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Hello good humans! 

I've got a couple short, soundless test videos done with the YI Horizon VR180 camera that I'd like your input on. The first scutoid test is above.

The goal is to have videos that work in three different modes: flat (normal), "magic window" which is when the phone lets you look around using the orientation sensor, and VR using a headset. If you have a google cardboard or other VR device that can view youtube videos, please do give it a try.

My original plan was to use this camera for a scutoid video that is done in just a slight variation of classic vihart notebook style, that would work both in and out of VR. I'm not yet sure whether this will really work though.

The non-commutative properties of 3d rotation really get in the way here: I thought it might be fun to have props and things (like a secondary notebook) to the lower sides. The problem with stereo is that it only works in one orientation, and when looking straight ahead, straight down, or around on the horizon you can expect people's heads to be in one particular orientation, but  down and to the right will give you a different head orientation depending on whether you first turn your head to the right and then tilt your head down, or first tilt your head down and then rotate your head to the right. Only the second order will allow the stereo to mesh.

I could probably take advantage of this stereo camera just to do a video about non-commutativity...

Anyway, since I know a lot about VR stereo video I know how to tilt my head to make it all look good, but I expect the average viewer would become unmeshed and not enjoy it. So I expect to try another setup that avoids putting anything in those areas, and that puts some more things straight above the notebook easel in the stereo safe zone.

But will the flat version, which I expect is what most people will see, and which has a bit of a wider angle of view than I expected so the notebook is quite small in the frame, be too uncannily vallily like my usual video style but not? Maybe I should ditch the notebook.

Those are some of the things I've been thinking about!

The second test video is just of the Dogget playing some frisbee. The Dogget is pretty great though, so maybe I should give up on 3D scutoids and go full Dog Video...

Anyway I'd appreciate your thoughts, if the stereo meshes for you if you're in VR, etc.

Vi

Files

vr180 easel test 2 (secret do not share)

Comments

Blade

Magic mirror on my phone played fine. Galaxy S7 Edge. With patreon going through the YouTube app to play. Orientation wondered a bit if you tried to over look.

M Eilo

On mobile I can't get flat mode, only magic window. I have a migraine right now so I can't test VR but I'll try that later. So magic window review: I can't read the word at the top of the far notebook, maybe try a thicker marker. The closer notebook is legible. I love that you are, as in your flat videos, just some arms sticking into the frame. I like the props as they give context but I'd also like some larger squtoids that themselves as like the notebooks... I guess I mean they are drawn on to convey information somehow? Ok on to dog video. The magic window asks that I swivel my phone around to see her run which makes her movement feel/seem faster and more dynamic as it's in my hands as well as my eyes. VR review when I better.

Daniel

Phone played this as a magic window for me, and as others said that works fine though kinda hard to read the tect. Will test how this looks on my laptop later if no-one else does it first.

Mike Schiraldi

iPhone XS + Cardboard: The 3-D scutoids and your candles looked really cool, and the window was neat for some reason, but it was unusably difficult to read either notebook. But the snowy woods were great! Would love a tour.

Rick

The problem I see is that the notebook looks so far away, like you're extending your arm as far as possible to write. If it were closer, it would be fine, but I don't know the technical situation of the camera/arm/notebook.

Tom Nedimyer

I viewed it through regular YouTube and I agree that the notebook is pretty small. Is it possible to move the camera closer? And can you put non-word props to the lower sides, so viewers' head orientations don't matter as much?

vihart

ooh scutoid notebook, I like this idea.

vihart

This is true, I am extending my arms real far. I can probably move it a little closer, I just gotta be careful if I want to put anything in front of it since nothing can get too close to the camera.

vihart

I've been thinking about maybe doing a tour, I'm glad someone's interested!

vihart

Anything within a few feet of the camera will have stereo meshing problems, though I guess if it's not something you have to read or look at closely then it's easier to feel like you can ignore it and look back where it's comfortable. Which maybe I should do because for magic window it's nice to have stuff around.

Chris Silvia

Magic window on Android for Scutoids: I could see visible pixelation on the edges of the Scutoids, which was the exact same pixelation as I moved the camera around. I really like the "fade to black" edges on the limits of the FOV

Rick

I wonder if this is how evolution starts ... getting longer arms.

Daniel

Laptop update: works fine, but quite low resolution so it's still difficult to read things. It is also hard to move around fast enough to observe high-velocity Doggets.

Nick H

Are you a beta tester for the Horizon camera? I signed up to receive info about it on the Yi website back in January, and I google it periodically, but I haven't heard anything about it releasing. (Edit: sorry this is all one paragraph--"enter" posts on the mobile site. Just wanted to add that I'll test the video tomorrow on a couple of platforms.)

Andrew Reid

I just tried this out on my Google Daydream viewer, and the video itself works pretty well. It seemed like there was some ghosting, maybe due to registration problems, near the edges, but it was not so bad that the notebook was not legible, and it seemed to me that there was also some translational scene-shifting along with the rotation. Another issue I had, probably not your fault, was that the Youtube controls were apparently not in stereo, so they were very severely ghosted. Luckily the Daydream View has a hand-held controller with a "beam", and as long as both beams are on the two copies of the control you want, you can still operate things. I am inexperienced with this gizmo, so possibly I should have been in some Youtube-VR app. What I actually did was cue it up in regular Youtube and then plunk the viewer into my phone. (Also I am still not used to the "carriage-return submits the comment, use shift-carriage-return for paragraph breaks...) (Also also of course I meant plunk my phone into the viewer...)

vihart

This is through Google rather than Yi. I'm not officially beta testing, just producing content, so it's still not out (and doesn't have an app yet, for example, which I imagine itself will need a lot of beta testing)

vihart

I've had the same problem where the youtube controls are almost impossible to mesh into stereo. Thanks for the comments!

Nick H

Ah, okay. I'm starting to lean towards the Kandao Qoocam anyway. I like the option of switching to regular 360 (no stereo issues if you turn your head), and the option to export depth maps is a plus as well, though I suppose you could do those in post with any vr180 camera.

Nick H

I tried the video on Daydream, and it's a little wonky for me. As you suspected, my inclination is to look down at the desk, then scan across what's on it by turning just my head, which makes the stereo not line up. Not really avoidable, I guess, since there's no stereo separation between the lenses on the other axis, but not ideal. Edit (at my PC): Also tried on Vive, and it's pretty similar. Weirdly, the resolution seemed a little more iffy on the Vive; there were odd effects around the lines drawn in the notebook that weren't a problem on Daydream, even though my Daydream device is just a Pixel 3 (not XL), so it's a 1080p screen. Ah well.

Marek

this generally works in ipad but in the same way most 3d videos work - low res, not enough light and badly focused. I kind of understand where are you going with this but I'm not sure if the technology is there to support it. But I'm not big fan of 3d so maybe it's just me. Anyway, hope it will work out for you.

Ben Kraft

Tested with cardboard (and a pixel 1). It looks great! The low res and eye strain makes it a bit hard to read -- all the handwritten text was at an ok size for me but definitely no smaller and bigger (or avoiding text) would probably be helpful.

quarridors

On my Windows PC when I click the embedded video (in Chrome's view of my Patreon feed) it runs as a panning spherical video but the text is so low resolution it looks pixelated and unreadable even if I go full screen. It's still a little low res if I run it on the YouTube page, but much less so. It's like the flat video is loaded at a resolution to fit the embedded window and only then converted to a sphere.