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Thought I'd let you know how the next version is coming along.First of all, the upcoming version will feature 5 more Cocaine Dealing Skill Levels. The plan was initially to have it out by this week, but seeing that it is turning into something a lot more intricate than the 5 first levels of the skill, it will be delayed until next week. I am also going to sort out a few glitches and minor bugs you guys have let me know about.Secondly, I have also created a #suggestions channel on my Discord Server now, so if you guys have any suggestions for future features to the mod, head over there and let me know about it. I will take a note of all suggestions and add them to the infamous ever-growing ToDo list :)Enjoy the weekend, happy simming and ofcourse,enjoy the drugs!-Basemental

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Terrance

Just a thought: Would you be able to add undercover cops?

Sabbysims

Can you explore adding cigarettes into the game please. There are no good mods available for smoking cigarettes. Also, would it be possible to get addicted to nicotine. With the cocaine addiction that you have already implemented, would it be possible for the addict's partner/loved one to get mad at them if they get addicted.

Sabbysims

Also, are you planning to add alcohol anytime? Possibly using the sim's traits to influence what kind of drunk they are. ex - angry drunk, happy drunk, emotional drunk, etc - Thanks

basemental

necrodog has already made a cigarette mod which is available at Sims4Studio.com - I helped him out with getting an addiction system in place for it but I don't think he has uploaded that version yet, for some reason. Yes, I am planning to work on alcohol eventually.

LowCrow80

Not sure if it's been brought to your attention, but my sims still get arrested even when I've turned it off for them.

JeauxJeaux

Adding a drunk feature would be so awesome! It would be great to actually see the effects of the drinks in game and be able to have sims become addicted.

LowCrow80

Of course, as soon as I say something I figured out my problem, so disregard this completely. :)

basemental

Ah. What was the problem, if I might ask?

Terrance

Awesome! Thank you for this mod!!

Terrance

Idk if I'm allowed to post this so please delete if not allowed. If you go on modthesims there is a mod called drink drank drunk that I think will give you what you're looking for

basemental

You are absolutely allowed to post that here :) I have even recommended it myself in the past. The general consensus is that it is pretty half-arsed and not living up to its potential though.

LowCrow80

The sim I was trying to disable arrests on wasn't my active sim.

Heather

Just a suggestion, maybe in the zip you could create a file called Basemental Drugs? It will make the downloads a little easier so it just automatically replaces the old file with each download. I couldn't figure out why some of your new features weren't working in my game and found I had a really old version hiding amongst all of my CC lol. This is probably my favorite add on and I love the reality you've added to my Sims, keep being awesome! :)

Sera ˚ʚ♡ɞ˚

I started getting into the MDMA dealing, I can't delete the crystals if I order them in the mail seperately than the dye. Also, I have the required items to press pills in my inventory and it's saying it requires average speed lines.

basemental

Well, then that pill requires speed lines. The Green Chanel is supposed to be a shit pill that gives you more of a speed like effect than actual MDMA, which is not uncommon when buying Ecstasy pills. Thanks for the heads-up about the deleting of crystals not working, though

basemental

Thanks for the Suggestion Heather. I used to do that in the past, but I thought it would be better for people to do it this way so they actually know which version they are using, as I have tried to help out quite a few people who have not been sure about this. That is also why it says "delete the old files before installing the new ones" in the Installation instructions. That being said, now I get even more questions from people that are running duplicate files because they aren't reading the installation instructions, so I will most likely go back to how it was :)

basemental

Ah. I will make sure to disable this from Sims targeted in the new version. Thanks for the headsup

LowCrow80

Glad I could help!

basemental

Not strange, as I intentionally did not want to reveal too much about the different effects of the 5 different pills to begin with. I would rather people tried them out for themselves to see how it affected their Sims :)

Sera ˚ʚ♡ɞ˚

Another bug I've been experiencing for a while throughout the updates is that my blunt papers and joint papers become unlimited rather than having 5 uses

basemental

Thanks for reporting on both these issues, Cierra. The blunts will most likely take a bit longer to sort out as I would need necrodog to sort that out on his end, seeing that it appears he used the wrong model when helping me add smoke FX to the animations. I will look at the unlimited usage papers and blunts ASAP, though.

Sera ˚ʚ♡ɞ˚

Of course,I'll report any more if I find them. Also, having 2 of the blunt wraps often glitches them out to unlimited, although I had only 1 in my inventory and it did the same.

Marina

I would love to have some functional alcohol dynamics integrated to basemetal mod//sims4. This is just my opinion, but DrinkDrankDrunk doesn't work well with the game dynamics. You got an "Over Medicated/dazed" moodlet for 3, 6 or 12 hours with just one drink. It doesn't matter if you drink 1 cream cola or 10 drinks, you get a +1 dazed moodlet that overpowers any other moodlets in action instead of interacting with them. So figure your sim going on a dinner with his/her date and spending the night "drunk" instead of flirt because he/she had a cupid juice with dinner. And you can avoid feeling angry at your cheating wife/husband or sad about a relative death drinking a single beer every x hours too. It doesn't sound very realistic to me (and who gets drunk over a single beer?). I think a progressive moodlet that plays along with your present mood and traits would be interesting.

Georgia East

Just out of wonder, is there anyway of having like your sims wife/girlfriend/sister (Redneck much

Georgia East

Donno why the whole thing didn't come out. But is there any way to ask the addicted partner/wife/siste/ blah, to exchange sex for drugs? Most the addicts I have made are men and all my dealers are men. But is there an option for the addicts wife/girlfriend to blow the dealer to get the addict drugs?

Gothikarose

If you have whickedwhims installed you can turn on the incest function. This allows relatives to bone.

Georgia East

Yeah, but it doesn't let the addict sim ask them to fuck the dealer to get drugs :)

basemental

No there isn't :) I currently don't have any plans of implementing that feature either to be honest. There are tons of stuff I want to prioritize getting in place prior to something like that

Spicy♥

i am soo glad to hear that you dont really work on such things like this honestly it would have completely turned me off i know some out there this is their choice..... you are doing perfectly with what you have and i think thats plenty so keep up the GOOD work!! <3

ggk94

Two requests: Can you split up traits into different drug categories, like stoner vs. cokehead vs. raver. 2: Adding hallucinogens like LSD and Mushrooms.

Marina

They are addicted, not in prison. I think this is a drugs traffic mod, capital letters on drugs - not a prison, sex traffic or chauvinistic crap mod. This option would be a huge turn off for me too (no offense or judgment here, but I'm a pervert who likes free will). But if you are not a pervert into prison/sex slavery and just want some hot junkies to screw, I think your addicts are not entirely random. Basemetal can correct me if my hypothesis is wrong, but if you sell the same drug for the same sim regularly, that sim will start calling your dealer for drugs and exchange sex for drugs after a while. Or at least, that's what happened to my dealer (clubs are good way to get regular customers). Just make your dealer go and sell cocaine/speed to some hot women and get your dealer a harem.

basemental

Hi Georgie, even though they are not traits per se but buffs, this is basically what happens if you keep on doing a lot of the different drugs and get addicted. If you keep on smoking lots of weed, eventually you will get a Stoner buff that includes whims centered around smoking, additional negative debuffs if you haven't smoked in a while, and so on. The same goes for cocaine, although the debuff is called Addicted to Cocaine and not "Cokehead". I don't really see any point in turning those buffs into traits. That being said, the whole MDMA addiction needs a rework as it isn't as realistic as can be right now. Hallucinogens will come in due time.

Sophia Silva

im having a hard time with this version? i dont know what to do ?

Sophia Silva

the v1.1.4 how can my sims become addicts wo fatal overdosing???

Sophia Silva

i think i got it working but im afraid of my sims dying of trying to get them hooked on coke???

ggk94

Thanks for getting back so quick and clarifying!! Awesome mod btw

basemental

This is basically how it works; if you do 1 dose of a drug, there is no addiction chance, if you do 2 consecutive doses there is an addiction chance, if you do 3 or more there is an addiction chance and a chance of a non-fatal or fatal OD (albeit a very small percentage chance). If you only do 2 doses, wait until the comedown has started and do one more, you should be good until the next comedown starts without risking an OD