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This month I've been pounding away at Escape the Citizen Factory.  Changes and updates include:

> a whole bunch of new rooms and challenges

> added chatter from your team and from your guide-slash-tormentor to increase ambience and keep you aware of changes happening to your team

> team members who hit 100% hunger will eat whatever looks tasty, which is not generally a good idea in the Factory

> pregnancy and lactation

> team members will turn down orders if you lose their trust and support, and you'll have to... convince them to cooperate

> implemented exit and action locks like you're supposed to, not the hack-job I'd done, which was screwing up the loading game functions

> incorporates new Morfology functionality, including pregnancy

> added a button to turn off Morfology figures if you don't want to see them

> the "Check In" commands work mechanically, but their descriptive text is just placeholders for now.  So you can fuck, suckle, and milk your team members in terms of getting them to cooperate, but it's not exactly a steamy experience yet.

There are four or five more rooms to complete and then the map and puzzles will be finished.  Then I'll be massaging the character interactions to make things interesting: I'm aiming to nail the feel of commanding a group of people through the factory and not just doing puzzles solo.  And then there's the whole unmasking the traitor bit.  That's probably one or two more updates.

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Comments

Anonymous

Love the expansion, although I keep finding my teammates still refuse orders after a while, even if they've been drugged to the point of dependency. Also, is Pixiespawn likely to be fixed before you update Factory? Right now it's not letting me go past the first screen.

dextersinister

I'm putting the finishing touches on the Pixiespawn expansion now. I opened it up to fix the bug and then just fell into adding features and content. Expect it in a few days.