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Poll

Renders used in game

  • Keep it the way it is now! 46
  • Drop it to 1 or 2 renders! 41
  • Don't care either way! 16
  • 2020-05-16
  • —2020-05-22
  • 103 votes
{'title': 'Renders used in game', 'choices': [{'text': 'Keep it the way it is now!', 'votes': 46}, {'text': 'Drop it to 1 or 2 renders!', 'votes': 41}, {'text': "Don't care either way!", 'votes': 16}], 'closes_at': datetime.datetime(2020, 5, 22, 19, 0, 4, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2020, 5, 16, 18, 55, 12, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 103}

Content

I'm wondering how you all feel about the renders used during conversations.  Right now I'm using 2 to 6 renders per interactions.  Meaning, when the mc speaks you see Anne or other character with mouth closed or other expression and when other character speaks you see their mouth with different expressions adn mouth open.  This adds a lot of time to create each scene and then render times.   

I know a lot of games do not do this and only use one or sometimes two images per interaction.  

Which one do you think I should do.  Keep it the way I am doing it now or drop it down to 1 or 2 images per interaction which would lower the render count and most likely shorten the wait time between chapters.  

Thanks for your input..

Mircom3D

Comments

Arrow

I say lower the interaction render count and add to the amount of renders in scenes.

Dracker Drap

While I would love faster updates, I have to say that little details like the various renders throughout conversations is something that added a lot to my experience with the game. It helped differentiate from a lot of other ones and I would still prefer it to keep it the way it is now but I wouldn't mind if it dropped to 1 or 2 renders per conversation.

Dr. Dick

Is this for the future or are you planing to change the existing chapters?

Mr. Pipi Langkous

I wouldn't change anything! It also adds to the quality and replayability of your game, and feels more real / less fake to me then games with only one or two renders.

T

Is there a middle option? like 3-4 instead of 1-2 or 5-6? haha Would love faster releases but there is also a hugely noticeable quality difference between your game and other games out there, its also the only one I've been willing to donate for :)

Eric

Imo, keep it the way it is. Your game sets the standard for other games out there. Therefore, I honestly prefer waiting longer for your usual high quality updates instead of getting a slightly watered down version of the game.

VersionX1

What this graph should show you is that your story and writing are key but don't sacrifice the visuals because sometimes they help tell the story even if its a smile or a shift in stature. It brings it to life. You rock dude. 100% original genius.