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After very much time of working my way around Blender, finding a workflow that works for me, and not having stuff break, I've finally gotten the reworked model, reworked animations, and all that good stuff able to import into Unity.

While yes, there are slight deformations to how the animations translate from Blender->Unity, that's simply another thing I'll need to play with when it comes to export settings in Blender and/or import with Unity. Regardless it works, I'm far happier with it than the last one, and will continue with more programming when I work on game stuff next~

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