WEEK 12 / Part 2 / 2025 (Patreon)
Published:
2025-10-14 05:51:23
Imported:
2026-06
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In my last stream, I worked through fixing mesh baking issues in Blender, creating RGB masks with edge, moss, and grime effects in Substance Painter, and importing everything into Unreal Engine.
I also implemented a mesh painting system for moss placement and discovered a handy shift+click shortcut for copying material attributes that I've been doing manually this whole time!
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