MapForge 0.2.3 - Hotfix (Patreon)
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Hey folks!
Quick hotfix for you. Version 0.2.3 addresses some bugs that were bothering people:
Critical Fixes
Fixed the "is not a registered game setting" crash on startup
Fixed walls/doors placement losing visual paths
Fixed large packs (>1GB) requiring re-add after every browser refresh
Performance
Fixed severe painting lag when multiple packs are loaded
Reduced icon assets from 103MB to 8.8MB (switched to WebP)
Floor Painting
Fixed floor paint not persisting when closing editor or changing scenes
Fixed textures not appearing when painting with newly selected texture
Fixed some textures not rendering due to PIXI v7 compatibility
UI/UX
Fixed CSS leaking into Foundry core UI
Fixed object preview getting "stuck" when quickly switching assets
Fixed Assets panel persisting when switching to Lighting tab
Fixed Path tool hint saying "double-click" instead of "right-click"NEW* (0.2.2)New Feature: addPackFromBuffer now automatically detects whether a file is a .mfpack or .dungeondraft_pack based on the filename.
Bug Fix: Fixed the 'expected GDPC, got PK' error when reindexing .mfpack files.(0.2.3)Fixed "Transaction aborted" error when importing packs with 2000+ assets. Assets are now saved in batches to avoid browser timeout limits.__________________A quick note about Alpha
I want to be real with you all for a second.
MapForge is in alpha. That means bugs happen. Features are still missing. Things break sometimes.
I'm here almost every day pushing updates, reading your feedback, trying to fix things as fast as I can. When someone reports a bug on Discord, I genuinely try to address it quickly, sometimes within hours. If something is completely blocking you from using the module, reach out to me directly (Patreon DMs or Discord) and I'll do my best to push a hotfix for you.
But here's the thing: being part of this community during alpha means we're building this together. You're not just buying a finished product - you're helping shape it. Your feedback matters. Your patience matters.
If you're expecting a polished, bug-free experience right now... honestly, this might not be the right time to jump in. And that's okay! You can always wait until we hit a stable release down the road.
For those of you who get it, who report bugs constructively, who share ideas, who stick around through the rough patches - thank you. Seriously. You're the reason I keep pushing forward.
How to Install
Since this is an early access release, you'll need to install manually:
Download the ZIP file from the link below
Find your Foundry VTT data folder:
Windows: %localappdata%/FoundryVTT/Data/modules
Mac: ~/Library/Application Support/FoundryVTT/Data/modules
Linux: ~/.local/share/FoundryVTT/Data/modules
Extract the ZIP contents into the modules folder
You should end up with a folder called mapforge inside modules
Restart Foundry VTT (or refresh if it was already running)
Enable MapForge in your world's module settings
If you had a previous version installed, delete the old mapforge folder before extracting the new one.
See you on Discord ✌️