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In this stream, I focused on sculpting in Blender, using the lasso trim brush and face sets to try and create interesting meshes. We then brought those high-poly sculpts directly into Unreal to test their visual impact before committing into the low-poly or mid-poly process. We also had a good chat about portfolio strategies for game development and the importance of thematics and landmarks in level design.

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WEEK 6 / Part 1 / 2025

#unrealengine My Free Intro to UE5 Course - https://www.academiaoftalent.com/ue5 ► LinkTree https://linktr.ee/DiNustyEmpire In this stream, I focused on sculpting in Blender, using the lasso trim brush and face sets to try and create interesting meshes. We then brought those high-poly sculpts directly into Unreal to test their visual impact before committing into the low-poly or mid-poly process. We also had a good chat about portfolio strategies for game development and the importance of thematics and landmarks in level design. patreon.com/Dinusty https://linktr.ee/DiNustyEmpire

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