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September State of the Games

Why hello there, Patrons!  Thanks to your support, this patreon has crossed its first goal!  I'm going to start making a monthly post like this where I outline the current status of my games and opening up a forum for you all to tell me what's working, what's not, and what you'd like to see.

Since this is the first one of these, let's start with the games that are DONE.  Boobjitsu Matriarch is complete and finished, and under the hood is such a godawful mess of Twine code that I shudder to even think about opening it up again.  But it plays just fine, which is the important thing.  Throne of the Size Queen is likewise complete, which was easy cause it's so simple.  When Morfology updates again, I'll probably do a compliance check to keep it working, but I do not foresee any significant changes.

The Pixiespawn Festival occupies a strange halfway place.  The game is complete: you can play it start to finish just fine (and it's my favorite to play, myself).  I do have some scattered notes for things that can still be added, but I'm honestly not sure it's worth the effort.  This may wait for inspiration for expansions that just have to be in there.  If anybody has thoughts or really wants to see more Pixiespawn, I'd love to hear from you.

The Cloister of Abundant Communion is nowhere near finished, but is another Twine game that's already unwieldy to edit and test.  The only path forward that I see for the Cloister starts with a port into Contrail.  I have nebulous ideas on what else might be found in the Cloister, and some even vaguer plans for the plot.  But this one never seemed to catch people's interest, so the Cloister might just slip into that most shameful of categories, the Abandoned and Unfinished Game.  Have any of you been silently waiting for an expansion there?

I'm honestly kind of stuck on Marooned of Teayeph VI, and while I know this game has at least one diehard fan (who has made their own mods and things for it; I was hella impressed), I'm not sure if anybody else is clamoring for more.  It's kind of an odd duck in terms of presentation, with all your crewmates radioing in their strange encounters and transformations.  I have old notes for further expansion, including some actual plot sort of things (drones in the wilderness, shadowy figures called the Master and the Hive Queen).  Barring some unexpected enthusiasm or a stroke of inspiration, though, this game will probably stay on the backburner.

Which brings us to the Contrail games, which are both in active development.

Escape from the Citizen Factory feels like it's so close to complete—it's only got a handful of rooms left—but when I open it up I realize that the last leg requires a whole bunch of inter-team communication and interaction, including a lot of sex scenes with variable bodies (which is, you know, my thing).  Basically you need to uncover who the traitor is to escape, and to do that you've got to win the trust (or inspire the outspoken disdain) of your crew.  And because it's one of my games, you do that by fucking them, or having them fuck each other.  And that's a lot of code.  I've also got the traitor set up as different each game to enhance replayability, and that makes the code even more complicated—and increasingly feels like a mismatch for the game's puzzles, which won't change in a New Game.

One way forward is to remove the traitor element of the game entirely, which would vastly simplify the last few rooms, and let me shelve this game in the Complete category with one last expansion.  Has anybody really been looking forward to unmasking the traitor?

By contrast, Ensign XenoFucker is all open horizons.  The next planned expansion introduces the Fabricator, which will allow you to fabricate clothes and sex toys.  There'll probably be a little mini quest where you're tasked with designing the uniform for Morale Officers.  Sex toys will allow you to train most sex skills (with the rest trainable in the Gymnasium), and should be usable in sex scenes as well.  There's one more expansion after that and then all the core code and gameplay will be in place, which means I start in on shore leave, away missions, more espionage, and developing the story.

XenoFucker is definitely getting more love, and soon.  The only question is one of priorities: should I first put some work in on the Factory or another game, or go full steam ahead on the new hotness?

It feels good—and slightly overwhelming—to list all this out.  And it looks like Patreon has some polling functionality, so I've set one up below.  If I've got this right, you can vote for more than one option, too.  I'd really like to hear back from you on what you'd like to see, whether that's voting in the poll or spouting off in the comments.

Stay horny, pervs!

—DS

Comments

dextersinister

Oh, I forgot one: Daisycream Cosmetics and Dairy, which is probably also going into the Abandoned Twine Games category. I do like the concept and might redo it in Contrail one day. Maybe make it an explicit prequel to the Citizen Factory. But that is very much in the Maybe Someday category. No current plans for development. Link if you wanna poke at it: http://dexsin.com/Daisycream.html

Arituk Snekerdoodles

My thoughts in order: Done games: excellent. Loved Boobjitsu Matriarch when it came out, but Throne of the Size Queen was visually terrible and too wonky to be counted as a fun game. Pixiespawn Festival is by far my favorite, even if some runs end in frustration. Hope it gets more content, especially since it isn't reliant on the whole morphology thing. Cloister: Ol' Yeller that bitch lmao. Not fun to play at all in my experience, and the descriptions can only carry a game so far. Marooned is interesting presentation-wise, though I've never played it myself. Didn't see it when it came out tbh, definitely gonna give it a shot. Escape from the Citizen Factory: honestly, I just don't care about this one. Finish it up if it's that close, but don't commit too much time. The traitor element doesn't seem super necessary. Daisycream Cowfuck Emporium: who? I mean come on, even you forgot you did this one. Xeno-Fucker: Full steam ahead cap'n. Hopefully a TF Speed slider is in the future, since the gameplay loop of "Figure out how to fuck this" like we're in some kind of SAW version of Monster Factory doesn't feel super great at the moment. This concludes my thoughts. Tl;DR, More Xeno-Fuckery, More Pixie Stuff, possibly more Marooned stuff, just finish Citizen Factory as quickly as possible, consider everything else Dead or Done.

Arituk Snekerdoodles

Update: Marooned is good, but my crew are idiots who can't figure out that harvesting water requires taking an empty canteen to it, and there's a rather annoying tendency to loop for like two star-dates if they get too thorsty. Could use a touch-up, but it's pretty fun.

Exitus

My opinions are pretty close to Arituk. Cloister is a fairly generic TF CYOA and TotSQ is too basic to really even consider more than timewaster. Citizen Factory is conceptually my dream game. The idea of sneaking around a hostile installation/hive and taking the risk of TF and MC to survive situations straight out of a Tabico story is what I really need. The mechanics could be fleshed out to reflect this, but visualization is terrible. There are far better ways of procedurally rendering a character in a simple, yet appealing way such as those found in Clan Inception or Tainted Elysium. I'll put it simply: morfology is ugly. Really ugly. It ruins the entire experience for me, especially combined with your odd habit of making everyone in even your text based games completely random in appearance and not letting us define presets or limitations. I have no interest in the sexual escapades of an obese black man who identifies as a woman. No politics about it, I'm just not attracted to it. Pixiespawn suffers from this as well. The most, in fact. The gameplay loop is pretty good, but seeing a heavily pregnant bald man with oddly popeye-esque forearms complaining about farting pixies destroys any possible interest. Daisycream is actually what originally got me interested in your work and go looking for the source. I see it as a complete game and a good one to boot. If you felt like showing it more love I would be appreciative. Marooned is what made me start donating to your patreon, it is a very fresh take on a TF game with surprisingly addictive gameplay, though somewhat plagued by the above problem. It could be something truly amazing with more content, writing and a lot of bugfixing. Xeno-fucker is on the way to being one of your best works. The only game that plays into your habit of randomly generated bodies perfectly. Aliens are supposed to be freaky so it works. That said, with just an entire list of body parts shown like a macabre shopping catalogue, it's pretty hard to visualize some of the wierder ones. That could be remedied with a bit of text formatting. Also bug fixing. A lot of it.

novastorm76

I l iked BJM best, but I can totally understand your decision to leave it like that.

novastorm76

Also, what is contrail and where can I find it?

dextersinister

Contrail is a twine-alike. It's what Escape and XenoFucker are both built in. It basically does a lot of the heavy lifting utility work of presenting a CYOA sorta game, and also allows javascript for your custom stuff. It's in development (I think it's still in alpha, honestly) but it's just about right for my level of complexity (and hobby-level coding ability).

Anonymous

I'd love for more expansions to the Pixiespawn Festival. Maybe more types of spells or potions, or food items that can be either helpful, harmful, or inbetween, such as eggs that may either lower your lust or make you fatigued or immediately knock you up with more eggs. Being able to hex other food items with some spells like Faerie Balls or Vaginalise could be interesting, especially as you can cast Vaginalise on yourself. Other spells could be expanded, like Lyncathropy which doesn't seem to affect gameplay much as far as I can tell, or new tf ones. New traps might be interesting, especially if you can set them up like the Tentacle Monster. Also, in game hints for stuff like the Skeleton Keys or the Altars might be nice, I have still no clue what those are used for. Maybe the hints could be found as notes, letters, or diary excepts in books, bedrooms, or studies.

Anonymous

I mean that Vaginalise can't be used on yourself, can't edit that post properly.