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Nope, that would be the druids last defensive option against encroaching civilization. Check out the statblock for the wickerman! Pro tip, if you burn Nicholas Cage to give it life the wickerman has advantage on attack rolls. Video coming soon!

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WICKERMAN

WICKERMAN Wickerman Huge construct, neutral evil Armour Class - 15 (natural armour) Hit Points - 212 (17d12 + 102) Speed - 30 ft. STR - 26 +8 DEX - 16 +3 CON - 22 +6 INT - 6 -2 WIS - 10 +0 CHA - 8 -1 Damage Immunities - poison, psychic Condition Immunities - poisoned, sleep, ...

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