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Player Profile: Michael

Level: 199. Rank: 19. Current Health: 100%.

Stamina: 100%. Mana: 100%. Psi: 100%.

Species: Human. Lives Remaining: 2.

True Marks: Worthy Adversary, Powerful Initiate.

True Marks (hidden): Pack Alpha.

False Marks (fabricated): Lesser Shadow, Lesser Light, Lesser Dark.

Active Buffs

Damage reduction:

Life: 5%. Death: 20%. Air: 45%. Earth: 45%. Fire: 45%. Water: 45%.

Shadow: 5%. Light: 5%. Dark: 5%. Nether: 100%. Physical: 46%*.

Resistances:

Life: 2.5%. Death: 10%. Air: 22.5%. Earth: 22.5%. Fire: 42.5%*. Water: 22.5%. Shadow: 2.5%. Light: 2.5%. Dark: 2.5%. Nether: 70%*. Physical: 0%.

Other Boosts provided by Items*

Damage: +30% damage (ebonheart), +40% damage (faithful).

Abilities: perceive tier 6 spelled wards (sorcerer’s helm), move soundlessly (wayfarer’s boots), hands immune to hazardous substances (wayfarer’s gloves), spellhold: empty (mage’s surprise), psi-feed (psi bracelet).

Immunities: tier 2 entanglement immunity (unbound ring), tier 2 mind spells immunity (stillness ring).

Skills: +4 ranks stealth (ranger’s armor).

Attributes

Available: 4 points.

Strength: 21 (13)*. Constitution: 27 (19)*. Dexterity: 84 (60)*. Perception: 40 (36)*. Mind: 119 (107)*. Magic: 48 (28)*. Faith: 0.

Classes

Available: 0 points.

Primary-Secondary-Tertiary tri-blend: voidstalker (fabricated). voidstealer X (hidden).

Traits

void heritage (hidden)**: +2 Dexterity, +2 Strength, +4 Mind, +4 Perception, +6 Magic.

beast tongue: can speak to beastkin.

Marked: can see spirit signatures.

wolfwalker (hidden)**: improved senses in all conditions.

anointed scion (hidden): bound to House Wolf.

inscrutable mind: +8 Mind.

secret blood (hidden): conceals bloodline.

mental focus IV**: increases effectiveness of Mind skills by 40%.

budding explorer: all key points in newly discovered sectors logged.

arctic wolf (hidden)**: +5 Constitution, +2 Mind, +3 Strength.

spell illiterate: cannot cast mana-based spells.

potion resistance II: potency of potions reduced by 2 ranks.

spirit talker: can speak to spirits.

higher evolution: can evolve Class beyond master ranked.

* denotes boosts affected by items.

** denotes Class traits.

Skills

Available skill slots: 0.

light armor (current: 157. max: 190. Constitution, basic).

dodging (current: 168. max: 600. Dexterity, basic).

sneaking (current: 193. max: 600. Dexterity, basic).

shortswords (current: 181. max: 600. Dexterity, basic).

two weapon fighting (current: 157. max: 600. Dexterity, advanced).

thieving (current: 118. max: 600. Dexterity, basic).

chi (current: 164. max: 1070. Mind, advanced).

meditation (current: 200. max: 1070. Mind, basic).

telekinesis (current: 169. max: 1070. Mind, advanced).

telepathy (current: 200. max: 1070. Mind, advanced).

insight (current: 200. max: 360. Perception, basic).

deception (current: 155. max: 360. Perception, master).

channeling (current: 189. max: 280. Magic, basic).

elemental absorption (current: 90. max: 280. Magic, master).

null force (current: 31. max: 280. Magic, master).

null life (current: 11. max: 280. Magic, master).

null death (current: 40. max: 280. Magic, master).

nether absorption (current: 200. max: 280. Magic, master).

Abilities

Constitution ability slots used: 10 / 19.

load controller (10 Constitution, expert, light armor).

Dexterity ability slots used: 56 / 60.

crippling blow (Dexterity, basic, shortswords).

minor piercing strike (5 Dexterity, advanced, shortswords).

improved backstab (10 Dexterity, expert, sneaking).

improved trap disarm (5 Dexterity, advanced, thieving).

superior lockpicking (5 Dexterity, advanced, thieving).

superior set trap (10 Dexterity, expert, thieving).

whirlwind (5 Dexterity, advanced, two weapon fighting).

greater fade (15 Dexterity, master, sneaking).

Mind ability slots used: 66 / 107.

superior mass charm (10 Mind, expert, telepathy).

stunning slap (Mind, basic, chi).

windborne (10 Mind, expert, telekinesis).

heightened reflexes (10 Mind, expert, chi).

twin astral blades (5 Mind, advanced, telepathy).

long shadow blink (10 Mind, expert, telekinesis).

quick mend (10 Mind, advanced, chi).

fortified mind (10 Mind, expert, meditation).

Perception ability slots used: 36 / 36.

superior analyze (10 Perception, expert, insight).

improved trap detect (5 Perception, advanced, thieving).

conceal small weapon (Perception, basic, deception).

superior facial disguise (10 Perception, expert, deception).

superior ventro (5 Perception, advanced, deception).

lesser imitate (5 Perception, advanced, deception).

Other abilities:

greater slaysight (hidden) (Class, master, telepathy): shatter, sleep, terrify, blind.

superior void thief (hidden) (Class, expert, any void skill and telepathy): steal, siphon, negate.

Known Key Points

Dungeon Sector 14,913 (candidate’s dungeon) exit portal and safe zone.

Kingdom Sector 12,560 (wolves’ valley) nether portal and safe zone.

Kingdom Sector 1 (Nexus) safe zone.

Dungeon Sector 101 (scorching dunes) exit portal and safe zone.

Dungeon Sectors 102, 103, and 104 (haunted catacombs) exit portals and safe zones.

Dungeon Sector 105, 106, 107, 108, and 109 (guardian tower) exit portals.

Kingdom Sector 18,240 nether portal 1 (guardian tower), and nether portal 2 (Draven’s reach).

Dungeon Sector 73,102 (Draven’s Reach) one-way entrance portal and safe zone.

Aetherstone Bracelet Stored Points

sector 24,401 safe zone.

sector 12,560 (wolves’ valley) safe zone.

sector 18,240 nether portal 1 (guardian tower).

Equipped

Weapons

ebonheart (+30% damage).

faithful (+40% damage).

Armor & Clothes

sorcerer’s coif (perceive tier 6 wards).

ranger’s kit (+40% damage reduction, +4 ranks stealth).

bomber’s belt (4 x acid bombs, 5 x smoke bombs, 4 x ice bombs, and 4 x fire bombs).

belt of the chameleon (5 x rank 4 nether protection crystals, 11 x rank 4 disease protection crystals, 9 scent concealment crystals, 5 x mental concealment crystals, 4 x rank 6 disease protection crystals, 2 x rank 5 poison protection crystals, 1 x rank 4 strength enhancement crystals, and 2 x rank 4 magic enhancement crystals).

wayfarer’s boots (legendary item, +8 Dexterity, move soundlessly).

wayfarer’s gloves (legendary item, +8 Dexterity, hands immune to hazardous substances).

cloak of the Reach (legendary soulbound item, +10 Magic, +20% fire magic resistance, +20% nether magic resistance).

Rings & Accessories

goliath’s ring (+8 Strength).

acrobat’s ring (+8 Dexterity).

sharpshooter’s band (+4 Perception).

hale stone (+8 Constitution).

savant’s ring (+4 Mind).

troll’s talisman bracelet (+6% damage reduction).

gift of the unbound ring (immunity to tier 1 and 2 entanglement spells).

band of stillness ring (immunity to tier 1 and 2 Mind spells).

aetherstone bracelet (3 / 5 stored locations, 2 stones charged).

simple potion bracelet (3 / 3 full heal potions).

veteran’s trapper’s wristband (128 / 200 trap-making crystals).

mage’s surprise (+10 Magic, spellhold: empty).

psi bracelet (legendary item, +8 Mind, psi-feed).

Other

backpack, small bag of holding (50 slots), large bag of holding (200 slots), hunter’s alchemy stone.

pioneer’s compass (soulbound, attuned to safe zone).

Backpack Contents

Money: 73 golds, 5 silvers, and 3 coppers.

10 x field rations.

2 x flasks of water.

2 x iron daggers.

1 x bedroll.

goblin writ of safe passage.

bounty letter authorization.

1 x coil of rope.

tavern bill of ownership.

Tartan token.

Vivane token.

Kesh Emporium access card.

cat claws.

spectacles of ward seeing (detect tier 4 wards).

BHG ID (junior member, 1 / 10 active jobs).

simple map of Nexus.

1 x rank 6 cure disease potions.

dungeon notes.

commune rod.

superior analyze, greater trap detect, ability tomes.

enchanted leather armor set (+20% damage reduction, -35% Dexterity and Magic).

6 x acid bombs, 14 x smoke bombs, 10 x ice bombs, and 6 x fire bombs.

slotted-potion belt (2 x rank 4 cure poison).

adept’s ring (+6 Magic).

mirror shield (reflect tier 4 spells).

quaker (+50% damage, paralyzing touch).

phoenix’s feather shaft (soulbound).

small bag of hiding (tier 6 concealment ward).

a simple shovel.

1 x blue mages robes, 1 x black mages robes.

stygian shortsword, +3.

stygian shortsword.

Miscellaneous Loot

4 x legendary items.

Alchemy Stone Contents

(0 / 500 ingredients stored).

Bank Contents

Money: 1,655 gold, 0 silvers, and 0 coppers.

2 x full healing potions.

2 x full mana potions.

Tavern Money: 9,850 gold, 0 silvers, and 0 coppers.

Open Tasks

Find the Last Wolf Envoy (hidden) (find Ceruvax).

Heist in the Dark (steal chalice from the Power, Paya).

Silent Brethren (find out what has happened to the guardians).

A Perverted Trial (stop the Triumvirate abuse of the Combat Trial).

Brokering Peace (establish peace in sector 12,560 within 4 months).

Brotherhood Obligations (report to the brotherhood after 4 months).

Cleanse the Corruption (rid Draven’s Reach of its nether infestation).

Comments

dethrothes

Damn. I was just checking to see if you posted an update for the stat sheet.

SeaSmoke

He's rank 20 now right? Or is he stuck at 199 after killing a minor power

Roro

That open task list has me sweating for him 😅

SeaSmoke

He killed a dude that is (at that time) over 100 levels above him, sure it was easy but a kill is a kill, then he goes and kills a harbinger, a legitimate minor power and he's STILL not rank 20? I get it maybe you are slowing down his leveling for plot reasons but this doesn't make sense

CipherFTW

He did next to nothing in the Fight. Adjudicator is smort and knows this.

CipherFTW

Ok ok ok ok ok I finally got all caught up now book 6 when? impatience ftw <3

SeaSmoke

I would agree but bro, Michael was level 195 before he killed the harbinger, it doesn't matter about his participation in the killing, bro was 5 little levels away from level 200 The harbinger is a minor power and he gets 4 levels from killing it? Nah man, doesn't make any sense

Avardian

can he not hide his new true marks in a similar way to how he hid pack alpha and his true class?

Rubeno

They are not unique to House Wolf though so his bloodline has no reason to hide them

Rubeno

In retrospection Wolf walker trait is kind of forgotten despite being vital part of MC identity as being related to wolves. It would be a good idea to show more of MC active usage of it (boosted senses) in the future to strengthen his image as a Wolf scion.

Rubeno

I wonder if Michael getting trait as Power candidate this early have any permanent advantages as he lvls up other than bringing him harm.

grandgame

secret bloodline only works on his wolf related traits and abilities.

Alejandro

Man, you spoiled us so bad with the 3 daily chapters, now I’m feeling desperate without Michael… I want to keep reading… 🥲

Roro

Did we even see the loot from killing the harbinger? Or is that in the next bk?

TwistedVanity

Can I ask a question. In the first books shadow blink and one step and then two step were all instantaneous casts, no cool down. And used is mass melee in that manner such as against the mantis assassins. Since I came to royal road and patreon they now have a delay in casting and cool downs. Why the change? I must say I preferred the instant and unlimited use versions the fights were faster, the mayhem seemed more dynamic, frantic and fraught with peril. So why change it and slow everything down?

grandgame

Hi, of course, you can ask :) Shadowblink and one step ARE instant cast, or nearly so. There is no delay in casting them, however there is a "cooldown," i.e. a waiting time between casting a particular ability in succession (this is necessary, otherwise the abilities are too powerful). I will have to go back and check, but this should be consistent with earlier books, the difference being he never had to cast the same spell rapidly one after the other.

Harley Dalton Jr.

I wouldn't be surprised if this trait gets merged in the future.

Rubeno

Yeah, I think so too. Wolfwalker is excellent for sniffing enemies out before they get to MC but the trait never gets a spotlight which I feel is regrettable as I said before as the trait connects to MC identity as a Wolf scion. Imagine how cool it would be if MC acted like a hound tracking his prey out or perceiving blows from outside his field of vision before they strike him etc

TwistedVanity

Thank you for that explanation. It seemed like he chained them together but i could be mistaken, and you seem to be talking about casting before he actually cast them in last 40 or so chapters, which you didn't do before, it's as though hes priming them, or taking a few seconds to cast. Or so i thought. Just seemed different from his earlier fights. I've binged read the books and here in little over a week. Really enjoyed them. Now I'm chaffing at the bit waiting for the next chapter. Must say you have gone to the top of my favourite authors list

Art

Thank you for the book, it was a blast! I'm too curious what he will receive for defeating the lich and the harbinger and getting rid of the nether :)

Art

Could it be that mind ability points used should total 66 instead of 65?

Harley Dalton Jr.

Interesting ideas. I think it definitely helped with the assassins ambush attempts. I wouldn't call it a spidey sense, but kinda a danger sense or survival instinct.

TwistedVanity

Seconded... more! Now! Impatience! But seriously I love this story and am eager for more

Harley Dalton Jr.

Superior Analyze ability tome is still in his backpack.

Harley Dalton Jr.

When did he upgrade his analyze ability? I don't remember...

grandgame

chapter 311 - after stone golems.

Namk

Which mind ability should Michael upgrade next? I vote for Shadow Blink.

Rubeno

Rather than MInd Ability Fade is most obvious contender for limited upgrade stone. Utility of true invisibility is just too much... Right after that I agree with you on Shadow Blink. This ability is too crucial. On the other hand it lost little bit of utility with Ghost no longer being a ...Ghost Michael can teleport while his enemies are oblivious to her invisible presence.

Namk

You're correct. No doubt Fade is priority if only Michael would stay isolated from merchants for the next 7 additional attributes points he gains. Judging the current situation, I think he will upgrade Fade first. I was under the impression that it was going to take way more than 7 additional attributes points to reach 100% invisibility.

Namk

The combination of Ghost and Shadow Blink was overpowered. I'm hoping Ghost's current set of abilities or even future ones include stealth (shared Fade?) and/or walking through walls (as a spirit if she dies or transforms?). Also, the next Shadow Blink upgrade or later one could maybe remove the target restriction. I can't wait. One too many exciting developments underway.