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http://www.mediafire.com/file/1lm9di4otkrk4aq/TripletsVR.zip/file

I wanted to make VR animation clips from this month's worlds, but came across a big poopy issue when I started rendering them. 

It seems that when I animate the models using FinalIK, which I used all this month, then when I render VR animations, the IK gets super-wonky and all the characters limbs start spazzing out, but only in the rendered clips. A bummer of a bug.

This was not an issue last month when I was using a program called UMotion to animate the IK properties. So I will go back to using that until I find out what the deal is with this FinalIK glitch when rendering in 360.  But unfortunately, I can't render VR animations from this month's worlds, as they all have this glaring glitch. Oh bother. Live and learn.

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