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Almost here!

This version is landing about a week later than I hoped: losing Gojira667, our developer, did not come without a cost. Fortunately, I’ve managed to recruit another talented chap, who goes by the nickname The Bear, to help carry the torch.

Although Version 0.15 is primarily a rework, it also brings new features for players who enjoy the strategic side of the game:

  • Mason’s Guild: unlocks after conquering five fiefdoms. Building it allows construction projects to complete faster.

  • Variable army travel time: troop movement now depends on the distance between fiefdoms. (Remember Queen Tiniya and Waikokipia’s travel-time bonus? It’s a lot more useful now!)

Strategic Conquest Paths

After conquering your first three fiefdoms, you’ll have three main directions to expand:

  • South → Limtinia and Hawatia, to gain new army formation capabilities.

  • West → Tinpingia and Waikokipia, to gain army movement bonuses.

  • North → Geoyanguk and Weguk, to secure better control over Fame management and reduce desertions.

Of course, you can always mix and match as you see fit.

Visual & Scene Overhaul

In addition to strategy changes, this version includes:

  • Hundreds of re-renders

  • Dozens of new animations

  • Full reworks of all characters connected to Marbia and the Ziruan Oasis quest: Queen Nahir, Alam, Domia, Fahda, and even Arzu (and her goblins).

And speaking of Fahda: rather than ditching her old model, I’ve decided to let you choose. You’ll be able to play with either the classic model or the new one.

Release Dates

  • October 14 - Early Access $30 & $50 tiers

  • October 16 - Early Access $20 tier

  • October 18 - Early Access $10 tier

  • October 20 - Early Access $5 tier

  • October 22 - Early Access $3 tier

Cheers, and thank you as always for your support!

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