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Hello everyone!

I am VecsonON, one of the new devs for Princes of Darkness, and I am explaining my additions in the coming update

New objectives for Demons

The first thing I made was adding 2 new objectives(decisions) for demons!

Now for demons to get an objective, they first must go through all dynasty legacies in ‘Infernal Eminence’. Then in the final event you will decide what objective you will gain. Will you ascend with the help of faith from millions of mortal, or will you bring destruction upon all of creation?

Rework of Sorcery, Psychic and Theurgy

Sorcery

Say goodbye to old Sorcery, and welcome new one! Now with 19 paths straight from the TTRPG. Mortals will have a little more to do than before. With paths of Alchemy, Herbalism and Spirit Walking, sorcerers can now live much longer than normal mortals could! With mastery in Alchemy, mortals can even become immortal! 

Other paths give other powers, In more detail, Alchemy and Herbalim give the possibility to brew potions, which can increase health, fertility, some attributes, or even make you immortal! We have paths giving you powerful modifiers like divination giving huge scheme resistance! Other paths give you access to new character interactions costing stress and piety to achieve some effect, similar to fae’s cantrips!
But everything nice must have some drawbacks, in our case, level 6th of sorcery is shaky lore wise. That is why there exist gamerule to disable them, for players that want 100% lore gameplay!

Psychic:

Psychic is very similar to Sorcery, Main differences between these two are

the fact that in psychic most if not all powers use stress. Another difference is that Psychic is less common and overall harder to get than sorcery, this is balanced with the fact that psychic is stronger in some regard than sorcery.

Theurgy

The smallest of the Numina reworks, Theurgy is mostly a more acceptable version of Sorcery in the eyes of Shadow Inquisition. Where Sorcery is a crime, Theurgy is mostly accepted!

Unfortunately, acceptance of theurgy is one of only positives in comparison with other 2, Theurgy is the smallest, and least powerful from all numina, but it still has some unique powers to use.

Síocháin

Next thing I have added, is possibility to become síocháin–an immortal, banality free, changeling. To become síocháin, you must first get desperate enough to try something thought impossible, or be knowledgeable enough to try it anyway!

To start your journey towards síocháin you must first, start /journey/…

Then you will start your long quest towards famed immortality! Will you succeed?

Way to learn new Lores

Another dev has done all demonic lores, so I decided to make some way to learn them all! 

There are two ways to learn new lore: Via bounded demon, or you go into the abyss in search of a demon you will compel into teaching you.

Demon Sin Building

A new building has been added for each demonic sin.

Constantinople: Second Grand city!

And here is a big one. I have created a second grand city with 3 different versions!
Similar to Rome, Constantinople too has different versions based on the holder, but as Rome’s versions come from which race/splat holds it. Constantinople is based on culture!

There are 3 versions of second grand city:

Plundered:

Constantinople for rules with: Latin, Germanic or Iberain culture will plunder what is left from Constantinople until it is left dry, then these rules maybe will try to rebuild it with their new perspective, but if you plunder whole city to ground, don’t expect reforming and rebuilding this will be easy nor cheap.

Rebuild

But not everyone will plunder this great city! Rulers with Byzantine roots, Russians and Romans may choose to rebuild it to its former glory! This process won’t be easy, but when finished, Constantinople will be the greatest city ever built!

Reformed

but again, not everyone will rebuild nor plunder this great city. Some will be just happy with reforming the city to new occupants. This process is much easier than rebuilding, but the result will not be as great as rebuilding it.


Independent Mummy Objectives

Have you ever thought, “Caibiri and Ishamilites' objective is just bad”? Then I have some great news for you! As I thought exactly the same some time ago!

Now independent mummies have 3 new objectives. Only two are ever available in one game! In all games you will force Horus into a conservation. Then you will be able to decide what Horus will do! Will he accept independent mummies as his ally? Or will he deny any such idea? Well, nevertheless you will get an objective as an independent mummy addressing the issue, Will you ascend to the position of Judge of all mummies? Or will you completely break free from horus with your new dark kingdom?

Rework of Blood magic

The next big one, we have completely reworked blood magic with a whole new GUI!

Blood magic is divided into paths and traditions. Path is a single line of perks, some of which gives access to spells! All paths are gathered in traditions, like Thaumaturgy, Akhu and more! Each Tradition also gains a ritual, which is a spell that requires additional resources and time to achieve a more powerful effect!

Files

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Comments

Ryan Ziel

Amazing stuff, very excited to explore the Mummy objectives on top of the Numina

Dububs

This looks awesome, can’t wait to try it out

alee

Looks great, between this and Road to Power, great time to be playing CK3. Love the changes to blood sorcery and sorcery.

Winter

Ooo nice