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Looking at atlas workflows we developed the workflow of taking a zbrush mesh heightmap and using substance designer to break it down for us into a scatterable set of stones.

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WEEK 2 / Part 2 / 2023

WEEK 2 / Part 2 / 2023 Looking at atlas workflows we developed the workflow of taking a zbrush mesh heightmap and using substance designer to break it down for us into a scatterable set of stones. #Zbrush #sculpting #substancedesigner #atlas Thank you for your Patreon support. If you need to get back to the Patreon page or need access to my other socials here are some links. https://www.patreon.com/Dinusty https://linktr.ee/DiNustyEmpire

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