Corruption Conquest 0.1.2 (Patreon)
Content
The conquest continues! The newest expansion to Corruption Conquest is now live at http://dexsin.com/CorruptionConquest/ with twelve new towns, fifteen new cards, new functionality, and procedurally generated bonus levels.
The big items are the ability to unlock boosts to your hand limit, draw size, and casting circles, and new card effects. Banish allows you to remove a minion from your deck once they're no longer useful to the corruption effort. Scramble changes a target's likes or dislikes. Savvy play can produce a deck of powerfully seductive cards to topple towns and bring townsfolk to their knees (to sexually service their neighbors).
There are few gameplay fixes and rules shifts to make game play quicker and more entertaining. Imps and Nymphs can be milked for vim. Stun is ablative and prevents righteousness from healing while it's up. There are a number of different strategies available to take down the towns of the Faithful.
Also in this expansion is a bunch of art upgrades. I've been overheating the search engines finding saucy art and vintage erotica to include and I'm really excited about a lot of these. I've also done a boatload of graphical and animation fixes that should make the game work smoother and easier for everybody.
So strap in, pervs, because the Sepp River Valley isn't going to conquer itself in the name of eternal lust. That's your job.
Have fun!
—Dex
Changelog 0.1.2
New Content
- added the 12 new towns of the Sepp Basin area
- Goblin Caravan: banish minions out of your deck
- Stunning Revelation: scramble a townie's dislike
- and Infernal Endowment, Plush, Does This Make My Butt Look Big?, Town Bicycle, Palantir, Penis Geese, and Sheela na Gig
- can spend vigor to boost Hand Limit, Draw Size, and Casting Circles
Gameplay Changes
- imp and nymph can be milked for 1 vim
- townies with wills of 10 or less (the easy targets) will begin play with their stats, likes, and dislikes revealed
- townies will occasionally have no particular like or no particular dislike
- stun effects now have ablative duration; townie piety reduces stun before healing righteousness
- if a townie has taken any lust, their effective piety is halved (rounding down), making 'distractions' a valid tactic
- townies out of range from all other townies will slowly lose righteousness
- if all townies are out of range of each other, a button for claiming victory pops up
Display
- specified Google Fonts
- prevented card text from spilling off card
- direct play cards display their vim cost in the upper right hand corner
- new townie art with some color coding
- adjusted card tilt to avoid glitching when playing on far left or far right of town
- tf progress bar now matches the stat being improved
- assorted animation streamlining
- added turn counter to corruption ui
- draw deck displays how many cards you'll draw
- continuing a game pans the map to the last place you were looking at
Under the Hood
- refined townie generation to create more 'normal' townies (for you to make abnormal)
- new town generation allows for mix of puzzle and randomized towns
Files
Previews only