassed, but it was clear that the Class would let me accomplish what none of the new Powers could: wield all three Forces simultaneously.

I edged over to the last chest. Surely, whatever it contained couldn’t outdo the other two, but for the sake of thoroughness, I threw back the lid and peered within.

~~~

It came as no surprise to find that the third chest also contained three items: a greater attribute gem, a tier two shadow blink tome, and a master Class stone.

Of course, my attention fixated on the Class stone’s offering once more.

This is a master Class stone. It contains the path of a void mage and is not aligned to any Force. This Class specializes in damage absorption and resistance.

Where other players use their mana to weave complex and elaborate spells, the void mage trains his magic with only one objective in mind: nullifying hostile attacks. However, while this allows the void mage to soak up incoming damage and, sometimes, even resist unfriendly abilities altogether, it also prevents him from using his mana for anything else.

This Class stone bestows a player with three skills: elemental absorption, null force, and channeling. It also permanently boosts your Magic attribute by +6. Note, both elemental absorption and null force are Class-unique skills.

I rocked back on my heels.

The void mage seemed almost a polar opposite of the other two Classes. Where the stygian magus and force adept focused on spellcasting, the void mage shunned magic altogether. Indeed, the Class appeared purely defensive in nature.

But that didn’t make it worse. Only different.

In fact, the void mage Class looked every bit as good as the first two, which fortunately—or unfortunately—only served to make the task before me harder.

Backing away from the chests, I dropped into a cross-legged stance and cupped my chin in my hands.

Magus. Adept. Void.

Which will it be?

Sighing, I closed my eyes. I had a difficult decision ahead of me.

Comments

Jason Hornbuckle

The first one seems the most interesting to me but I get the feeling he's going to pick the third one

Joshua Adams

CHA-Ching. I’m drawn to the first two. But I’m not sure about the faith feature of one or the debuffs of the other.

Harley Dalton Jr.

Cool. What's the upgrade to the shadow blink all about? That is a very useful skill. The question is, which will blend best into a tri class?

Joshua Adams

My personal preference is the second. I’m not a fan of elemental magic. I think it’s basic. And aether magic sounds cool what with Wolf using it for the trial. Then there’s the force mark situation, that’s obviously not an issue. Hopefully Loken’s tracking magic doesn’t sense anything else.

Joshua Adams

It currently has a relatively short range I believe and is limited by the type of shadow. So those are possible improvements, but we won’t know unless he picks that one or until he upgrades it elsewhere.

Joshua Adams

The reason I doubt that is that he is canonically extremely interested in magic. And as a melee combatant, he had concerns about casting. Although the skills and abilities might be defensively powerful, I can’t imagine that satisfying someone’s interest in magic when it stipulates that that’s all you can do.

Harley Dalton Jr.

My choice would be the 3rd one. He'll need better defense against the powers. His psi abilities can still grow or evolve. The defensive focus might be easier to blend with what he already has. It doesn't clash as much and the others are too different. True power comes from evolving a tri-blend.

Joshua Adams

Yea, but the envoy already said It’ll be fine as long as it came from a nexus dungeon and has at least one magic skill when it comes to a tri-blend. The third one does have the advantage of being magic-based since he’s already put points into it, but I think it’s too limiting.

Joshua Adams

It does bother me that the description of the first stone says that all master class stones come with a free class ability, but neither of the other stones say that nor did any of the other master class stones he encountered.

grandgame

True. I included that point in the message more as a reminder to the reader. In book 1, these characteristic of master classes are described (free ability + rank 1 starting skills), but I restated them here, because I assumed most readers would have forgotten about it.

Cirex123

imo he should grab 2 chests at the same time lmao

Leonardo De Sousa Cordeiro

Adept sounds like the obvious choice, but the description implies that it is a faith-base class, and the quest is for a mana-base class, so I think he will choose the Void.

lenkite

Not sure the third class should even be called [Mage] if it cannot spell cast. Should be called [Nullifier] or something. Calling it [Mage] is embarrassing. No doubt he will go for this, even if option-2 is more interesting. Option-1 gives him debuffs outside the Nether, yet if he is fed up of Powers pursuing him, staying in the Nether for periods of time while still being able to level up is not a bad idea.

Jay

Debuff outside of the nether sphere? For first class… i wonder.. when they entered the nether to kill Stygian beasts they needed protection buffs. Does this mean he wouldn’t need protection? But what about when he’s in just normal places… what would he suffer from? Or am I off?

Nim

The second one would be really handy, I think, in impersonating members of any faction. He's looking like he'll have to do a lot of that.

Nim

Also, the "you can't use mana for anything else" bit on the third might screw him down the road if a wolf class requires mana use. Though maybe he'd have gotten out of that requirement by then?

Joshua Adams

Yeah, Pestilence Druid has it when he first encounters the Pestilence Druid, Nether Wizard, Death Cleric, Dark Paladin, Vile Monk, and Cult Assassin class stones. Then it doesn’t appear when he separately encounters the Blood Siphon or the Shadow Operative classes, but does for Stygian Magus. I suppose it’s not that big of a deal since I don’t think he slept between encountering the master class stones then, but has since.

Joshua Adams

When he asked the envoy about it, he explained that for a class to be a magic-based class it requires that the class have at least one mana-based skill. It’s possible that it literally has to be Magic attribute, not Faith attribute , but I’m not sure that that’s the case since there’s no mention of any other resource for Faith class skills aside from mana.

Leonardo De Sousa Cordeiro

The Class mentions “Aether Mastery”, maybe aether is what they use to power faith-base skills.

Daniel

Well dungeons are part of the netherworld, so it might just be more of a restriction towards staying in the endless dungeon, the same size as the world above. If I remember right though he needed protection buffs from the dark miasma not the nether itself, which also makes sense to me with the endless dungeon being part of the nether and not needing protection