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A fun thing I did in blender, horse coats in nodes. This is just the 'demo' or proof of concept.

Tobiano and Frame overo are represented, but essentially there is a gradiented pattern layer, which if adjusted by the gradient ramp, you can isolate different sections of the marking from it's smallest to its largest incarnation.

The textures are symetrical. A noise texture merged with the marking texture will make sure it's ice and random and that the outline is more...crisp and detailed.

It's very fun to play around with.

I will eventually add some more nicer textures to it.

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