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In this stream I get into some nitty-gritty details comparing Affinity and Photoshop, especially regarding smart objects and adjustment layers.

A big chunk of the video was spent on 3D modeling, explaining topology issues like those weird long triangles and how Nanite handles things in Unreal Engine.

I also touched on the philosophy of learning art for games focusing on visual quality first before diving deep into performance.

Towards the end, I was just pushing vertices around to clean up a mesh and showed how I use asset kits for environments. It was a pretty varied stream, but a good dive into some technical art challenges!

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WEEK 7 / 2025

#unrealengine My Free Intro to UE5 Course - https://www.academiaoftalent.com/ue5 ► LinkTree https://linktr.ee/DiNustyEmpire In this stream I get into some nitty-gritty details comparing Affinity and Photoshop, especially regarding smart objects and adjustment layers. A big chunk of the video was spent on 3D modeling, explaining topology issues like those weird long triangles and how Nanite handles things in Unreal Engine. I also touched on the philosophy of learning art for games focusing on visual quality first before diving deep into performance. Towards the end, I was just pushing vertices around to clean up a mesh and showed how I use asset kits for environments. It was a pretty varied stream, but a good dive into some technical art challenges! patreon.com/Dinusty https://linktr.ee/DiNustyEmpire

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