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Holy moly it's getting hard to navigate the expansive list of ever growing clothing articles, footwear, accessories, hairs and whatnot.

And to imagine there will be even more models to make which encompass diverse facial morphology and texturing.

I have to admit, i've been lazy at times when naming materials. So that's something I'll leave at the end along with texture renaming and restructuring.



Assembling all of this will be an entirely different matter as well.

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