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Hello everyone,

You can find higher resolution versions in the archive link.

Just to recap a bit, I can't stress how much time and effort I put into just getting this workflow to work. I spent most of last week simply trying to get a stable simulation, so for a few days, all I did was bake the simulation, cancel it, fix some problem, change settings, bake again, and repeat that process all day long.

At some point, I just couldn't take it anymore, so I went with the most stable version I got. To say this program humbled me would be an understatement, but I can also say that I'm somewhat disappointed in it. I had some more plans for this animation, especially for the ending, but it would have taken too much time, and I needed to move on from it.

Well, at least the tearing worked pretty well. I don't think I'll rely on this new workflow exclusively in the future. I'll probably just switch between the two depending on what kind of animation I'm making. It's very good for cloth, but the overall collision detection for the body just isn't on par with the previous workflow. Part of that is because they use completely different solver methods, so I suppose that's to be expected. But I'm not completely giving up on it yet. I don't know how much of it is a skill issue, so I'll experiment with it every now and then.

There's also some IK/FK issues as well which are caused by an add-on I used to snap between them, but I didn't really notice until way too late. But they're not really distracting and only in a few seconds of the video. If there's any other issues, then they just passed me by.

I'll have to focus on shorter videos again going forward because I just want to try out different things simulation wise and this whole experience somewhat broke my will😅

Thanks everyone for your support!

Comments

Junhyuk Lee

1 minute 48 seconds? Am I looking at it correctly now?

Masu

This is really good!!

EpicFour

Huge increase in quality once more. Very impressive. Very nice expansion effects, they really are perfect in your videos. No problem with innovating, it's a good thing. Shorters videos are nice, maybe focus them more on the content like expansion and such, perhaps it would be less workload.

Venomtornado

The hard work payed off this is good!

Karatana

Your efforts do not go unnoticed, or unappreciated 👍

DDunn

The labor on this is obvious. You're such a perfectionist that it drives you to see all the flaws and what ifs. This really is incredible work. Better than 99% of any other creater.

Irrelephant

Wow, your effort really shows in this one. It looks fantastic! The cloth collision and tearing turned out great. I think it would be cool to see more short videos just testing out the cloth capabilities in this Houdini workflow. Assuming you like using this new approach of course.

EpicFour

Adding onto that, I'm not really versed to 3d modelling but wouldn't adding more versions with different camera angles be good extra content for little work? There is a lot of details and extra things that would be great in these and olders videos.