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I think the original plan was to do this stuff in Substance Painter, and while it's a great program, this level of control is a bit out of its reach. So I've decided to sculpt the details in Blender in order to have basically perfect normal baking.

I have a few models I need to back to and rebake the normals for some really good results, but my priorities shift so much it's crazy.

Also figuring out the best way to do a tail for this guy. 

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