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Want to see what GASPALS can do before you build with it? The 1.2 demo is a packaged build of the project. Download it, unzip it and play. You get both pawns, every character and every system from the 1.2 update, exactly as they run in the template.

What you can try

Ragdoll and takedowns: the physics ragdoll, tackles, shoves and hit reactions from Epic's 5.8 Game Animation Sample, all on one pawn. Knock characters over, watch them roll down slopes and get back up on their own.

Cover: walk into a wall or press the cover button to stick to it, crouch behind low walls, turn corners, sprint from cover to cover, vault over and aim from cover.

First person: switch to first person at any time, with full-body awareness, aim down sights, and weapon sway, bob and breathing that react to how you move.

Movement and traversal: motion matching locomotion, slides, vaults, mantles and hurdles, on both the Mover pawn and the Character Movement pawn.

Equipment and overlays: pistol, rifle, bow and more from the equipment menu, plus ALS-style stances like injured or hands tied that layer over every movement.

Cameras: third person, first person, top-down and side-scroller.

Characters: the mannequin, Manny, Quinn and the MetaHuman Kellan.

Multiplayer-ready: every system replicates, and it is all the same template you get in the full project.

A few controls to start

Q: tap to take cover, hold to run to the cover you're aiming at.

X: ragdoll. X or Space gets you back up once you're on the ground.

Left click: takedown. E: shove. Hold right click to aim, then click to shoot a character into ragdoll.

A gamepad works too. The full list of keys is on the input board in the level.

Like what you see?

The demo shows what the template does. The full project is what you build on. Patrons get the complete Unreal Engine 5.8 project: every Blueprint, animation and asset, fully commented and organized, with a switch to turn each system on or off.

Blueprint only: no C++ to compile, nothing to set up. Open it and start building.

Made to take apart: remove the systems you don't need, swap any of them for your own, or move them into your own project and onto your own characters.

Documented: a full documentation site with step-by-step tutorials and a reference for every setting.

Updated: each new Unreal release and each new feature comes to patrons first.

If the demo gives you ideas for your own game, support GASPALS on Patreon [Patreon tier link] to get the project and every update that follows. Even if you only play the demo, thank you for trying it.

Questions, bugs or feedback? Come say hi on Discord.

Files

Comments

EGDPG

This is sick! Amazing work!

Solo Projects Studios

The Green and white pawn does the knockdowns, But the Blue and white pawn does Not...

EGDPG

tested the demo. works amazing! found 1 issue though. first person view interacting with the bench has a collision issue and the character vibrates and teleports a ways a way and sits in the air.

Polygon Hive

Yes the takedowns are only Mover right now. That's how Epic made them. I will be adding that to CMC as well.

Polygon Hive

Thanks for the feedback. Will look into it 🫡

Martin Hanuš

looks nice, add some enemy ai for close combat,shooting enemy, buddy ai and I will buy :)