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Poll

Poll for you Stoners ;)

  • Reduce the chance of "Smoked Too Much" for Stoners 144
  • Entirely remove "Smoked Too Much" for Stoners 31
  • It is fine the way it is right now 81
  • 2017-09-25
  • —2017-10-01
  • 256 votes
{'title': 'Poll for you Stoners ;)', 'choices': [{'text': 'Reduce the chance of "Smoked Too Much" for Stoners', 'votes': 144}, {'text': 'Entirely remove "Smoked Too Much" for Stoners', 'votes': 31}, {'text': 'It is fine the way it is right now', 'votes': 81}], 'closes_at': datetime.datetime(2017, 10, 1, 15, 52, 40, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2017, 9, 25, 8, 17, 32, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 256}

Content

I have just had a couple days away from the computer, hanging out with some friends and all that. I will however get a new version up and running by tomorrow (if all goes according to plan). For the most part, lately, I have been focusing on cleaning up on glitches you guys have reported on, as I really want to "finish" at least the basic features of the different drugs now so I can start working on some bigger and new functionalities.So for a progress report, coke and speed is as good as finished now. For the upcoming version I have added whimsets for both these drugs, as well as new occasional buffs when high on the drugs. MDMA still needs a massive overhaul as I don't think it is modded in quite the right way as is, especially in terms of hangover and addiction. Weed on the other hand will be a constant work in progress as there are tons of implementations I want to add to it. And with that in mind, I made a poll for you Stoners, as I know a lot of you prefer your Sims smoking weed and not do harder drugs.

It seems some of you think that the Stoner sims get the "Smoked Too Much" buff way too quickly. Which is why I want to know how to approach this issue:

Comments

Delores Dodds

In all my years of na meetings 28 years worth I have been clean I have only heard 1 person sat they were adicted to pot 1 person

Vidde

I will have to play a bit with current version to answer. Just know that I saw this and appreciate the mod and the opportunity to give input! ❤️

basemental

Delores: Sorry to say this, but that is just ridiculous. That is just a matter of perspective. I have smoked pot myself every day for 12 years, and have countless of friends that have smoked every day for at least the same amount of time, for the most part this was just as much a need/urge/addiction for me as smoking cigarettes. Even though you obviously do not get the same physical withdrawals when getting off that addiction as you would get from heroin for instance it is still an addiction in its own right. That is like saying "in all my years of going to Café's I have not heard one person say that they were addicted to Coffee". As if you don't know of people that actually have to drink Coffee before going to bed to not get a headache. Of course in an NA environment the main focus is not Pot addiction, and you can more than likely get off that addiction without going to meetings. On the other hand though, I have friends that have great difficulties with getting off smoking pot and actually describe sweating all throughout the night and feeling like shit when they attempt it.

basemental

Vidde: There is not really a config file you can go into to change this. The creator of MCCC has based more or less the entire mod on Python, whereas this mod is based (for the most part) on XML tuning. In terms of realism I will always strive to make the mod as realistic as possible (without getting in the way for fun gameplay), and there are a lot of things I want to keep out of a toggle on/off settings menu due to this. :)

Delores Dodds

I'm not trying to be rude and I'm sure there are people who become addicted my adictions were heroin and coke pot never bothered me I wish some days I could still smoke it that being said maby along the way eventually there could be a way found to turn it off and on

basemental

No worries, it is all love. I hope I did not come across as rude either. I have just heard this statement so many times. And very often from friends who define themselves as Stoners that clearly have a very hard time even going one day without smoking but lie to themselves about it not being an addiction. Obviously, if you have been addicted to coke and heroin, you cannot compare that to weed, addiction wise, and I think almost all people who actually are addicted to pot call themselves potheads, or stoners or whatever instead of calling a spade a spade. Which is also why, with the weed part of the mod, I named the addiction buff "Stoner" instead of, "Addicted" like I did with Cocaine and Amphetamine :) Here is an interesting article on the subject, by the way: <a href="https://broadly.vice.com/en_us/article/53n7ga/yes-you-can-be-addicted-to-weed" rel="nofollow noopener" target="_blank">https://broadly.vice.com/en_us/article/53n7ga/yes-you-can-be-addicted-to-weed</a>

CatSaar

I'm a medical user and I guess I copy my own behavior in the sims cus I haven't had the smoked too much buff yet. So that feels pretty true in my case. Thanks for making this mod, it's nice to have the stoner life represented. When it comes to addiction, you are right you can get addicted but chances are a lot less then with hard drugs, so maybe just keep it in that perspective. Again, thanks a lot for doing this!

basemental

Good to hear that it has not kicked in when you copy your own behaviour with smoking, then it is working almost like it should. It does make sense to reduce the chance of the buff kicking in when having the Stoner buff active though, seeing as it would be a rare occurrence with increased tolerance and all :)

Sera ˚ʚ♡ɞ˚

I wish my sim could smoke a lot more, considering they have a group called stoners and basically all they do is smoke weed lool

Kitty

I really appreciate this MOD regardless!

PhoKingDelicious

Is there anyway to take a gradient approach and maybe setup a 'smoking' skill instead, to gradually increase a sims tolerance by just smoking a ton, or alternatively add a trait that increases a sims resistance to the debuff (either CAS or bought from the rewards list)? Feel either of these could cover a lot bases, and would provide a strong framework for further features and changes, and at the same time meet the demands for both RP and people who just wanna smoke a ton.

Lucinda Tungsten

I must be odd my sim barely smokes but pops pills like candy......adding LSD and candy flipping would be fun addition or at least sim really NEEDS to touch and taste everybody/everything uhm or so I have heard. :p~~~~~ love the mod I'll be happy with whatever you do with it.Thank you again it makes the Sims much more playable if EA would add College this mod would be better yet

basemental

Hehe. I really want to add some psychedelics down the road, it is one of the things I look forward to the most to start working on. At least LSD and shrooms. Candy and hippie flipping can surely be implemented as well after those two drugs are in place. I think there is a go-to-college mod at least, although I haven't tried it out myself, so I can't vouch for it.

basemental

I am still trying to get my head around how to sort this out, as this has been the goal all along really, to get an increased tolerance by doing more drugs. However! I need to figure out a way to do it without implementing a shitload of hidden buffs working in the background (as there is far too many already that determines what will happen in the different stages of the drugs as well as with increased use or hangover etc). I considered, or are still considering, making it as a Skill thing as you mentioned, but the main problem with this, is that I am not sure if I can make a skill deteriorate over time, which would have to be the case as your tolerance level will (obviously) not stay the same if you lay off drugs for a long time.

Deus Ex Archangel

Is the chance for addiction low? My sim does 2 lines per coc/speed every cooldown, for a week now, but has never got addicted.

basemental

It is fairly low. To be exact: 15% on cocaine and 6% on amphetamine.

Deus Ex Archangel

I see - is that constant per use, or does it increase with each use?

basemental

The first line you do after the comedown has ended equals 0% chance. The second line and the consecutive lines following this one gives you the percentage chance I mentioned. When you do one more during the comedown phase it also gives you the percentage chance I mentioned.

Lucinda Tungsten

Cool I'll have to look for it,the mods are better then what EA gives us,no cars,can't swim other then pools,so lacking in so many areas but graphics are better and game play is MUCH smoother.Looking forward to getting my new PC delivered and see how much better it is then.Getting a custom built gaming PC with a super fast processor,2 SSDs and 3TB disc HD,8gig graphics card,16gigs high speed gaming RAM,killer motherboard etc etc etc oh and of course can't forget lots of pretty LED lighting lol

Revy Rei

The Go to School mod still works for me. I do most of my drug deals during class. But I agree, we need university real bad. Instead we get boring pets. Maybe I will be able to get my dog high :/

Vivi Noriega

Help! I installed and extracted the zip package, have all mods and script mods enabled in game.. so far it lets me plan the social event but the buy drug options don't come up when interacting with dealer?!

Julie Wells

i know this far back but im reading all your posts to get a better understanding of how you started and i completely agree with you basemental. People say all the time weed isnt addictive it totally is.

Jess W

Yeah I've been trying for a while and my sim still isn't getting addicted either .. I wanted her to be for my story line, so I'm a little disappointed. Is there a way for you to edit the percentage? I'm not saying do away with this version entirely for those who like this low percentage, but can you make another version with a higher percentage chance?

Deus Ex Archangel

There is a certain randomness to the %. After my initial failed attempts, my subsequent attempts took on board the creators suggestion to focus on the comedown period. Right after my previous post, one Sim got hooked to both speed and coke in the same day. Another Sims got hooked on speed on his first attempt. But it was funny that they both got hooked when I had so many failed attempts previously.