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Hey everyone,

Let me start with the honest part. I told you a new module would be out, and we're now more than a week past the date I promised. I'm sorry. I really hate missing a date I put in front of you.

Here's the truth of it. The Stockpile turned out to be a much bigger animal than I expected. It doesn't sit politely on top of Foundry. It reaches straight into the game systems, D&D 5e and Pathfinder 2e, and talks to them directly: real coins, real prices, real skill rolls, gold and items moving between character sheets on their own. Every one of those touchpoints has to be right, because the moment money is involved, "almost right" just isn't good enough.

And life happened on top of that. My sister lives in Finland and doesn't get to come home to Brazil very often, so while she's here, I want to actually be here for her. Add the World Cup to the very same week (I'm Brazilian, you can do the math) and sitting down to focus and ship became... a challenge.

So I'm late. But I'd rather be a week late and proud than on time and embarrassed.

With that out of the way, let me show you what we built.

THE STOCKPILE

We set out to make the shop module we always wanted at our own table. Something that feels like a place, not a spreadsheet. A shopfront with art, a merchant with a face and a mood, gold and goods that move between sheets without you bookkeeping any of it. The goal was a module a GM and their players can open and just... use, no manual required, and underneath that, enough depth that anyone who wants to can crack it open and shape every corner of their shop's economy and personality. Easy to start, deep when you want it to be.

Here's some of what's waiting inside.

★ A merchant with a mood

Every shopkeeper has a goodwill toward your party, and that mood bends their prices. Treat them well and the numbers soften. Get caught with your hand in the till and watch them cool right off. In dynamic mode the mood even shifts on its own as the party buys, haggles and behaves.

★ Haggling

Players can roll a social skill to talk a price down. Win a good one and the bargain holds for the day. It's a little gamble at the counter, and it feels great when it lands.

★ Theft

Want to pocket something instead of paying for it? Roll for it. Get caught and there are consequences: the merchant remembers, prices climb, and a repeat thief can get shown the door.

★ Reputation

The merchant remembers you across visits. Spend your coin honestly and you become a regular, with a regular's prices. Burn them and you're the one they keep an eye on at the door.

★ Market events

War, plague, a hard winter, a festival, a raided trade route. Drop an event on a shop and prices move while it lasts, or certain wares vanish until things settle. Your shop reacts to your world.

★ Restock, with a loot table built right in

Each restock rolls a fresh shelf from a pool you build, with the chances and quantities you set. The home-town smith carries something different every week, and the whole shop becomes a loot table you can reuse and share between worlds.

★ A back room

Keep your best wares out of sight and make players earn their way in: through goodwill, reputation, a search roll, or a key you hand them yourself. There's a whole secret shop hiding behind the one they can see.

★ Services

Sell an effect instead of an object. A hearty meal that leaves you Well-Fed, a room for the night, a healer's poultice, a blessing from the local shrine. The buff lands right on the character sheet and counts itself down.

★ Pre-orders

Take a deposit on a made-to-order piece, or let a player pre-pay for something that's sold out and have the next restock deliver it straight to them. A magical waiting list.

★ A group cart

The one almost nobody else does. Your whole party shops together, pools funds across different players' characters, picks who receives each item, and splits the bill evenly or by who's richest. All of it handled cleanly, with no spreadsheet at the table.

And under all of it, D&D 5e and Pathfinder 2e are first-class, with their real coins, prices and skills. With more systems to come (CoC and Daggerheart should be present on launch, with some asteriscs)

SO, WHERE ARE WE?

We're in the final stretch. Sckaar has the module in hand and is testing it as I write this, and we're down to small adjustments. If nothing surprising jumps out, The Stockpile should land on Foundry's official package list this coming Monday.

A thousand apologies again for the wait. I put my whole heart into this one, m and I just couldn't let it out the door until it was right.

I really hope you love it. I can't wait for you to get your hands on it.

With care,

Gabú

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Comments

Takzwany

now this is epic

Dude

Wow, what a great and detailed module! And much needed I think. Unfortunately I use an obscure game system (Rolemaster RMU). I believe I was one of the many 1’s in your survey (I couldn’t actually read all of it). Going forward, do you think you’ll add other systems little by little, or wait for enough requests for a specific system to bother with it. I’m not sure haw much work each system is and just wondering if I should even bother hoping to get added. Either way, thanks for your excellent modules.

Wand & Widgets

Yep! I was very careful with the module's architecture to make sure we could plug in support for other systems, with different character sheets, currencies, and all the other system-specific quirks. I’m not going to lie, though... it’s a LOT of work. I’ve been wrestling a bit with systems like Call of Cthulhu and Daggerheart, for example. But the plan is to personally support the top 10 systems from the community survey. I want to tackle those myself, one at a time, making sure each integration is done properly. On top of that, the architecture is also designed so other developers can build support for systems I won’t be covering right away. That way the ecosystem can keep growing beyond what I can build on my own.

DSissaron

Does this work with 3PP items, or only official ones? Do I just drop the items from the compendium in, and it converts them within the module?

Wand & Widgets

hahahaha! YES!! There is a huge system dedicated for selling items!

Daniel

I love shop modules; they're... I don't know, fantastic. Besides, my players enjoy economics. Do you recommend any way to prevent players, at least in the D&D system, from changing the currency value and have it supplied only by the DM? I manage multiple campaigns, and some players either forget, or I forget, or in rare cases, they cheat and set a different value than the actual one.

Monkey Cult

Awesome job. Does this come with an API that a shop can be opened vis Macros? 🙂

Simon

You don't need to apologize when you release something as magnificent as this! :D

Roxanne Adkins

Is the item art pulled from the compendiums I’m assuming? And can the shopkeeper art and the art on the top banner be customized?

Zack Arnold

Gabu - Is this fully pre populated with multiple shops? Or is it solely the infrastructure to build our own

Tauan Felizardo

Yes and by customized you mean changed, then yes. You build your own shops.

Mike Carvalho Barbosa

SWADE System Please - (OBS: Sou BR e torço pelo seu sucesso, vou apoia-lo e espero ajudar mais ainda nessa sua jornada - excelente trabalho você tem feito. Sou feliz por ter mais brasileiros apoiando os modules premium no foundry vtt)

若晨 马

Can we have Simplified Chinese?If this mod and the previous creative map mod had Simplified Chinese, it would definitely sell better, and I would help promote it too.