Home Creators Posts Import Register Favorites Logout

Content

Hey all,

Quick update that will likely be the second to last real update this month - we'll have another blogpost next week, then I'll be off two weeks for my wedding!

Regarding development progress, I'm wrapping up all the main workflows for the new app. For the early access release, there won't be as many possible gameplay paths as I first envisioned it but it will still an open-ended, mostly unguided challenge with a lot of player agency, which is good!

That's for the good part, now there's still a LOT more polishing to do and minor workflows to implement because as of now, every individual piece of gameplay or new UI works by itself but it needs to be integrated to the main script of the game, and seamlessly (meaning the player has to see the correct elements at the right time, unlock the new stuff when required, and the whole things need to be added to the save data model).

That's the big, tedious part of adding a new app (even more so since this app in particular has a very "nested" design, with apps within apps and workflows within workflows...) and even though I'll be doing my best to do as much as I can this week, I'm still often busy with wedding prep tasks and I'm not able to spend as much time on the project.

So either we'll see an early access release next week, or it will have to wait until after the wedding break... I'll let you guys know as soon as I can, and will try to leave you some juicy teasers in the meantime so the break doesn't feel too empty!

So, wish me luck for this week, and we'll see each other next week with some important news... Bear with me, and have a great one!

Files

Comments

No comments found for this post.