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One of my rules for myself is that I don't speak poorly about any of my work. It's not an ironclad rule, but I think it's a good general approach: if something is bad, other people will be sure to talk about it. If you're my particular stripe of creative, the act of creation is one that always comes with doubts and pessimism, and that's part of what helps make a work good, but venting that dissatisfaction into the outside world is a terrible idea. I see some authors start a chapter with an author's note that says "sorry, this is a bad chapter" and I think this is madness. I'm also prone to anxiety and depression, and often when I'm in the middle of something it's difficult to see the forest for the trees. Telling readers something is bad when you're focused on one specific wart or in a bad headspace is not good practice. So I have my rule.

I'm going to take a little break from that rule for this post mortem.

Spoilers for Thresholder follow, though I tried not to spoil anything past the public release.

I started Thresholder after hearing about jumpchains and thinking "that would be cool, actually". Some of the first book was a NaNo project, a "bash it out and see what it's like" kind of thing in November of 2022. I was also writing This Used to be About Dungeons at the time, and after November was done I put Thresholder on the back burner for a bit to see what I thought about it and let it marinate. Proper work on it began around March of 2023, when new chapters started being posted concurrently with This Used to be About Dungeons. Until June of 2023, when This Used to be About Dungeons concluded, I was running the two serials simultaneously.

Jumpchain stories, of which Thresholder is a non-standard example, suffer from a few problems by their nature. If the protagonist is going from world to world, then there's no recurring cast and little continuing plot. It means that a certain sort of reader thinks "well, why do I care about this person if they're going to vanish at the end of the book" and resists immersion and investment. I knew this was a problem, and just didn't do enough about it: Perry has Marchand, his AI companion, who grows in capabilities and personality as the story goes on but is never quite enough to anchor it.

I suppose I thought that it might just be fine, that if you write the characters well enough people will like the story anyhow, and if a book was going to be 200K words or so, then of course they'll get invested in the story and have fun reading it.

The big critical misstep with that plan was Perry.

Perry isn't quite a self-insert, but many of his worst thoughts and instincts are ones that I see in myself. He's lacking in convictions, he likes to argue, he's possessed with this need to feel special and a desire to inflict violence as a part of that, he pushes down his emotions and decouples from what he's feeling, he prefers to talk about practical things and is very ready to push away people … not all of this is really part of the core of the book, but these are things that I was thinking about when writing him, ways in which he's got a realistically ugly personality, a mercenary chameleon quality to him that makes him seem like he could slip into any civilization by virtue of not really having much of an ethos. I don't really think that's true of me, but it's true of the worst parts of me, I guess, or it's the way that I think I might act if I were in situations where I was tested.

This doesn't make for a character that most people would want to read. It's the single biggest thing that kept the book from being well-liked. People do like Thresholder, I want to make sure I say that, but when people bounce off it, they often cite Perry as the reason. And if you're going to have someone that people hate, you want them to be hateable in a way that inspires something, in a way that's fun, a way that they say "oh, that utter bastard" or "can't wait to see when he gets what's coming to him". This never really happens for Perry, who mostly keeps on winning, and is generally not even that thrilled about his victories. He's a very human character in that way, which is one of the things I liked most about him. After November, it was one of the reasons I was eager to keep writing him. One of my rules for him was "no introspection", which I found fun, though I broke that rule a few times.

He is, however, the singular character that needed to carry a million words. I don't think he did that.

(As an aside, he states that his driving motivation is to resurrect his girlfriend Richter, who he met in his first world and who built Marchand for him, and I loved so much that this was a weak motivation for him, something that didn't actually consume or drive him. He was a guy trying to feel righteous about what he was doing, trying to keep this flame going because it would feel good, and he's failing at it. He's like a hero who sets out on a revenge story and halfway through is like "eh, I'm not actually feeling it that much, but I said I would get revenge, and I've already taken all these steps". You don't see that often because it's terrible storytelling, but it was novel to me, and continued to tickle me, though I don't think it ever justifies how reader-hostile it is. And I think even the readers who like this kind of novelty would want to see it brought center stage, to be a big explosive thing, a cascading realization rather than something more soft, subtle, and open to interpretation.)

The series ends up grim and gritty, and not in a sexy way. Perry is constantly put in moral traps without good answers, constantly hurting people who don't actually deserve it. It's fairly rare that he gets clean, unambiguous wins. In the first book, he ends by helping to set up a mind control tower for vampires. In the second book, he is forced into killing people he wasn't planning on killing twice, then spends a bunch of time with Worm Gate, who are pretty clearly the more evil of the two sects in the valley. I think I dialed this back slightly in the third book, though my recollection might be failing me. The fourth book has Perry watching an execution take place. The fifth book maybe has a bit too much about colonialism and whether Perry actually does care about anything but the fighting. There's a lot peppered through the five books, and some of it I endorse, but I have to imagine that it gets tiresome. I was definitely tired.

Probably because of these two things, Thresholder was not all that popular, at least by the standards of what I think I'm capable of writing, or the heights I've hit in the past. And this is also something that impacts the work itself, because when I start to get a critical eye it's difficult for that not to feed back into the work itself. It's also one of those things that impacts productivity, unfortunately, and Thresholder was plagued by more than one creative block. I think a good, professional writer can produce excellent text even when they're not really feeling it, and maybe I'm just not as good or professional as I'd like to be. I definitely feel it when I'm writing and putting things out there and it feels like there's no enthusiasm from the audience.

I think I was in the middle of book four when I started thinking that Thresholder was mid, that it just didn't have "the sauce", that I was spending an appreciable fraction of my working career on this thing that was … fine. There are definitely some high notes of the series for me, things that I thought worked well, pieces that in isolation were great. There are moments that had been rattling around my head forever, and when I put them in, I got that thrill of committing the idea to the page, almost always happy with the execution. The "Worlds of" chapters were a choice I made early on, and I loved writing those, and think that they hold up well. But my overall feeling was "I can do better than this, I can be more fresh, compelling, original, more honest, more human". I don't know, looking back, whether I endorse this, but it's how I was feeling, which is not a good place to be creatively.

There's a world in which I never wrote a fifth book, and I think that would maybe be a better world, but I wanted to finish the story (for a certain level of "finish"). I don't like to leave things off, to say "good enough" and wander away when anyone who sees the work will know that corners were cut. And in the end, I think I did cut some corners, and I think maybe it shows, and that thought eats at me. But I made it to the end, and if it's a little wonky, I can at least live with that.

The writing of the fifth book gave me some of the worst creative constipation of my life. I was only sporadically having fun, so it was easy to get off track on other projects, or engage in dopamine-seeking behavior like endlessly scrolling through socials or playing idiotic videogames. It was a terrible time for me, extremely demotivating insofar as I lost confidence in my ability to actually be a productive writer period. I got through it, with a lot of struggle, and now we're here today, but I'd consider myself shaken. I think during the last push on Thresholder I was having fun again, and I'm not sure when I had the idea for the structure of the final ~5 chapters, but it made everything click for me. The ending has been pretty well received, at least by patrons, though I expect it to be much more poorly received on RoyalRoad.

What lessons can be learned from Thresholder, now that it's over?

  1. Plan more. No, even more than that. Make sure you see the narrative traps and know how you're going to avoid them. Saying "well I'll just write good" is a nice mindset to have but cannot make up for overall deficiencies in the plan. Writing a book means committing hard to things that you cannot easily change. Even for a non-serial book, major rewrites are enormous effort.

  2. Listen to feedback. After the NaNo portion of Thresholder was done, people said they didn't really like (or get) Perry, and the thing I liked about Perry was that he was mercurial and mercenary, hard to pin down. But I should definitely have gone all the way back to the drawing board, rather than trying to haphazardly fix what was there through compromise. I kept in things that I liked that other people didn't like, and just failed to sell most readers on my vision.

  3. Marchand got a lot better with more personality, allowing humor and interplay. That should have been more present from the start, as Marchand starts pretty dumb and flat in the first book, with the interesting bits poking up from his limitations. I still think some of those bits are funny and worthwhile, but we could have accelerated into a better March faster.

  4. Variety is great. For all that a completely new location can be bad for the narrative, Thresholder did a pretty good job of refreshing itself, and I think a lesser version of that could work really well in my next long web serial. Change it up! See new sights!

  5. I think I did a better job of managing growing complexity than in either of Worth the Candle or This Used to be About Dungeons, though I'm not confident that this came without losses in cool factor. I was also more willing to jettison things whose complexity wasn't justified by their coolness, though it would be a lot better to decide ahead of time not to have those things.

  6. Perry spends most of his time without a clear goal, and I liked that about him, but not enough to justify it, and I'm not doing it again. A goal gives you stakes, and stakes give you tension, and without that you get a very realistic "well, fuck, the world is huge and varied, and I don't know how to feel about it, but I have to do something or I'm just sitting here watching it pass by and shouldn't I be exerting agency" feeling.

  7. The "worlds of" chapters were a highlight, and part of what I liked about them was that they were a chance to throw ideas at the wall. I think this is difficult but not impossible to incorporate into other works, but the mechanism for doing it will necessarily be different. One impetus for this was to have enemies give their backstories, something that was a course correction from a perceived deficiency of Worth the Candle. But it was also a chance to get creative and have fun with things without necessarily having to write a full story.

  8. Book 4 was a mess and should have been two books/worlds. This is something that could have been solved with better planning, but I think the lesson is that packing too many things in makes each of them weaker and has a good chance of killing pacing. A book should have a singular focus, a lone guiding star. In the same way you circle a statue to see it from every angle, the thing to strive for is to circle some theme, concept, character, etc. and see it in different ways. (In practice, this is very difficult and probably overkill, but I think you get better results if you properly aim for it. Not something I learned in book 4, necessarily, but something the deficiencies of that book highlighted.)

  9. People are extremely sensitive to genre. I had people tell me they stopped at Book 2 because they don't like xianxia. I had people just not read Book 1 because it was "urban fantasy". I get it, I guess, but this means that for a series like this, people will just say "nah" and move on. So, pick genre extremely carefully, because even dedicated fans will just not show up if the wrong keyword is present, and it doesn't matter what you're doing in that space or how outside the norm it might be.

  10. When burnout or creative blocks rear their head, there are likely better routes than dopamine-seeking behavior. Installing a website blocking app really helped to actually be productive, and if a break is needed, there are much better methods for rejuvenation than sitting down to play with cheaply made toys.

  11. The additional content added to Book 1 really did make it a lot better. I think, looking back, I don't endorse the in media res aspect of the original version, and only partially endorse what's effectively a flashforward opening to the new Book 1. I wouldn't rewrite a book that intensively again though, not unless it hadn't been published.

  12. Maya and Jeff were both stand-out characters, and I think the lesson from them is that I can go much further than I've been going in terms of ramping up character traits and viewpoints. Go more flamboyant, more extreme, more emotional. Fight the desire for clinical viewpoints or modulation. Have a character be bold and exaggerated (by my standards, which is still more restrained than most, I guess).

  13. I'm extremely mixed on the introduction of the Farfinder. I think it introduced some interesting tensions, but maybe we'd have been better off with five books that stuck to "formula" and had their own self-contained stories. Maybe if I wanted grander scope, I could have done it in some other, better way. I think it's fun to break up the formula, but I'm not sure it was worth the fun of formula-breaking alone, and I wish I had done it differently.

  14. March was another high point, though I'm not sure how I could replicate him in a way that wouldn't feel repetitious, and I think by the end he was wearing thin for me. The lesson is ... have someone for the main character to perpetually bounce back and forth with? Add elements of humor, even if it's dry humor?

Overall my feelings on Thresholder are very mixed. Maybe the world where I just said "so long" or "maybe later" at the end of the third book would have been creatively better for me, resulting in better books than the fourth and fifth entries, which are where I started running into problems, though I don't actually think those problems are because of these being "extra" books.

I think some of my hesitance about the next project is the idea of locking myself into a creative endeavor for a year or two, and how restraining that feels when I just finished being locked into this one, so I think I'll take it slowly before committing. The plan is for some time off where I do writing on whatever I feel like writing, releasing that to patrons as some kind of finished project, wrap up a few loose threads, and then pick something that I know I can go hard on without letting up.

There's still an epilogue coming, and possibly more than one, but today was reflection day. I'll also have a roadmap post once I'm satisfied with epilogues. Thoughts and comments are welcome below, so maybe don't post full spoilers for the final ~13 chapters (as those thoughts and comments probably belong on those chapters). If you're a public access reader, think carefully about whether you want to take a risk on the comments, as you've hopefully thought carefully on whether you wanted to take a risk on this post mortem.

Comments

PizzaNachos

Just my two cents, but I liked it.

L

Maybe this is a disconnect between me and the "typical" or "likely" reader of your work, but I found Perry's disconnection from his Richter-resurrection goal extremely real. It's just the case that some days, you are motivated by the goals of your Best Self, and some days, you are just phoning it in, and that's normal and fine. It's what makes someone like Jeff seem like such a contrast--almost manic by comparison. Like, who is that intense all the time?

John Harper

I enjoyed Thresholder a lot, and while its not my favourite of your books that still puts it miles ahead of most published works. But agree with a lot of your comments. I often felt like Thresholder was teetering on the edge of being a full blow deconstruction, in the way that WTC and Isekai-story-with-long-acronym are but didn't quite fully dive into it. The last few chapters probably did it the most, with Perry realising he'd missed major things about the worlds, and acknowledging it was never really about Richter. Perry does feel like a good critique of a certain kind of character that's popular on RR etc, but possibly that's the kind of thing that works better in a shorter work? I thought the complexity added by Farfinder and Markat in book 4 was reflecting how a single guy with superpowers can't actually change the world that much, vs people operating at scale. The other throughline was the whole question of what was going on with the thresholders and the Great Spell, though I can understand how giving a concrete explanation for that might have been narratively unsatisfying I really enjoyed the worldbuilding throughout it, both the "Worlds of" chapters and the places Perry visited. All the worlds felt like really great takes on their genre in their own right

L

(I hit Enter thinking it would give a carriage return instead of posting my previous comment.) I'm 100% confident that Dickens and other titans of serialized fiction struggled with the exact same stuff that you are talking about. It's crazy to think that it WOULDN'T be a problem. When a work stretches out over that long a period and--crucially--you are publishing pieces of it as you go, it's inevitable that things are going to go sub-optimally, unless, of course, you are not developing as a writer or a human in the meantime. Plan plots more, sure, but especially plan to have your future self give himself and your past self some grace when you finish Book Two and feel like you've painted yourself into a corner. I'm going to stop now before this gets weirdly parasocial, but I'm pulling for you, and I think the length of this Post Mortem alone suggests that you are being Way Too Hard on Yourself. (fr like what's the actionable takeaway from the anti-xianxia people? do some kind of statistical analysis of RoyalRoad to see the optimal order in which to present your next genre-bouncing piece? is the marginal value of those readers higher than the marginal value of the readers you gain, or don't lose, by writing something that is vibrant because you are enjoying it?) I'm excited for more AGARES or whatever else is next. I can't think of a genre I wouldn't read your take on.

Guessed

Overall I liked it, other than the initial body horror of becoming a werewolf, and I like that it jumped around between settings. I think the ending was somewhat rushed and unsatisfying, but part of that I think comes from the gigantic break - by the time we were done with Dusklands I forgot that cloning Richter was a possibility, and then we have a bunch of short jumps through all the old worlds to pick her body up and get her to the cloners, those felt rushed - that level 8(?) xianxia person, what was her deal? How many countries are in North America on Earth 2, and did Farfinder accidentally kick off Civil War part 2 by introducing new technologies, types of people? Why did that angel guy want a flask full of portal as Perry was leaving the Dusklands? Et cetera. It's hard to say how to get around that, other than by just writing more book or letting Farfinder punch upstream., but I think the final battle with Queenie was a bit of an anticlimax and then the last 8 chapters all gave off epilogue vibes. If you were going to do it over again I'd say bring back Richter without letting Perry out of the spell and then there's pressure of, does she risk getting killed again if Perry sticks around? There's a perfectly good Kestrel right here anyway, and when Perry does leave via whatever method is it hopeful about "let's see what's out there", or is he flailing around for a new quest "let's go see what Maya's up to", or does he start accumulating boffins who can track down the source of the spell and redirect his portals there?

Daniel Keogh

Thanks for sharing your thoughts here. I feel like I could really learn something from this reflection.

zero

one of the things I really like about your work is how you seem to be just bursting with ideas for interesting worlds or magic systems, and what their consequences might be. WtC was a spectacular vehicle for this (I still think about the Dorises a lot). re: consequences, metropolitan man is another favorite. one of my thoughts while reading thresholder was "oh yeah this makes sense, we're being taken on a tour of things that Wales doesn't want to spend quite as much time on, the story is a vehicle for worldbuilding. this is perfect for him." this was felt strongest in the "worlds of" chapters. I didn't mind the lack of characterization much, but it did seem that there was both not enough for a more character-driven story and too much for "look at these cool worlds." it felt kind of like a limbo where I was like "I don't care about these people too much, show me the next neat thing." I think you hit on this in your thoughts above. I wish I had written down my thoughts from when I first started getting really frustrated with the story. they would've been too negative and I didn't really want to put that out there, though. to the best of my recollection, perry seemed in a different kind of limbo. the story seemed aware of who he was as a person, the flaws that you mentioned above. it kept seeming like you were setting up foils for him, but it never felt /quite/ explicit. at first I thought "surely, this is building up to being some sort of satire or commentary on the Rationalist Protagonist. surely by the end of this book." but it didn't quite seem to want to commit one way or the other. maybe if there was more alternate perspective stuff, or more "what happened after he left?" (crossing fingers for the epilogues, give me earth 1 social media posts post-perry-leaving pleasee) I feel like most of the impacts we see him having on others are, from his perspective, nagging women who want something from him. and idk, I really liked the end. (no spoilers ahead) this felt like the first time I was able to really say "okay these themes are being engaged with on purpose! we're doing something with them!" but there was this growing incredulity, maybe through dusklands, that there's no /way/ you don't see what you're doing with him, right? like the story doesn't work if Perry isn't a white American with a little guilt about that which he's never done anything with, except maybe intellectualize it. he's this perfect encapsulation of all these things I recognize in myself, that I don't like, and they're drawn out more and more and I kind of just stare into that mirror for hundreds of chapters. which, well, I wasn't sure that was intentional. if that's what you were angling for I feel like you could've leaned in more. to the readers who bounced off of a genre they refuse to read: weak!!! cowards! trust in your author more! try new things or you will be trapped forever in mediocrity because it is comfortable and familiar! one of the major traps of long-running serials is accumulation of too many things and people to keep track of. this story did not fall into this trap. there was regular garbage collection and it kept it feeling fresh. I think writing "good" tier web serials is largely a matter of having a couple interesting ideas and not making common mistakes, but I only read them, I don't write, so I may be mistaken. I really did enjoy the story, especially from mid-dusklands through the end. quickly became one of the ongoing serials I was most excited to read new chapters from. (them being longer is definitely part of that, but I also really wanted to see where the story went.) appreciate you bringing it home, would not have faulted you for dropping it though. I think that's all the time I have for now 🙂. thank you for writing, excited to see what you do next.

Peter K

You mention that the jumpchain genre means setting up a lot of stuff and characters that "don't matter", but I think you handled this a lot better than, say, Dungeon Crawler Carl. I think it's because even if some of the characters were transient, the stakes always felt real and rasoned. It's one of the things I liked about the story, seing how people reacted to the whirlwind that were the thresholders.

waldvolllauterbaeume

Thank you for the interesting analysis. I agree with all points except for some about Perry and March. I think Perry is fine actually, of course with two caveats: the first being that I finished reading this whole work, which obviously makes me someone who is somewhat okay with Perry in the first place, and the second being that stepping through a portal is just such an unrealistic thing to do for me—knowing that you leave behind your whole family and everything else in your world—that I can barely relate to it. With that in mind, I think Perry is a fine character since he's a fairly regular person, and it's interesting to see a fairly regular person being the main character when I have seen enough heroes and villains and chosen ones. He makes some bad choices, but he actually also makes quite a few decent choices in difficult situations where he didn't have to make decent choices. So I didn't dislike him for being bad. He just felt obviously aimless, and I never understood or really understood why he wanted to revive Richter. I guess it completely flew over my head that I was supposed to realize that this was a very flimsy excuse for a goal. I'm very happy for him now at the end that he realizes he just wants to go thresholding—it's what makes him happy. It's maybe not everything a person can do, but for him it's the right thing. It's good that we never got a satisfying explanation for the great spell, since the point of thresholding is thresholding and the point of a jump chain story is the adventure. Perry was only annoying when his aimlessness got in the way of that. I really liked March, and I was very happy every time he made a joke. It just felt unsatisfying that after the happy conversation about them becoming partners, he also rarely voices an opinion of what he actually wants to do—he still kind of stays almost a tool for Perry, and this felt dissatisfying. Then again, I guess it's kind of fitting that both Perry the mercenary and March his weapon and armor drift around kind of aimlessly. We occasionally get a glimpse that he had some dealings with other people in the background, but this was never fully developed, and I find it hard to say what his goals and dreams actually were. Lastly, I think the "Worlds of" chapters were great. You are an excellent writer when it comes to very intriguing world building with very few paragraphs. Especially when not everything is explained and just teased at. The epilogue chapters of Worth the Candle are still some of my favorite chapters in all of fiction, and I wish you would write more like them or at least give yourself the freedom to also conclude things more quickly, especially when you notice that you have a writer's block—and then just finish the world off with an epilogue kind of chapter. That's maybe not great for a book but perfectly acceptable for serial fiction. Maybe choose a format for your next story that allows both very detailed scenes but also very high-level summaries. Looking forward to the epilogue and thank you for writing!

zero

I will also mention quickly that I am usually negative on worldbuilding as such. it's like when actors are obviously acting. it worked out fine here though because of expectation setting, I knew what I was getting into.

Beep

For what its worth, I actually really liked how human Perry was. I found it compelling to watch him grapple with his impulses and less desirable instincts, only to end up not growing all that much beyond learning the most basic introspection skill at best. Its very human. Your works are always very empathetic, even if they are not sympathetic, and while I am reasonably confident that I would handle Perry's situation morally better, I can relate to his decisions and have seen similar tendencies in myself. I feel like making the story more or less about Perry's humanity would have been less enjoyable to me specifically. Less important, but HOLY HELL CAN I RELATE TO BEING FRUSTRATED ABOUT PEOPLE'S GENRE PICKINESS. I have some feelings about the typical tropes xianxia stories have and how I don't really like a lot of them, and I am sure I miss out on books that I would enjoy because of it. What confuses me is why someone would leave a world-hopping story that is probably not going to play to all of those tropes immediately upon seeing what the latest world's genre is. Ah well.

zero

& one last thing, maybe be careful about taking too much feedback. I've seen some REALLY bad author/audience relationships where people are constantly criticizing, expecting their feedback to be taken seriously, and the author is scrambling trying to cover this or that plot hole that someone pointed out needed fixed last chapter. it seems very stressful from the author side and doesn't result in a fun community or good story. rr readers, self included, are largely idiots and I think you are above catering to them. I have also seen feedback done well, comments on the original draft of macronomicon's latest story definitely shaped it from being annoying to Pretty Good. not sure what the takeaways are. dedicated points to look for feedback instead of always? find a few solid beta readers whose opinions you trust? have a solid vision and stick to it? don't give em an inch, or they'll take a mile? avoid cinemasins thinking at all costs? make sure you're publishing a few places with very different reader types? look more into differences in different authors' communities, and think about how to replicate the best ones?

Beep

I have a grandfather named Jeff. Jeffs are just like that.

Jac Rossiter

I personally liked thresholder more than this used to be about dungeons and on par with worth the candle. Worth the candle hit higher highs and lower lows though. Thresholder never dragged and wallowed like worth the candle did, and Thresholder was never as directionless as this used to be about dungeons. There were chapters of worth the candle that just felt needlessly depressing, i got the feeling you were just in a depressive mood and then the author note would confirm, yeah you’re not doing too good and as someone thats been through plenty of that I have to ask if i want to join you on that depressive ride. Thresholder never really had much of that for me. There were sadness and horror but it never felt self indulgent. I agree with other comments that thresholder was clearly a vehicle for you to express your unique and wonderful ideas. I loved that about thresholder and i mourn the end hear all those ideas. The ending was of course rushed but considering the context of what you were going through i think you did a great job. I cant help but wonder if you could have resolved your persona issues with thresholder without ending the story. If you felt a year ago that Perry as the MC was holding things back why not write in a solution? I suppose it wouldnt bring in new readers which sounds like one of the biggest issues for you, reading between the lines it sounded like this story just wasnt doing the numbers you wanted. And you cant really fix that 150 chapter in. I agree with many of you points but i disagree about Perry being unlikable, is anything he’s too similar to Juniper from Worth the candle. I really respect how deeply you think about your work and although for me thresholder felt like peak fantasy i believe you when you say you can make something even better and i can’t wait to read what that becomes. P.s it is insane to me that someone would drop the entire story because they dont like a certain genre like xianxia. Do people really feel that strongly about genre?? How do shows like doctor who get by if people lose interest the moment the genre changes. I personally didnt like the western sci fi genre but at the end of the day its just the backdrop

Darryl Greensill

I enjoyed it a lot, and there are some absolute gems in it, your take on the Vampire Masquerade clans as various types of cannibal and the body parts including illithids and harpies was brilliant and deserves to be written up as a variant setting for that game or a FitD or PbtA version

iridium248

I honestly hated the Farfinder and everything about them. They were boring, in the blandest Star Trek utopianism way possible, and I felt the story became far less compelling when they turned up and started providing solutions to everything. The whole 'connecting all the worlds' part also felt like something Perry had no investment in, and somewhat undercut the premise of the entire story. I'd rather simply have had him continue his episodic travels between worlds.

cartognifer

Perry being this "expiramental" protagonist made this more worth reading imo. Was it all fun? Not exactly, but it still sits there rent free in my head along with your other works

iridium248

This, I feel Perry is really constrained by how he sort of falls back on his privileged, First World-upper class mentality. He's not really invested in anything, which is fine, but he doesn't show that apathy in interesting ways.

iridium248

The Culture sort of sucked. I really liked Fenilor, but I don't think anyone - Not even Perry - had the slightest investment in the Culture as a society. Even the kingdom was more interesting.

Mr. Mister

Eh, I’ve always liked Perry enough to carry the books. I mean, you can’t just expect every protagonist to be heroic, that’d get old soon. And I don’t mean that in a “ohhh let’s make him an antihero”; Perry’s fine as-is. And hah, I was right in thinking you channeled some of what you thought were bad aspects of you into him; I liked that. Here’s the thing - when, as you put it, a character is put in a compromising choice with no good moral outcomes… then making a bad choice doesn’t shine a bad light on them. Not even if afterwards they don’t feel too bad about it, because her, that’s how coping works, a very human trait. And to contrast with other opinions, I did like the Farfinder’s appearance. It felt narratively inevitable if this was to be more than just a just-Perry narrative, which cm’on it’s AW it better be. No further insight ended up being gained on the Grand Spell’s workings or its goals, which is a bit of a shame if it’s only because the story got cut short, but at least there was a meta-progression.

Sinv Ecsnek

This is the first time I'm writing on any of this, but to throw my two cents at you (and more in the form of actual currency). I really enjoyed Thresholder, but it is really hard to pin down exactly why, because of all the reasons not to like Thresholder that you write about above. It was unique in the same way that Unsong was unique in trying to explore archetypes and narratives that aren't usually used in stories like this. I think I might have related to Perry a little too much, and there are many choices that he makes that I feel like I would that are difficult to read (just like it's hard to listen to your own voice).

unmellow the gamer

I will mirror everyone else in the comments and say I liked perry and found him relatable. The way he is constantly second guessing and criticizing his own thoughts and instincts. Wanting one thing and doing another. Feeling scared of admitting who you really are and then being surprised when people don't immediately cut you off after seeing the truth. It reminds me of how I feel about myself. Like an alien, like something foreign to this world only for people to say they felt the same way. Just wanting to fix things. Wanting people to be happy, and healthy. Wanting to be violent without the guilt of hurting good people. Wanting power but fearing the idea of being a tyrant. Like Idk I he is messy and complicated in a way that hits so close to home.

Vladislavs Kugelevics

I think thresholder is a fine work, with some parts a bit underwhelming. It feels like there is no grand ending, and probably thing that feels off is specifically this. Ending and farfinder looks a bit artificial, and maybe better planning would alleviate this. And maybe many parts where we won't ever find causes and answers (angel guy, 8 sphere woman, more about the grand spell etc) look more disappointing than usual in your world building. I did not feel that in WTC, but maybe this was inevitable here due the nature of thresholding.

Mr. Mister

Oh, almost forgot - somethjng I disliked is how eaely on in the story, you changed a core aspect of how the Grand Spell works (originally a Thresholder dying would move them onto the next loop as well, something whatshisface with the cane revealed), but then you said "people" complained that made the stakes lower. I'd have been more interested in seeing where you took youe concept. Incidentally, the way the first thresholder fight ended, with whatsherface throwing whatshisface through the portal before Perry could kill him - admit it, you still hadn't decided if you would keep the death impermanence, right?

patreonizing

I try not to get too parasocially in the weeds wrt Author Thoughts(tm), but it's nice to read this summary anyway and mostly find myself nodding along. Particularly the historical note about Esperide being the last mostly-easygoing world - wasn't sure if that was just my (mis)recollection. In some ways the diegetic pacing definitely reflected this, with Perry spending a ton of subjective time just dicking around and chafing at the bit! Overall, Thresholder was...fine. I don't regret reading it, some parts were genuinely amazing (don't think I'll ever get the image of power armor Perry blasting Techno Syndrome while swordfighting against kung fu monks out of my mind). Perry was definitely a bit of a drag though...fallibly human in many ways, but that didn't always make for compelling/entertaining reading, particularly the times when he didn't have anchoring influences like March or Maya around. It'd have almost been better if he went "full Jeff" - Jeff definitely fits that mold of What A Bastard, Can't Believe This Guy. Not the one with Gate of Babylon the power, but very much a Gilgamesh personality. Perry could have been that! But keeps walking back from commiting to the bit, which is obviously morally admirable, yet tends to come across mealy-mouthed or hypocritical. (Which he's meta-aware of, interestingly, despite this not really changing his ultimate actions.) I think in the end Perry feels more like a vehicle through which to explore the worlds, rather than a well-rounded character that I actually care that much about. It felt pretty clear after ~Book 2 that plot armour of one kind or another would keep saving Perry's bacon, which removed a lot of the stakes for me. Whereas Joon (or Dominic or Henry) gets the shit kicked out of him and his friends, suffering major setbacks that nevertheless help make the victories bitter and sweet in the end. Like when it was very possible that March wasn't coming back? Holy shit, that was some nail-biting tension, and Perry being really upset about this is one of the few times I felt highly engaged with his protagonism. Whereas even the genuine legitimate loss to Fenilor later gets subverted by forcing a rigged rematch, removing the possibility for humility or reflection. The backstory/Worlds Of chapters were a delight to read, in the same way wotc's The Exclusionary Principle was wonderful. It's definitely a bit sad how much got left on the cutting room floor, worldbuilding-wise, but as you say it wouldn't necessarily be intersting to actually spin full stories out of those seeds. Definitely helped break up the pacing though, in the same way each transition between worlds "resets" Thresholder-the-book and it feels fresh and inspired again for a bit. Anyway, looking forward to whatever's next. I think enthusiastic side projects like AGARES and Villainess Otome clearly show you've still "got the juice", so not feeling too worried about peaking or whatever. Thank you for another <s>chapter</s> novel!

H L

Hi! Followed your work for a while and eventually cracked and started to support during TUTBAD. I actually really liked thresholder. You do a fantastic job of bringing a believable and interesting world to life, and this was a real strength of the work. Your characters are compelling and - again - believable. Some worlds dragged (the last one particularly) and some characters were less compelling (sniper lady), but others were great (markat was a highlight), and you had standout characters (Jeff and Maya as you say, but also dirk, and Marchand in his kingkiller phase). Would disagree and say I felt like Perry’s lack of conviction was actually a real strength - at the very least, the way it was expressed and rationalised by a more introspective Perry the later books. Initially, it just felt less mature - I wondered (and saw others wonder) whether there was an element of mind control in the Great Spell such was the lack of self reflection early on. So potentially starting as you ended would have helped. Additionally, playing up Perry’s curiosity a bit more might have been interesting - his ability to take each world as it came was great to enable him to act as an off, jaded audience viewpoint, and as you said the “many worlds of” chapter were standouts. You established other thresholders’ stories were not things the others often received, and it would have been nice to explore what allowed Perry to buck that trend. Might have helped humanise him. Additionally, did NOT feel characters being transient was a weakness, personally did care for some (in Esperides and Markat). Marchand was good but his sapience felt under-explored. The ending was also very good. THANK YOU for a fantastic serial

H L

I’m sorry for the paragraphing mobile did not permit it

Itay Bloch

I really liked it. Also liked perry. And maya, and jeff. I think the work was a lot of fun, but I personally actually lost a bit of interest in book 5. It felt like book 4 had huge stakes, and then book 5 was a bit of a return to format. But also loved the post book 5 stuff. Anyway, just my opinion, and I did overall really enjoy it. Thanks for writing great ratfic!

M

You're too hard on yourself. Enjoyed Thresholder a lot. Perry was fine, lack of motivation was great. March was fine, I was curious if the the kingkilling conflict would go somewhere more intense. If I was editing, I'd cut Farfinder and "the worlds of", sure, they are interesting, but they felt like infodump, particularly without anchoring characters. Thank you for your work.

Untellable

Your thoughts do roughly fit how I've felt reading. I really appreciate how Perry's felt like a realistic and flawed protagonist, but it's been hard to read as a result. I'm still not sure if I wanna finish the last book because it just hasn't felt like the discomfort I have reading is building towards a worthwhile payoff. That being said I'll try out your next work whatever it is, regardless of genre.

Max Alexander Michalik

I know that writing is at least in part your job at this point and that authors do in fact often write for their audience, but I really enjoyed this story *because* it was different and didn't follow best practices for things like main character design or moral clarity. I'm happy that I got to read this story and I am also happy about how it ended.