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Spurned by polite society, you have performed unholy rites
to channel the forbidden powers of incarnate lust.
You have transformed yourself into something beautiful
and wicked and dead fucking sexy.
And now you will have your revenge on the world...
by conquering it in the name of lust.

Corruption Conquest is a solo deckbuilder card game where you corrupt and conquer town after town with infernal sex sorcery and an army of lusty, transformed minions.  You know, as you do.

In time I may implement a proper tutorial with popups that give you tips on what to do and whatnot, but I think it's pretty self-explanatory.  Drag and drop cards to the casting circles, townsfolk, and discard pile.  Click on the draw pile to draw a new hand of cards.   When you draw, the townsfolk all bolster each other's righteousness (gold symbols are power and range) to 'heal' up the lusty thoughts that you've stirred up in their neighbors. Seduce your way through the town.

This is not the game that I intended to post this month.  This is the game that latched onto my brain and insisted I implement it immediately.  It is also a gods-damned card game, which means it needs boatloads of art.  I am talking with a number of fetish illustrators to see if I can license some properly bulbous, throbbing, goopy, sexy-as-fuck art to put on these cards.  In the mean time, I used what public domain art assets I had access to.  I am of course referring to renaissance portraiture.  (Yes, I'm serious.  No, wait, come back...)

Placeholder art aside, I am really happy with this game.  With saucy games like mine, there's always the question of whether the game is really much of a game itself.  I know I've enjoyed playing this over and over for testing purposes, so I think it's pretty solid on that front.  Here's hoping you enjoy it, too.

Thanks as always for your continued support, pervs.

—Dex


Files

Corruption Conquest

Comments

Arituk Snekerdoodles

On the one hand: it's a game. Like a proper game-game, not a vehicle for smut. And it's not using that nightmarish image system from before, so yee fuckin' haw. On the other hand: these cards are just incomprehensibly sticky, the gameplay is unintuitive (so far, but a tutorial might help), and it feels more like a puzzle game than a deck-building one. That might just be because of how the first two cities worked, I got too annoyed by the sticky cards to play past that. Having a set position out of the way of what you're trying to rub your cards on would do wonders, since half the time I have to drag my entire hand out of the way to even see who or what I'm targeting.

Artem

I won the game and saw "Holly shit..." message)) It's a very nice game, I liked it a lot. Wish there was more story though and a good tutorial, 'cause it was hard guessing the mechanics.

Exitus

Found it hard to progress due to the above-mentioned card issues. Trying to drag a card usually caused it to actually drag the image on it in my browser and releasing it would push it back into my hand. Cards would regularly shift around and cover others. There really isn't any need for such a complicated card animation. Simply clicking a card to 'activate' it and selecting the target should be enough.

dextersinister

Just uploaded a new version with a tutorial. There will be ~some~ additional story if I expand the game, but I don't envision this as a very story-centric endeavor.

dextersinister

Are you using Firefox, Exitus? The first upload did not agree with Firefox's SVG rendering. I've uploaded a new version that's Firefox-compliant and it should play a lot better, now.

Exitus

The game works adequately now, thanks. There is still an issue with text box overflow and a rather nasty memory leak, but it's playable. But now that I have been able to play the game through, I really gotta say it's a novel idea for a game, but not a very sexy or engrossing one. The gameplay seemed to boil down to matching the assets of the cards I have with the fetishes of the lowest 'HP' cards I want to 'capture'. This is all while wading through the increasingly sluggish UI with finicky and unresponsive cards that never seem to be the one I need. It's an interesting experiment, but needs a lot of work to increase it's depth and eroticism -but such time spent may be be worth a better result on your other games.

dextersinister

I'll have to take a look at that memory leak. I think a couple expansions will make clear if the game is worth pursuing or packaging up onto the Completed shelf.