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Hey everyone! Wand & Widgets here.

Very late, but finally: the full Module Spotlight for The Stockpile is out!

A module this big, with so many features and systems working together, really should not have gone this long without a proper video. So I’m very happy to finally release it and, hopefully, help more people discover everything The Stockpile can do.

If you would like to help us, sharing the video with a friend who plays RPGs - or someone you think might enjoy The Stockpile - would honestly mean a lot. Every share helps the video reach more people and helps more GMs discover our work.

I also wanted to talk briefly about the YouTube channel. I left it drifting a little more than I should have, but over the last few days I’ve been focusing on creating content for it again. There is quite a bit of material that should have been released earlier, so I’m going to do my best to catch up.

After that, we’ll return to our regular schedule here, with module updates and everything else. From now on, I’m going to try to be a little more diligent with YouTube and keep the videos and module updates moving together, as they did in the beginning. I really don’t want to let such a large and difficult backlog build up again.

Because eventually the moment to deal with that backlog arrives - and apparently that moment is now.

I’m not very fast at video editing, and it’s something I still find a little difficult, so please be patient with me while I catch up.

That’s it. I really hope you enjoy this new Module Spotlight for The Stockpile.

And just as a reminder: The Stockpile is already available. If you like what you see in the video, you can install it easily through Foundry’s official module browser.

Thank you so much for being here and supporting our work.

A big hug to all of you.

Files

This Foundry VTT Module Makes Every Shop Feel ALIVE | The Stockpile

What if your RPG shops could remember who stole from them, reward loyal customers, hide secret goods, and react to what is happening in your world? The Stockpile turns Foundry VTT shops into living places - without turning your game sessions into accounting. In this Module Spotlight, we build The Brass Wyvern from scratch, stock its shelves, open it to the players, and explore the systems that allow every merchant to develop relationships, secrets, an economy, and a story of their own. The Stockpile can be completely plug and play: create a shop, add some items, open it, and let your players shop through a secure automated cart. But if you want more depth, everything is there: Merchant attitude, haggling, persistent reputation, and theft Party funds, split payments, selling, negotiations, merchant purses, and market events Automatic restocking, secret stashes, services, and made-to-order items Secure transactions and complete GM ledgers ✅ First-class support for Dungeons & Dragons 5e, Pathfinder 2e, Daggerheart, and Shadowdark ✅ Generic mode for other game systems Members with access can install The Stockpile directly through Foundry VTT’s official module installer. Learn more about The Stockpile: https://foundryvtt.com/packages/the-stockpile Get The Stockpile and support our work: https://www.patreon.com/WandAndWidgets Join the Wand & Widgets Discord Community: https://discord.com/invite/HABajQuZ6J Which feature are you most excited to use at your table? Tell us in the comments - and if you create a shop of your own, we would love to see it! CHAPTERS 00:00 Intro 01:47 The Essentials 07:30 Feature Set 1 — The Merchant Remembers 09:40 Feature Set 2 — The Economy Reacts 12:09 Feature Set 3 — The Shop Stays Alive 14:21 Closing — Wand & Widgets: polished, immersive Foundry VTT modules for GMs who care about atmosphere. #FoundryVTT #TTRPG #TheStockpile

Comments

Crysania Dante

I love this, but for pathfinder i would like to have the ability to sort by level or traits (or both) the rarity doesnt do nearly as much in pf2e as it does in 5e. There are A LOT of items in pf, just the weapons and armor hits over 400 items. I would also love to see custom categories. so i can make an armorer with light, medium, heavy, and unarmored sorted separately, same for weapons.. looking for a dagger? have them split by category would help. I would like to see it allow you to adjust the chances, quantity ect for all selected. when a shop has lets say 45 different base level firearms.. it would be way faster if you could adjust them all at once. I have just done weapons, armor, alchemy, and wands/scrolls/staves so far and its taken me 15 hours. I am however making stockpile files to share with my GM in another game so he doesnt have to do the same tedious work as i am, but it would be really nice if it was simplified. edit: im not sure if it can be done, due to how wands and scrolls are made, but it would be nice if someone buys a spell scroll if it would add it. if you drop the spell into stockpile you can set it up, but it doesnt send anything to the character sheet. I decided personally to just drop the scroll item in for the common spells since they can be added via normal level up.. and if they have a scroll they have whichever one that you wanted, but the uncommon and rare have to be done individually since they are not on spell lists naturally.

VitamiinaC

Adoro sotaque de br falando ingles kkkkk Dito isso, trabalho fenomenal amigo!!

irie707

I would love the ability to add roll tables to stock the merchants initially or put a filter of what rarity and type of items you'd want on the merchant have have it go through your item compendium amd stock that way. Just ideas but I love your module keep up the fantastic work!

Askrosm

Hi ! Are the items translated in other languages?

Simon Skroban

I love the Shop-System! It is realy great! Can you tell me how the time ist measured for the services? The Hearty Meal Buff lasts for 8h. Do i have to track manualy when the time is over?