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Here are the instructions for installing and running the new update.

You can download the file from the link below.

https://drive.google.com/file/d/1IPZiKV-9ZZP-ymbIT3cj1qLmv6EAcRcU/view?usp=sharing

This zip file needs to be placed in the "C:\Users\username\AppData\Local\ BeamNG.drive \0.22.1.0\mods\repo\ green_derby.zip "   folder.

Startup BeamNG to activate the mod.

1) Click the "Repository" button.

2) Select the "Mods Manager"

3) If the green_derby mod is marked "Deactivated"

4) Click the Activate button

5) Click "Play"

6) Click "Scenarios"

7) Find the scenario labeled "Demolition Derby - The Fair Grounds 10.5.0"

Files

Comments

Nathan Robb

said the same thing to me as well

derbylands

It was trying to make a hyperlink out of the text. I made them both a download link now.

SLA3R

Thank you for the amazing work you put into this mod it’s amazing especially the 2 new tracks well worth the wait

Brian Smith

Could there be a reason why my wheels won’t show up? On my cars

derbylands

Do you have any wheel mods installed?

Brian Smith

its only modded derby cars

Shawn waugh

When my camera is set to orbit and I move the right joystick the camera moves opposite of the way I push the stick

SLA3R

On the new tracks I’ve been having issues with the mud track not letting audio work properly

Frank

Awesome update. Great job fixing the AI. I noticed all non-concrete tracks cause a loss of engine sounds when more than 3 cars are in the arena. Anyone else getting this? It's weird. I can have as many cars as I want on concrete surfaces with no problem. It doesn't matter if it's vanilla or the new concrete arena. If I go to Mud Madness or Grass or Mudpit, etc. I lose engine sounds if more than 3 cars are fighting it out including me. All other sounds keep playing with no problem. But I can't hear my engine noise or other cars except only sporadically. I've messed with settings, cache, verify integrity and haven't found anything that fixed it.

derbylands

I'll have to check into that. It could be a problem with the game itself.

derbylands

I don't have any special setting in orbit mode. Does it work in driver mode?

derbylands

Which mod are using with the modded Derby cars?

Brian Smith

It’s just the demo cars I don’t have any others I have like monster truck ones an like other mods but nothing that ever affected my gameplay befor

derbylands

Try disabling mods until the one causing problems is found. I don't have anything to do with those other mods. One of those could have modded tires causing the problem.

Frank

All I can figure is it has something to do with the tires on dirt SFX? Unfortunately, Beamng vanilla scenerios don't have many cars to test if it's the game itself. I'm not running many mods outside of Beamng user created vehicles but the only mod I have that has specific SFX I know of is Realistic Derby which I removed to test. But it still happened without RD in the mod/repo directory so it's not their mod as far as I can tell.

Jason Davis

I have tried loading twice and both times it spawns all cars outside of the arena within the trees

derbylands

Send me your beamng log file. You can send it to me on the beamng fourm. What options are you selecting?

Eric wogoman

i loaded the new one and now when i click start it goes to a black screen and says go then a lap counter and nothing eles at all did i load it wrong or is it somthing eles i did or didnt do thanks

derbylands

Can you take a video of the problem? Do you get the menu? Are you going into scenarios?

Jeffrey Smalley

put it straight into your mods folder instead of repo it worked for me after that

Eric wogoman

I get the menu soon as i click start the black screen pops up

Eric wogoman

Pretty sure thats where it is. My repo stuffs still therebut its its ownfolder

Ben Garratt

I'm having issues with the sound as well - nothing at all on the classic concrete arena etc.

Austin Weber

Im having the same issue Eric

Eric wogoman

i got it to work i just didnt change the settings on the menu now it works pretty good thank you guys

Frank

Okay, so testing the new engine sound bug, Bidwars is correct. This is a game bug and has nothing to do with this mod or any other mod. I tested this by launching in safe mode, going to a non concrete area and spawning more than 4 vehicles. Then I set them all to chase and stop me and the engine sounds cut out.

Frank

Bidwars you are correct. This is a bug related to the game. If this is being caused by tire SFX on a non concrete surface is it possible to modify your mod to eliminate all tire SFX to see if that would fix it as a work around?

derbylands

The green_derby.zip needs to remain zipped in the repo folder. Remove any other version of the mod in any folders below repo.

derbylands

Thanks for checking.. I am checking directly with beamng to see if a patch will be coming out to fix that.

Brayden Gardiner

having issues with once the scenario is finished getting stuck in slow motion and when disabled it reenables itself. also had an issue with doors and bumpers disappearing but a cache clear fixed it. next step for the slow motion? keep up the great work thanks so much.

Frank

In case anyone experiences this, Bidwars updated his demo file on Beamng. For me, I was still subscribed to that file and had automatic updates checked. This automatically downloaded his demo version of the game and when launching Beamng, it took president over the paid for version. So if any of you suddenly get the demo version only showing up in your menu it's not a hard fix. Just go to your mods folder and delete the demo version. I also unchecked automatic updates so this doesn't happen again.

Frank

I'm not getting that. If you haven't reinstalled Beamng in a while you might try that. Just make sure your mod folder is empty before the reinstall and then afterwards replace all your mods that you know don't conflict. Weird bugs that no one else reports tend to pop up for me after updates and reinstalling the game with an empty mod folder, then putting my mods back in it tends to fix the issue.

Lance Toye

I'm so grateful that this is back and better than ever! Working good for me so far!

Frank

pofolk do you have it in the mods/repo directory? That's where I have mine. Also check your mods/unpacked directory to make sure a copy isn't there as well. If you have a copy there remove it. I didn't unsubscribe to Bidwars demo version, I just unchecked automatic updates under options.

Brayden Gardiner

now next heat wont start when at correct amount of car. cars just reset to clean and stay in same places

Frank

Brian Smith I've noticed with Realistic Derby Project when an updated RDP is downloaded I'll sometimes lose tires. The tires are still there but they are invisible. Clearing cache fixes it. If the tires are completely gone, as in the model is gone and the car is sitting on the ground you can replace the offending tires by hitting "Control W" to open the vehicle editor. Now go to tires and choose tires that don't cause a conflict. When you're done save the vehicle if you're satisfied with it. Or you can find what mod is causing the problem too. I usually just replace the tires to something that works though.

Frank

It's not the new tracks. It's all non-concrete tracks that cause this and is a Beamng issue they are aware of.

Frank

Would it be possible in a future update to make the hit timer an optional rule under the settings which would then revert back to the old method of moving cars are still in the derby if it is turned off? The hit timer works great for most vehicles but with large vehicles like buses or semi's, for example, I'm tending to have most of the vehicles time out rather quickly. I'm guessing you record qualifying hits by beam damage and these large vehicles are tough and hard to damage. They are also slow especially when on soft surfaces. Running them on hard surfaces mitigates it somewhat. It's a small thing so if it would be a PITA to implement no big deal.

derbylands

I will make a simple adjustment option to the menu. You can change it to be a longer timeout. Should be ready by the next update.

G S

I'm having an issue with 10.5.0 The map is on Derby, I'm running 6 vehicles, Large Cars, RDP Mod, Normal Config, Selected Kicker Class and as my vehicle I did the RDP Kicker Class Derby BlueBuck and the vehicle is missing wheels and not cutomized or welded. Did I mess something up or am missing something?

Ben Garratt

Just a couple of small little bugs to report - when the derby starts sometimes the numpad buttons to move the camera around/look behind/recentre it don't work - which isn't a massive issue but it's a bit of a pain - no idea why it wouldn't work, could just be me, who knows. Secondly, sometimes when using certain vehicles the revs will suddenly tank when accelerating, giving the vehicle momentarily little to no power, there's no 'in car' system cutting in either, again could be an issue my end but thought it worth mentioning as it wasn't happening in the previous update. Unless it's a new thing with the Beam physics where front end damage sometimes damages something in the engine causing it.

Smokin Joe

I can’t get a derby match going. Every time I start up everything loads ready to go but no movement from AI. I’m not sure if it’s my end but I did step for step for installing it or if this mod needs another update. I resorted back to the older version because it’s still working for me until this issue with AI can be fixed.

cody simmons

mine wont load into a derby or anything on fairgrounds. just pulls up menu i hit start and nothing happens

cody simmons

So any info on why this is messing up or what?

Aaron

any info on how to get it to work with new update

jjjsoc

after the recent update every time i try to open the map it just loads into a black screen. I am able to open the side menu oh and official scenarios work fine

Derek Peterson

Yeah I’m having the same issues unfortunately

Derek Peterson

Keep me posted if you figure something out. Having the same thing happen

jjjsoc

No luck so far its probably broken one of the YouTubers I have watched videos from has said it's broken. His username on YouTube is vito324

derby247

its because rdp and bidwars are having an issue running together there working on a fix

derby247

its because rdp and bidwars are having an issue running together there working on a fix

Shawn waugh

eta of when we will be able to play against the ai cars again

Koleton

If I remember correctly it took him like roughly a week to fix the last issue we all had but with the 4th getting done now I’d say say give him prolly a week and a half maybe and a update should be out, they’re usually pretty quick to fix that stuff

derbylands

I need a few more days. Been checking it over to make sure everything is working.

Koleton

He’s currently in the process of fixing it, stay tuned tho an update should be out in the next week or so stay tuned!