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Hello everyone! With the 1.0 of GASPALS finally here. I've packaged a demo to test all the features and take a look at the project before committing.

This project has been ongoing for over 3 years now. And I've been learning so many different things in order to implement the features I had in mind the right way.

With this update, the project covers what I had in mind when I started and establishes great foundations for what comes next.

Here's a non-exhaustive list of the most important features:

Overlay System with Bodies, Equipment and Poses.

First Person System with Rendering, Procedural Animations and Control Rig ADS.

Camera System with Third Person, First Person, Top Down, Side Scroller. All with different styles pre-configured.

Ragdoll System with getup animations that also communicates with the camera system to select which perspective we want during ragdoll.

Equipment System that can serves as a base to build-upon or can be replaced with a more complete Inventory System.

Traversal System that traces dynamically for geometry and that now also works smoothly in First Person.

I would like to thank all of you for the support and wish you happy game dev 🫡

4nas out.

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Comments

varedaz

we waiting for LyraGasp ??????? where is the update ??

Cihan Güleç

There’s no point in developing this without adding the GAS (Game Ability System); all major games, including Valorant, use this system. The reason isn’t just to add multiplayer—GAS makes it easy to add or remove new abilities. In other words, if you had used this system from the start, it wouldn’t have taken you three years to get to this point. My advice is to add GAS before moving forward.

Polygon Hive

I use GAS extensively as well, the idea is GASPALS is a purely locomotion and 3Cs framework. That is why I also have the Lyra x GASPALS project. That one has GAS, Modular Gameplay and all the other Lyra perks.

David Bingham

Have you considered publishing GASPALS as a private github repo? It would be awesome to see the change history and submit issues or PRs.

UncleBao

Is it still fully replicated?

Polygon Hive

I thought about it, but unfortunately there is no automatic way to manage GitHub members from Patreon directly.

Pro Dev

Alright I tried the demo and the arms are popping a lot. I would love to contribute to this project but when looking around and doing basic things the arms are popping and upper body has some bugs. Will you be able to fix these soon or are you going to focus on the Lyra one instead? Thnx

Polygon Hive

I will be releasing an update soon for this project before moving on to Lyra. An update to 5.8, a lot of fixes and optimizations and some new stuff. Coming soon 🫡

Blaine Boyden

Hey, any plans for updating this and/or Lyra to 5.8? Cheers

Isaac Campero

Hard DISAGREE, it sounds you want everything done for you and don't understand MODULAR design, this is perfect as it is. You want GAS? then add it yoursefl