WEEK 6 / Part 1 / 2025 (Patreon)
Published:
2025-06-09 14:00:11
Imported:
2026-06
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In this stream, I focused on sculpting in Blender, using the lasso trim brush and face sets to try and create interesting meshes. We then brought those high-poly sculpts directly into Unreal to test their visual impact before committing into the low-poly or mid-poly process. We also had a good chat about portfolio strategies for game development and the importance of thematics and landmarks in level design.
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