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We’ve got a new MapForge version shipping before the year ends - and this one is a big step forward.

First: thank you to all the alpha testers. Seriously. Your bug reports, edge cases, and β€œthis feels weird” messages are what make these releases shine.

IMPORTANT:

The v0.1.5 download will be published in a dedicated post right after this one.

It will be available to:

β€’ W&W Adventurer ($7)

β€’ W&W Arcane Circle ($13)

Below is the COMPLETE changelog for v0.1.5.

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NEW: REAL-TIME SHADOW SYSTEM

The feature

MapForge now includes a complete shadow system for objects. Shadows connect to the actual object edge (not the image boundary) and update in real time while you adjust settings.

Controls

β€’ Direction: Up / Down / Left / Right

β€’ Length: 0–200%

β€’ Angle: -45Β° to +45Β°

β€’ Color

β€’ Opacity: 10–80%

β€’ Blur: 0–20px

β€’ Layer: 1–10

Joystick-style fine tuning

Offset X/Y and Rotation use joystick sliders for precise control: drag away from center to adjust (farther = faster), release to stop.

Technical notes

Content-aware anchors detect transparent padding so shadows attach to real content edges. Preview matches final placement, including rotation corrections. Built with PIXI transforms for smooth preview + canvas rendering for high-quality output.

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NEW: NATIVE ASSET PACK FORMAT (.mfpack)

MapForge native format

A pack format designed specifically for MapForge (instead of relying only on Dungeondraft packs).

Creators define categories and tags explicitly.

Per-asset-type configurations

Each asset category (objects, walls, floors, lights, etc.) can define its own settings in the manifest.

Examples:

β€’ Objects: pivot points + default shadows

β€’ Walls: thickness + joint type

Collections and prefabs

Assets can be grouped into themed collections, and prefabs allow pre-built arrangements.Prefabs are the foundation for a future quick-placement feature.

Bundled packs supportPacks can be included directly with the module and auto-load on startup.

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NEW: ASSETS TAB (press A)

β€’ Added as the first option in the toolbar

β€’ Separate import for Dungeondraft (.dungeondraft_pack) and MapForge (.mfpack)

β€’ Drag & drop support directly onto the tab

β€’ Inline progress during import

β€’ Wider sidebar + clearer UI (MF/DD badges, hover actions)

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FLOORS - TOOL IMPROVEMENTS

β€’ Texture Size slider (0.25x to 4x)

β€’ Texture Offset X/Y + Snap to Grid

β€’ Shape fill tools: Rectangle, Circle, Triangle, Polygon

β€’ Full undo/redo integration (Ctrl+Z), grouped strokes (500ms)

β€’ Fixes: β€œcan’t paint holes” fixed, multi-texture repaint works correctly

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WALLS - TOOL IMPROVEMENTS

Show Wall Lines (visual only)

The toggle now only controls visibility. It no longer switches control modes β€” wall type dropdown always works. When active, it creates technical walls only (no visual texture).

Foundry synchronization

β€’ Walls created manually in Foundry while MapForge is open receive MapForge settings (fallback via preCreateWall)

β€’ Deleting a wall tile also deletes Foundry wall segments

Wall mode fixes

β€’ Fixed getting β€œstuck” in Foundry wall mode when switching tabs

β€’ Automatic cleanup when exiting Walls tab

β€’ WallEditTool visual artifacts cleaned correctly

Auto-switch to Walls tab

Selecting a wall tile or Wall document with Select tool (V) switches to Walls tab automatically.

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OBJECTS - TOOL IMPROVEMENTS

β€’ Minimum scale reduced from 10% β†’ 2% (slider, mouse wheel, shortcuts)

β€’ Q/E rotation shortcuts: Q = -15Β°, E = +15Β° (same as comma/period)

β€’ Levels integration: β€œLevels Elevation” field appears when Levels is installed (separate from visual Height)

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FLATTEN MAP - IMPROVEMENTS

β€’ Choose custom save folder (no more losing files inside worlds/ during updates)

β€’ Choose output:

- Create Tile (elevation -1000, original behavior)

- Set as Scene Background

β€’ Critical fixes to prevent object/tile loss:

- Ultra-safe: never touches original tile meshes

- Direct texture: correct scene coordinates

β€’ Wider sidebar (450px), same as Assets tab

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UI/UX IMPROVEMENTS

β€’ Hide Foundry β€œPAUSE” indicator while MapForge editor is open (visual only; game remains paused)

β€’ Contextual footer shortcuts (bigger + tool-aware)

Files

MapForge v0.1.5 - Real-Time Shadows, Native .mfpack Packs, New Assets Tab (Foundry VTT)

MapForge v0.1.5 is out β€” and it’s a big one. Highlights: β€’ NEW Real-Time Shadow System for objects (content-aware anchors + real preview = what you see is what gets placed) β€’ NEW native asset pack format: .mfpack (ZIP + JSON manifest, per-asset-type settings, collections + prefabs foundation, bundled packs support) β€’ New Assets Tab (press A) with drag & drop import for DD packs and .mfpack β€’ Floors: texture size + offset, shape fills, full undo/redo integration, major fixes β€’ Walls: β€œShow Wall Lines” is now visual-only, better Foundry sync, wall mode cleanup, auto-switch to Walls β€’ Objects: minimum scale down to 2%, Q/E rotation shortcuts, Levels Elevation field (when Levels is installed) β€’ Flatten Map: custom save folder, choose Tile vs Scene Background output, critical fixes to prevent object/tile loss β€’ UI/UX + bug fixes: hide Foundry PAUSE in editor, contextual shortcut footer Patreon / Downloads: β€’ v0.1.5 download is available to W&W Adventurer and above. https://www.patreon.com/c/WandAndWidgets Discord: https://discord.gg/HABajQuZ6J

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