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Roll it up, light it up, smoke it up!Changelog

Weed

Giggles - Finally Happy Buff

Decay on Uncomfortable, Stressed and Angry Buffs

Rollable Smoking Papers added

Rollable Philly Blunts added

Removed option to smoke straight from buds

New and longer smoking animation

First things first. This is a small update, as I am going to implement quite a lot of new features to weed in the weeks to come I will rather split it up into smaller parts and do my best to give you a new update every week.

How it works

Weed

The new items added are found under Clutter, Decor, or you can search for "Smoking Papers" and "Phillies Blunt Pack" in Buy Mode. 

You can no longer click on the weed buds and smoke straight from them, you need to have one of the two aforementioned objects to smoke (or the bong, obviously). 

Make sure your Sim have a smokeable bud in his inventory, click on the Blunt Pack or Smoking Papers and choose "Roll a Joint" or "Roll a Blunt".

Click on the newly rolled joint/blunt in your inventory and choose "Smoke Weed". The Smoking Papers and Phillies Blunt Pack will disappear once it is out of papers/blunts.

All the strains of weed will now reduce uncomfortable buffs, making it a nice hangover cure, and also a good tool to overcome an addiction. Some of the strains will also reduce angry and stressed buffs. Play around with it to find out which strains does what.

The uncontrollable giggles was (for some reason) still a Playful Buff in the last few versions, which meant your Sim could literally die from laughing too hard. This is fixed now and should not be an issue any more.

Installation Instructions

Delete all the old Basemental Drugs files from your Mods folder.

Download Basemental Drugs v1.07.6.zip

Unzip Basemental Drugs v1.07.6.zip

Place the unzipped files in your Mods folder.

If you experience issues with Buying or Selling -place basementaldrugs.ts4script directly in your Mods folder.

Enjoy the drugs

Credits

Mike24 https://www.patreon.com/user?u=2494532(Smoking Animation)

Niecy Pooh https://luvelynsweet.tumblr.com(Cocaine Brick Object, Smoking Papers, Phillies Blunt Pack, Joint, Blunt)Noir. http://noiranddarksims-adultworld.blogspot.mx/(Weed Ziplock bags, Baby Laxatives)Turbodriver https://www.patreon.com/wickedwoohoo(X-Mod integration with Wicked Whims)

Files

Comments

Eiland87

Thank you so much!!!

Sim_plyreality

This is awesome! Thank you so much for all your hard work!

basemental

Even though it is not physically addictive, as you say, people get addicted to the lifestyle, and it would be a lot more difficult to translate that to a mod than to add in an MDMA addiction (de)buff. I have known quite a few people popping molly every weekend and at times weekdays for ridiculously extensive time-periods, and have seen them deteriorating quite badly as the hangovers and serotonin depletion can be a pain in the ass to deal with. That being said, it is of course not comparable to an addiction to cocaine. You did give me something to think about though, and I will definitely have a new look at how I (hastily) added the MDMA addiction, as it definitely doesn't make sense waking up after a night rolling and craving more MDMA.

Simming is Winning

bless your lil heart. time for my sim to go get fadedddd.

Lolo K

Thanks for the update! I am not sure if it has been addressed in the mod already but are sims able to share/do drugs together?

basemental

Working on it for the rest of the drugs, but currently the only drug that is shareable is MDMA. Read about how it works on the post titled "Basemental Drugs v1.07.4"

Lolo K

Sweet, thank you! Sorry for the question, I just got around to fully explore your mod as I was busy sorting 80GB of mods heh... Keep up the great work!

Kemoni Sims

Yessssssss!!!! Lit! Can't wait to finish updating my game D:

poisonivy

Amazing! thank you

Eksclusiv

Freaking awesome! I love everything you've introduced so far. Really great work, appreciate it! I hope we can do drugs together soon (especially smoke weed). I lov the Little touches, btw (--> sims having red eyes etc.). Well, the Smoking Animation still Looks a Little bit unnatural/robotic (the breathing is Kind of odd and it Looks like my sim is humping the air xD + the blunt is glued to his Hand after he is finished smoking) but it's much better already! Keep up the great work!

basemental

Thanks! The timing is quite hard to get 100% right due to unforeseen game-lag. Sometimes it works perfect, sometimes the joint or blunt is stuck for a wee bit longer than the actual animation. Might be a better way to solve this, but after trying a few different approaches, this was what worked best consistently. The animation itself looks really good now though, I think. At least a whooole lot better than what I managed to come up with myself :)

Ashleigh

This question isn't related to the newer version but I was just wondering if there is a way to turn off autonomy with the potentially deadly drugs? I've had a few sims kill themselves, mostly with MDMA because they just stand there and take every pill they have, repeatedly. It pops in there action queue almost once a second.

basemental

Thank you so much for letting me know about this as I haven't had time to actually try it out too much myself as I spend way more time working on the mod than actually playing the game. For the next version I will (actually I already fixed it after you let me know about this) turn off the autonomy for the second, third etc pill the Sims are eating. So, the autonomy is still there for the first pill, after that it is purely user directed.

Ashleigh

Amazing, thanks. I'll avoid MDMA till you update haha. Btw, big fan of this update :)

Laura Harris

I actually hope that you make autonomy after the first a choice that we can toggle on or off because for me, I like it with the possibility of sims overusing on their own. I find that most sims will take them pretty reasonably, but like Ashleigh said, there are a few that will down six in a row. That doesn't always kill them though. They end up passing out several times and then sleep it off. I also find that this happens mostly to sims who I given the Clubber trait, which actually is kinda how it's supposed to work. In any case, I hope you can make it an option to turn on or off for those of us who don't mind a little unexpected chaos. ;-)

Ashleigh

Mine wasn't a clubber or addicted she just straight up brutally offed herself haha

basemental

Alright! I will take both of your opinions into account and make the autonomy for drug doing optional. It will be a bit more complex/take a bit longer time to sort it out, but it is definitely doable, and seeing that you both wanted it to be that way in the first place I will sort it out :)

Eksclusiv

If you have time here is a very short Clip of a sim Smoking. This is what I was hoping for in TS4 Animation-wise. Especially since the mod author is not an animator the Animation still is very natural, the sims behavior is perfect here. Not sure how it is done, though. Looks like it's just a short "smoke" Animation, then idle-phase (EA Animation), then again smoke Animation, idle-phase 2 (EA Animation) etc. <a href="https://www.youtube.com/watch?v=z81C7gnFcws" rel="nofollow noopener" target="_blank">https://www.youtube.com/watch?v=z81C7gnFcws</a> . So it would be great if the Animation could start with an EA idle-animation and end with an EA idle-animation so it blends naturally. Hope this makes sense

Eksclusiv

I think I found a bug as well since I can't get rid of the "Need for Speed"-moodlet that gives your sims +5 tense. When I smoke weed the "Need for Speed" moodlet gets not overwritten (how it is supposed to be I think) but enhanced. So it actually gets stronger by Smoking weed (or doing other Things).

basemental

Ah! Thanks for pointing that out. I will make sure it will reduce the Tense moodlets as well when high. Good looking out :) The animation you linked to looks extremely good by the way. I am not sure how much pressure I can put on Mike24 to fine-tune his animation seeing that he has a lot on his plate, but I will at least send it over to him as a reference as it looks close to perfect.

Eksclusiv

Well, I love your mod and I wish that it becomes as perfect as possible, that's why I am so obsessed with the Animation. Thank you for doing it. However, as I said: I think the "actual" smoking Animation is very short. The movement in between the Smoking-part are EA idle animations. Not quite sure how to achieve this in TS4, to be honest.

A

The interaction to smoke isn't working in my game. I bought the papers, blunt wraps and even the bong. Maybe it is the "smokable" bud? How do I go about obtaining this? The MDMA works, I just dont know how to fix the cannabis issue...

basemental

Read up on the Buy Drugs / Sell Drugs section in the post underneath here titled Basemental Drugs v1.07.4 to figure out how to buy weed.

basemental

Yeah, that might be how the maker of the smoking mod for TS3 solved it. I am quite certain that this is easier to achieve the overlapping animations without the "weird" hand pose for the blunts and joints as I want it to be a between the thumb and index finger kind of pose. It might be doable though, I have to look into it :)

softlygaloshes

I was wondering (and this has probably been asked before) if there would ever be a club interaction for doing drugs?

basemental

Yeah, I am planning on adding this to the next update

softlygaloshes

Oh cool! Thanks for the fast reply n__n

basemental

Yeah, the flirt, hug and all that is already in place due to the Very Flirty mood. I also added in the idle dance-machine trait animations and a Whimset that is centered around dancing, hugs and flirting. I could definitely add a do-more-drugs whim to compliment this. Don't know if it is possible to use some of the club code to make sims more prone to actually do it, but there are definitely other ways to implement it. Thanks for the suggestion regarding the hangover. I think I need to rework the hangovers on all the drugs really, as I have learned a lot since I started making this mod, and the hangover part was something I implemented in the very beginning. I am really grateful for the feedback and suggestions by the way, it's been ages since I have done MDMA myself, and I am sure I have not done it over the course of nearly as many years as yourself, so all empirical input is appreciated.

Bow2nonE

This mod is amazing! :) I LOVE IT!! do you have a facebook page?

basemental

Thanks Reginald. Glad you like it :) I don't have a Facebook page

kiara

I cant download this version for reason

Cierra

I can't download this either. :( looks amazing though. Getting a server 503 error

basemental

Could you try again now? Might have been an issue with Patreons servers. Worked like a charm when I just tried it out.

basemental

Could you try again now? Might have been an issue with Patreons servers. Worked like a charm when I just tried it out.

Cierra

Thanks so much Basemental!! Download is working perfectly now. Figured it was a server issue :D

kiara

its working now. thanks!

basemental

I reckon that I will implement the larger amount sales (as well as more time efficient production of weed) in conjunction with the planned Drug Dealer career. I think this will make way more sense than an actual Skill.

Angie Huffman

Discovered a little bug....when you order from the computer and you select Weed Purple Haze, it delivers MDMA to your mailbox.

basemental

Hi Angie. Are you sure about this? Only reason I am asking is due to the shear impossibility of it. I can try to explain what I mean. When I code stuff, most times I would have to reference an item that shows up that you would select and the same item that would be ordered to your mailbox. However with this order online tuning there is just one specific item for both ordering and being delivered. Meaning if you choose MDMA pill bottle, you will get the MDMA pill bottle, no matter what. If you choose a ziplock bag of Purple Haze you will get a ziplock bag of Purple Haze no matter what.

Angie Huffman

Here is what I did, I had the man order the Purple Haze but had the girl check the mail. when i looked in her inventory she had 3 bottles of MDMA. Today when I got home I check and tried to replicate it but the man did in fact have 3 purple Haze in his inventory. Is it possible the girl autonomously bought the MDMA? I knwo I did not direct her to do so.

basemental

It is possible as the Buy Drugs interactions were autonomous in v1.07.6

tricia peterson

the mod wont down load and i am gold keep saying cant fine server

tricia peterson

if its not going to work please dont take my money

basemental

Hi Tricia. Might be a problem with Patreons servers. Send me your email address in a private message and I will send it over to you