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What a busy week this as been! As mentioned, I'm spending half of this week at a convention which severely limited the amount of time I could pour in.

I picked a bad time to overhaul the collision code and maps for Fall of Haven because it has taken far longer than expected. I've had the help of a few Construct veterans to make this possible. However, the bugs alone will take me weeks to clear up and I'm on it!

Thankfully the generosity of a member has brought our latest Alina scene to the fold! Remember to reach out to me if you have any ideas for how to spend your hard earned 🧩 and earn bonus 🧩 by commenting on these posts!

Trials of the Succubi πŸ’—

πŸ’—Trials of the Succubi 4.0.2 release!πŸ’— 

As a reminder Milovana saves only allow for 1024 bits. Fapnip created a wonderful system to compress saves to allow for so much more to be stored but we even ran out of that! This caused the 4.0 release to have lots of bugs.

oneiromantica was so kind to work on this for about a month to bring us a fixed save feature! This should hopefully clear up:

  • Nearly all of the issues on scenes repeating!

  • Autosaves not working!

  • Player's saved photos displaying correctly!

  • Scene and ending tracker working more accurately!

  • Saves in general working again!

Check out offline patch, offline version, and online version all in your membership tab!

Fall of Haven πŸ˜‡

  • Reworked entire collision system. This was the goal to make the 45 degree angle perspective a bit more realistic, make paths more walkable, and allow me to make the environment feel more interactive.

    I didn't design any of the game with this in mind. To not make my previous version have floating objects I added a lot more impassible terrain workarounds. Going back and re-doing a year's worth of creation has been bug filled and extensive. There is new code to re-order everything on the layer depending on the player's position every frame. More work to be done but I'm excited!

  • Art added for dropped sword and staff when arms are all tied up.

  • Dungeon finish gate exit now doesn't show up before required levers switched.

  • Plant Golems cant be flown over anymore (will make it much harder to hit with sword now).

  • Skele (the little guys) damage reduced. They will also not attack you so quickly back to back.

  • Slight damage reduced for skeleton mage bolts.

Keystroke ⌨️

πŸ₯Ώ Spooky Town Witch Encounter moved from Gold. She looks helpless, could she really cast a spell on you in that state?

πŸ’—Trials of the Succubi

  • 🧩NEW Alina commissioned scene! Your favorite jiuweihu is back due to the member's patronage! Scene has a focus on control and the promise of feet/footwear.

Check your membership tab for links to access all content

Everyone who comments will get free 🧩 for personalized commissions!

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Comments

Tribe

Thanks for the update! To be clear, ToTS has returned to parity, and we're back to business as usual?

Werewindle

Thanks for all the work on ToTS!

indycent

It depends what your definition of parity is. I still won't be able to add new scenes and content to the fully playable version until Milovana changes things. I'm back to giving out 🧩 though!

XP105

Cheers for the update. Can you message me my 🧩 count please, when you've got a chance? Since you brought it up, I'm curious as to how much I've got.

MrBaffle

FF is really a highlight of my week! Love it ❣️

indycent

Cheers 🧩! Sadly I might not have a chance until Monday but I'll see what I can manage.

Hayden

Congrats on the new release!!

Bob Smith

I appreciate your dedication to these games! Thank you for keeping up with them!

indycent

Thanks for the first Funday Friday post! 🧩 I too care about their future and seeing how far I can push them!

Steven

One day milovana will update and TOTS will be able to expand. It might be the same day I finish a single complete playthrough of it lol.

Hunter

Thanks Indy!

indycent

You're very welcome 🧩! - I just noticed this was your first Funday Friday post!

Maud

oh wow looks amazing!