Renders used in game
- Keep it the way it is now! 46
- Drop it to 1 or 2 renders! 41
- Don't care either way! 16
I'm wondering how you all feel about the renders used during conversations. Right now I'm using 2 to 6 renders per interactions. Meaning, when the mc speaks you see Anne or other character with mouth closed or other expression and when other character speaks you see their mouth with different expressions adn mouth open. This adds a lot of time to create each scene and then render times.
I know a lot of games do not do this and only use one or sometimes two images per interaction.
Which one do you think I should do. Keep it the way I am doing it now or drop it down to 1 or 2 images per interaction which would lower the render count and most likely shorten the wait time between chapters.
Thanks for your input..
Mircom3D