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The Tremere have fought three deadly wars at once and triumphed - all thanks to the secrets of blood sorcery. The Banu Haqim call upon gods and pacts to create ecclesiastical magics. The Giovanni and Cappadocians bend the souls of the dead to their very will.

It was time for Princes of Darkness to represent the mystical power of blood magic, and so we have done so. In this update we bring you two forms of blood magic - Necromancy (also called Oblivion) and Blood Sorcery (Also Thaumaturgy, Akhu, Dur-Na-Ki and many more names.)

Blood Sorcery - the signature discipline of the Tremere, the power of Blood Sorcery is undeniable - and hard to achieve. In the current update you will find no less than 5 paths of blood magic, all accessible through our new and custom GUI!

The paths are as follows :

The Path of Blood :

The one most identified with Clan Tremere, the Path of Blood involves delving into the secrets of Vitae and at higher levels and utterly control it.

The Path of Curses :

A path invented by Banu Haqim but stolen by the Tremere, the Path of Curses is used to lay banes and misfortune on your enemies. From bad lack to illness that strikes even the undead, users of this path are rightly feared.

The Path of Mars :

Curses are not the only reason to fear blood magi. The Path of Mars births war sorcerers like no other, bestowing upon users speed, strength and tactical genius. At the highest levels a Thaumaturge can bless entire military cadres.

The Path of Neptune's Might :

The seas and rivers of the world hold great power and mystique. And he who masters the Path of Neptune's Might takes that power for himself. From creating chains of water to drying the liquid in an opponent's veins, much is possible.

The Path of the Focused Mind :

For Thaumaturges who wish to unlock their own hidden potential, this path is ideal. It allows the mage to expand their consciousness and control their spirit, achieving impossible feats of the mind.

Necromancy:

The ability to meddle with the truly dead is a prized one - the miserable shades make good spies and minions. Necromancers can use their rituals to taint a life ( or unlife) so that when they are murdered, their soul will return as a ghost. From there, a medium can coax a spirit to do her bidding, or she can bind it forcibly to her will - thus ensuring compliance, at the cost of the spirit's displeasure.

Once she gets a spirit to do her bidding, a necromancer can send it to preform a variety of services - from spying, to haunting, to possessing your enemies.

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