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The Rivals Hulk, rebuilt inside Marvel Tokon: Fighting Souls.

He's running on the game's own skeleton, which means every normal, every special and every super animates on him exactly like the stock character — nothing cut, nothing broken. The facial rig came across with him too, so the jaw and expressions drive properly during dialogue and supers.

The textures were the harder half of this one. Tokon isn't a PBR fighter — Arc System Works run their own anime shader, so nothing from Rivals drops in as-is. I re-authored the complete set into the game's format: base, subsurface and ILM lighting maps rebuilt to what the shader actually reads, plus the black outline pass, so he reads like he was drawn for this game instead of imported into it.

WHAT'S INCLUDED

· Hulk over MGN, full rig + facial

· 5 colour slots — green (default), red, grey, blue, black

· 4K texture set authored for Tokon's shader

· Single container, ~32 MB

INSTALL

1. Extract the archive — you should have three files:

HulkMGN™_P.pak

HulkMGN™_P.ucas

HulkMGN™_P.utoc

2. Drop all three into:

...\MARVEL Tokon Fighting Souls\MTFS\Content\Paks\~mods

3. If the ~mods folder doesn't exist, create it — exact spelling, with the tilde.

4. Launch the game. Pick Hulk, then use the colour select for the variants.

IMPORTANT — do not rename the files. The ™ in the filename is required. Without it the mod mounts but renders nothing, and you'll get an invisible or default character. Some unzip tools mangle it, so check the names after extracting.

TO UNINSTALL

Delete the three files from ~mods.

NOTES

Cosmetic only — no gameplay, hitboxes or frame data are touched. Offline use recommended.

Commissions are open. Drop the character in the comments or DM me on Discord and I'll take a look.

Thanks for the support — this one took a while to get right, especially the shader conversion. Next one's already in progress.

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