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It seems like every expansion I add gets more and more complicated!  Those first two zones were just random encounters pulled from a list.  Then the Highlands started presenting the encounters in stages and added Gala's little quest line.  Then the Callipygos lands had you gathering recon to find your way to the village, fighting your way through persistent NPCs, and finally disabling the village's defenses in order to raid the shrine.

And now Tienay is requiring a very careful overhaul of the Fight code to allow for victories and defeats leading to different paths beyond "and go back home straight away."  Still, this opens up a lot of possibilities!  Now the Matriarch can proceed from a random encounter to whatever they were guarding.  Or the Matriarch can delve into a dangerous location, come across an encounter within, and then proceed to her original goal.


In more updatey news, I've knocked out large portions of the Ruins.  The main encounters are all done, and I'm now stitching them together into something resembling a story.  Then I need to get the markets working (I'm kind of looking forward to using Sugarcube's for-each loops).  After that I'll get the alchemy system up and running.  The Arena comes last, and in fact may end up being a later expansion, anyway.


That's all the news from the Tribelands!

Comments

ktc

This game is awesome. Just the right amount of cheesy and breast fetish. The text for some of the attacks are certainly very comical.

dextersinister

Thanks, ktc! It is certainly fun to write, because it's all very ridiculous but I write it all very straight and serious. (Also, you want comical, just wait till you see the Evolved Goo in the Ruins!)