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This material isn't for complex  materials but can help you get away with faking a lot of the smaller assets that don't need as much detail via texture maps.

This is a 3vertex blend between material functions with a dirt mask on top. Added also is a detail normal which can be controlled in strength per vertex color.



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UE5: Draw Call Saving Material

Drawcall Saving Material #drawcalls #ue5 #shaders #breakdown We do a close look at a material I built that uses vertex colors to separate out elements for material assigning with the goal of cutting down on draw calls. ► Like ► Comment ► Subscribe ► TimeStamps 0:00 Video Start 0:49 Final Shader 1:13 Shader Breakdown 1:30 Material Functions 4:18 Material Blend Nodes 5:06 Dirt Integration 6:44 Normal Blending 11:13 Get Material Attributes 12:47 Mat Instance in Use ► LinkTree https://linktr.ee/DiNustyEmpire

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