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After Narrator’s Jukebox opened the door, Exalted Scenes officially became the second Wand & Widgets module to join Foundry VTT’s premium content program.

And honestly… this is probably the biggest release this module has ever had.

It’s live right now on the official Foundry catalog.

That means no more zip hunting, no more dragging folders into modules/, no more checking Patreon wondering if a new version dropped already. Just open Foundry, click install, and you’re ready to go.

If you’ve been here since the early 3.x, 4.x, 5.x or 6.x days… thank you, genuinely. Every version, every bug report, every suggestion and every bit of support helped shape this release into what it is now.

This one belongs to all of us.

Works on Foundry v13 AND v14

Exalted Scenes 7.0 launches fully compatible with both Foundry v13 and v14.

If you already migrated your worlds to v14, you’re good to go. No waiting for a separate compatibility patch, no weird workarounds, no duplicate module versions.

Same install. Same module. Both versions supported.

What changes for you?

A few practical things first:

One-click installation directly inside Foundry

Automatic update notifications

Patreon integration handled directly through your Foundry account

Available for:

W&W Adventurer

W&W Arcane Circle

What’s new in 7.0?

This was easily the biggest development pass Exalted Scenes has ever received. Pretty much every workflow in the module got revisited and improved in some way.

Some of the big highlights:

GM Live Dock for fast scene control during live play

Native Foundry sidebar integration

Hero Mode got the Hero Looks, for you to have characters with multiple outfit options in your visual novel style character presentation

Much smoother cinematic playback and emotion transitions

Completely refreshed scene and library workflow

Deeper Narrator’s Jukebox integration

Major performance improvements across the board

There’s also:

24 art-directed themes

configurable keyboard shortcuts

a public API for macros/integrations

localization support for 7 languages

A few favorite additions personally

GM Live Dock

This became one of my favorite features during development.

You can control scenes, switch casts, advance sequences and manage the flow of the session without constantly jumping back into editors and menus.

It feels much closer to actually “running the scene” instead of managing UI.

Hero Mode + Hero Looks

This system grew way bigger than I originally planned.

You can now organize different outfits, armor sets, visual evolutions, transformations, expressions, etc.

Combined with Theater Mode, it honestly starts feeling dangerously close to a proper visual novel inside Foundry.

Performance and polish

A massive amount of work also went into stability, cleanup and overall smoothness.

Things like:

render optimization

socket throttling

smoother large libraries

video cleanup handling

sync improvements

migration cleanup for older worlds

And honestly… dozens and dozens of small fixes accumulated over months of feedback.

A lot of the improvements in 7.0 are the kind of things players won’t consciously notice, but they make the whole experience feel dramatically smoother during actual sessions.

Installation

Link your Patreon account to Foundry

Open Foundry → Add-on Modules → Install Module

Search for Exalted Scenes

Install and activate it

That’s it.

Your scenes, folders, characters and settings are stored in your world data, so the migration should be painless.

Module page:https://foundryvtt.com/packages/exalted-scenes

Thank you, seriously.

Watching this weird little passion project evolve into something official on Foundry has been surreal, and none of it would’ve happened without this community.

Crafted with love, from one storyteller to another.

- GabúWand & Widgets

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Comments

Maycol Teles

I was excited for this one! Great job! Tava doido por esse módulo! Valeu bro!

TheRealZee

Very cool update! One thing I'm having issues with though is in Hero mode, I cannot slide the sprites all the way to the right side of the screen anymore, and the sprites don't sit at the bottom of the screen, so theirs a small gap between there. Is there new settings to change or something? It wasn't like this in the previous version.

Wand & Widgets

try to use free positioning for a while until I can work on a fix, i had some safe areas to avoid clamping, this is probably what is causing the issue. :/

TheRealZee

Gotcha, will do thanks for the response!