0.7 is out (Patreon)
Published:
2022-11-11 12:02:48
Imported:
2026-06
Content
What's new in 0.7?
Fief screen - now you can easily access all your fiefdoms, see what’s the Obedience, Morale and all other stats, see what buildings are built, how many troops are present and more.
- Troops transfer screen - you can now send troops directly from one fiefdom to the other, order all troops to leave the fiefdom and join the Army and more
- Notification when troops arrive their destination
- Toggleable the outlines for names and dialog for easy reading
- There’s now a limit to Shadow Institute options you can use per turn
- Troops and garrisons
- Troops can stay in a fiefdom without a garrison
- Turn troops back from rebelled fief and return to the army
- When your army conquers a fiefdom, it remains there
- When troops are present in a fiefdom without a garrison
- They defend from raiders
- The contribute to Obedience but only 50%, i.e. 2 troops = 1 Obedience point instead of 1 troops = 1 Obedience point with garrison
- Prevent Obedience drop but Obedience will not rise without a Garrison
- Once you capture a Wench you can decide whether you want her “fur” trimmed or stay natural.
- You can now interact only with fiefdoms you share a border with.
- In R/P/S combat: Subdue option is gone, all R/P/S combat is automatically considered Subdue success. No more accidental killing of the ruling Wench.
- Music enhancement throughout the game.
Since this is an early access, the following are missing and will be added in a day or two:
- Original music
- Walkthrough was not updated
- Had an epiphany during a dream tonight: I might add a small scene to the final release. If I do, it will be accessible via the gallery for those who played the early access.
The download links will be distributed via Discord, per tier.
11/11 - Tiers 50$ and 30$
12/11 - Tier 20$
14/11 - Tier 10$
16/11 - Tier 5$
18/11 - Public release