Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Content

Various quality of (un) life improvements have also been added :

In an ongoing effort of lessening the hefty entry cost of the mod, new game concepts to some of the most obscure terms for newcomers have been added.

For the same reason of helping new players, the intro event has been expanded, you can now call a following event to learn more about core concepts.

New Great Works (wonders) are here, 14 in total.  The full list is available at the bottom of this wiki page.

The Diablerie scheme has been tweaked. The AI now has more tools available to thwart you. It will always try to stop you with one of their powers (or just flee/hide) first. You can also now see the duel and their probabilities, before these tweaks, it was hidden on the AI side.

After the delaying attempt, if you succeeded, the Diablerie scheme will always ends up in a full fledged duel, to showcase the new possibilities offered by the mod on those. If you win, you diablerize. If you don't, well... at this point, you are dead anyway.

The investigate scheme has been removed, replaced by a new button on the character interface.

You can see the new lore button (the World of Darkness logo) on the left of the character screen. Clicking on it gives you the lore of the character, no schemes, secrets revealed or anything of the sort. It's pretty nice to have at a quick glance an idea of which character has custom lore to read or not (the button won't be present at all if the character doesn't have one). We have 277 characters with lore written at this point, for those interested, the list is on the wiki.

Files

Previews only

Comments

No comments found for this post.