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What's new in 0.7?

Fief screen - now you can easily access all your fiefdoms, see what’s the Obedience, Morale and all other stats, see what buildings are built, how many troops are present and more.

  • Troops transfer screen - you can now send troops directly from one fiefdom to the other, order all troops to leave the fiefdom and join the Army and more

  • Notification when troops arrive their destination
  • Toggleable the outlines for names and dialog for easy reading
  • There’s now a limit to Shadow Institute options you can use per turn
  • Troops and garrisons
    • Troops can stay in a fiefdom without a garrison
    • Turn troops back from rebelled fief and return to the army
    • When your army conquers a fiefdom, it remains there
    • When troops are present in a fiefdom without a garrison
      • They defend from raiders
      • The contribute to Obedience but only 50%, i.e. 2 troops = 1 Obedience point instead of 1 troops = 1 Obedience point with garrison
      • Prevent Obedience drop but Obedience will not rise without a Garrison
  • Once you capture a Wench you can decide whether you want her “fur” trimmed or stay natural.
  • You can now interact only with fiefdoms you share a border with.
  • In R/P/S combat: Subdue option is gone, all R/P/S combat is automatically considered Subdue success. No more accidental killing of the ruling Wench.
  • Music enhancement throughout the game.

Since this is an early access, the following are missing and will be added in a day or two:

  • Original music
  • Walkthrough was not updated
  • Had an epiphany during a dream tonight: I might add a small scene to the final release. If I do, it will be accessible via the gallery for those who played the early access.


The download links will be distributed via Discord, per tier.

11/11 - Tiers 50$ and 30$

12/11 - Tier 20$

14/11 - Tier 10$

16/11 - Tier 5$

18/11 - Public release