Recent changes in WW, some thoughts and the nearest plans (Patreon)
Content
Hi dear patrons! I don't want you to remain in the dark, so I decided to write this post.
The recent changes in WickedWhims require updating the rig I use for creating animations. You may not even aware what is the difference between it and the base rig that is used in WW and has been changed recently. Well, the base rig is a simple sim sceleton, it's really hard to animate using it (I tried in the beginning of my way). And the animator's custom rig is the additional system of bones and tricks that manages that base rig and makes the animating process more comfortable, it's a far more complicated thing.
I learned much about rigging but anyways I'm still not too skilled in some sides, so updating the rig with the current changes is not a simple work for me.
I know the cumshot visual effects don't work at the moment after the latest WW update, I'll fix them and also I have an idea to improve them if I can, so just wait.
As for animated holes recently inroduced in WW. They curently work only with the default WW body which I never use. I don't like how WW female bottom looks in some specifically bent positions and I don't like how FBD vagina and pubic hair textures look with it, it just distorts them (the texture look directly depends on the used mesh).
I always use Cmar's mesh which bottom is just the default EA mesh but it gives the best look of intimate textures. Any body mesh can be updated to support animated holes but I'm not skilled in meshing, so I can't update the bottom I use in that way. So probably my animations won't support animated holes unless somebody updates Cmar's mesh to support them. I'm not ready to sacrifice the better body look to animated holes. But animated butt will be supported.
At the moment the WW body is still in development, so some improvements are coming but honestly I don't think things will be changed so radically that I want to use it, I would be glad if I was wrong.
Please, be patient and wait for updates.